LordRampantHump

Items Pack for Arma 3

37 posts in this topic


Today I would like to introduce my Items Pack for Arma 3
Its a small mod that includes 4 fruit items for use in Arma 3 Mods such as Exile Mod
The pack contains a Green Apple, a Red Apple, a Banana and a Pear

I hope in the future the Mod will contain many many items free for anyone to use to enhance their gameplay.
All Consumable Items have food / water and health defined

itemsPack.png20170726181325_1.jpg20170726181344_1.jpg

I am no animator, but I have done my best with this, although i will re-do the apples soon as I learned a few things with the pear!

I hope you guys enjoy this and find a use for it. Please feel free to request further additions.
I plan to add much more as time goes on


The mod is now available on the A3Launcher!

Im on holiday until 7th Aug 2017 but if you have any questions I will try to check on this post

Subscribe Here: http://steamcommunity.com/sharedfiles/filedetails/?id=1082756693

 

Information:

Size: 4.3mb
Items Count: 4
Signed: Yes
Steam Workshop: Yes
A3 Launcher: Yes

Classnames:

Pear: items_pack_pear
Apple: items_pack_apple
Red Apple: items_pack_apple_red
Banana: items_pack_banana

test: player addItem "items_pack_apple";

 

 

Edited by LordRampantHump
Added to A3 Launcher
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Great, thanks!

My brain is creating new recipes, while i add the fruits to my loottables!!!

:rock:

Edit:

Some fast recipes, if somebody is interested:

Spoiler

    class CraftPowerDrinkPear: Exile_AbstractCraftingRecipe
    {
        name = "Craft Power Drink Pear";
        pictureItem = "Exile_Item_PowerDrink";
        requiresFire = 1;
        returnedItems[] =
        {
            {1, "Exile_Item_PowerDrink"},
            {1, "Exitem_canteen"}
        };
        tools[] =
        {
            "Exile_Item_CookingPot"
        };
        components[] =
        {
            {1, "items_pack_pear"},
            {1, "Exitem_canteen_fresh"},
            {1, "Exile_Item_Can_Empty"}
        };
    };
    class CraftPowerDrinkApple: Exile_AbstractCraftingRecipe
    {
        name = "Craft Power Drink Apple";
        pictureItem = "Exile_Item_PowerDrink";
        requiresFire = 1;
        returnedItems[] =
        {
            {1, "Exile_Item_PowerDrink"},
            {1, "Exitem_canteen"}
        };
        tools[] =
        {
            "Exile_Item_CookingPot"
        };
        components[] =
        {
            {1, "items_pack_apple"},
            {1, "Exitem_canteen_fresh"},
            {1, "Exile_Item_Can_Empty"}
        };
    };
    class CraftPowerDrinkRedApple: Exile_AbstractCraftingRecipe
    {
        name = "Craft Power Drink Red Apple";
        pictureItem = "Exile_Item_PowerDrink";
        requiresFire = 1;
        returnedItems[] =
        {
            {1, "Exile_Item_PowerDrink"},
            {1, "Exitem_canteen"}
        };
        tools[] =
        {
            "Exile_Item_CookingPot"
        };
        components[] =
        {
            {1, "items_pack_apple_red"},
            {1, "Exitem_canteen_fresh"},
            {1, "Exile_Item_Can_Empty"}
        };
    };
    class CraftPowerDrinkBanana: Exile_AbstractCraftingRecipe
    {
        name = "Craft Power Drink Banana";
        pictureItem = "Exile_Item_PowerDrink";
        requiresFire = 1;
        returnedItems[] =
        {
            {1, "Exile_Item_PowerDrink"},
            {1, "Exitem_canteen"}
        };
        tools[] =
        {
            "Exile_Item_CookingPot"
        };
        components[] =
        {
            {1, "items_pack_banana"},
            {1, "Exitem_canteen_fresh"},
            {1, "Exile_Item_Can_Empty"}
        };
    };

I forgot that i added CrazyMikes Exile Items too, if you don´t have it, change the exitem canteen to the exile water bottle...

Edited by AlienfromouterSpace
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3 hours ago, AlienfromouterSpace said:

Great, thanks!

My brain is creating new recipes, while i add the fruits to my loottables!!!

:rock:

Edit:

Some fast recipes, if somebody is interested:

 

Wow man this made me smile!! Cool. And dont worry, i will be adding most of the stuff from Mikes mod as he will no longer be updating it.

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11 minutes ago, AlienfromouterSpace said:

That sounds great!!!!!!

Now i am trying to figure out how to make bushes and trees lootable, to get the fruits. But i think this not as easy as i thought. If somebody has a hint...

:D

I might be able to assist you with that, i have a script working on my server but its a heavy modified version of this: https://forums.bistudio.com/forums/topic/184456-looting-trash-piles-bins/

Just add the models for example im using cherno, the apple tree is t_malus1s.p3d

i then restrict it to apples from the apple tree, pears from the pear tree etc

 

Edited by LordRampantHump
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Thanks for the link, that was something i was looking for too, lootable trash piles/bins. Last night i was a bit tired, couldn´t even find out how to start it on Tanoa.

Will give it another try now.

The trees, i will have to add them with the editor? I am asking because i never did something like this.

So i think first i will mess around with lootable trash on Tanoa, then the lootable trees...

:D

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Back from extended vacation and delighted to see over 700 users of the Items Pack so far! Will be adding many more Items in the comming weeks.

EDIT:

I can believe it, over 1200 users now! New items comming by end of next week!

Edited by LordRampantHump
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I have had some suggestions about the effects given from the Items such as Food, Water, Health

If anyone would like to re-do the Food / Water / Health for the Items available so far in the Items Pack please feel free to post here:

Use the following syntax:

// Apple:

 effects[] = {{0,5,120},{2,10,30},{3,30,30}};

 

and i will update the mod by the end of the week with the changes and new items.

 

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