I'm running a CUP cherno map. I built trade zones into an a3_custom.pbo using the method described here:
So the exile vendors are all exported using 3den and pasted into initlocal in the actual Exile.Chernarus mission pbo. InitServer is pasted into the a3_custom.pbo. So one performs the placement of objects and the other places the exile vendors.
I have two aircraft trade zones. Obviously each will be used to purchase and spawn aircraft. The problem I'm encountering is that when I attempt to buy an aircraft it will spawn very close to the trader himself and destroy the vehicle. Blackfish, for example, spawn damn near inside the hangar where the trader stands at the edge of.
I thought to remedy this by placing an invisible heli pad onto the airfield itself at both airfields and then copy that (with exile 3den) over to the file inside what becomes the a3_custom pbo. No luck. Booted up the server with the new a3_custom and the spawn distance problem persists.
I attempted to place the invis heli pad into the mission file itself by opening Exile.Cherno.pbo and placing it in the editor (one invis heli pad at each airfield). I then deleted the invis heli pads that were inside a3_custom. Uploaded both new .pbos and restarted. No luck. Still persists.
I then found the following overwrite and installed:
I'm about at my wits end with this one.
I'm running a CUP cherno map. I built trade zones into an a3_custom.pbo using the method described here:
So the exile vendors are all exported using 3den and pasted into initlocal in the actual Exile.Chernarus mission pbo. InitServer is pasted into the a3_custom.pbo. So one performs the placement of objects and the other places the exile vendors.
I have two aircraft trade zones. Obviously each will be used to purchase and spawn aircraft. The problem I'm encountering is that when I attempt to buy an aircraft it will spawn very close to the trader himself and destroy the vehicle. Blackfish, for example, spawn damn near inside the hangar where the trader stands at the edge of.
I thought to remedy this by placing an invisible heli pad onto the airfield itself at both airfields and then copy that (with exile 3den) over to the file inside what becomes the a3_custom pbo. No luck. Booted up the server with the new a3_custom and the spawn distance problem persists.
I attempted to place the invis heli pad into the mission file itself by opening Exile.Cherno.pbo and placing it in the editor (one invis heli pad at each airfield). I then deleted the invis heli pads that were inside a3_custom. Uploaded both new .pbos and restarted. No luck. Still persists.
I then found the following overwrite and installed:
Still no success. Problem is persistent.
If anyone has any ideas I'd be grateful.
Thanks in advance.
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