We tried to carry out the update to 1.03 today and it didn't really go that well.
We ended up having to rebuild and when we go vanilla, we can connect to the server without any problems.
Now this is where the problems start, before we even start looking at installing the mods again, we want infistar up and running.
However once it has been installed and configure we are getting a whole range of battle eye restrictions, and despite all my efforts to connect to the server we cannot.
22.05.2017 00:25:22: PLAYER (???.???.???.???:2304) GUID - #14 "];
false
};
mousebuttonupinventory = diag_tickTime;
if(!isNil'draw3D_handlerID_dupecheck')then{removeMissionEventHandler ['Draw3"
22.05.2017 00:32:57: PLAYER (???.???.???.???:2304) GUID - #14 "];
false
};
mousebuttonupinventory = diag_tickTime;
if(!isNil'draw3D_handlerID_dupecheck')then{removeMissionEventHandler ['Draw3"
22.05.2017 00:35:19: PLAYER (???.???.???.???:2304) GUID - #14 "];
false
};
mousebuttonupinventory = diag_tickTime;
if(!isNil'draw3D_handlerID_dupecheck')then{removeMissionEventHandler ['Draw3"
22.05.2017 00:40:15: PLAYER (???.???.???.???:2304) GUID - #51 "true"
22.05.2017 00:43:26: PLAYER (???.???.???.???:2304) GUID - #52 "true"
22.05.2017 00:52:19: PLAYER (???.???.???.???:2304) GUID - #52 "true"
22.05.2017 01:13:20: PLAYER (???.???.???.???:2304) GUID - #52 "true"
22.05.2017 01:19:10: PLAYER (???.???.???.???:2304) GUID - #33 "_this call bis_fnc_initVirtualUnit;"
22.05.2017 01:22:23: PLAYER (???.???.???.???:2304) GUID - #33 "_this call bis_fnc_initVirtualUnit;"
22.05.2017 01:28:03: PLAYER (???.???.???.???:2304) GUID - #30 "true"
22.05.2017 01:28:46: PLAYER (???.???.???.???:2304) GUID - #30 "call (_this)"
22.05.2017 01:31:08: PLAYER (???.???.???.???:2304) GUID - #30 "0.03f"
22.05.2017 01:32:15: PLAYER (???.???.???.???:2304) GUID - #30 "HitFace max HitNeck"
22.05.2017 01:33:57: PLAYER (???.???.???.???:2304) GUID - #30 "true"
22.05.2017 01:34:24: PLAYER (???.???.???.???:2304) GUID - #30 "call (_this)"
22.05.2017 01:36:04: PLAYER (???.???.???.???:2304) GUID - #30 "true"
22.05.2017 01:36:31: PLAYER (???.???.???.???:2304) GUID - #30 "call (_this)"
22.05.2017 01:39:12: PLAYER (???.???.???.???:2304) GUID - #30 "true"
22.05.2017 01:39:40: PLAYER (???.???.???.???:2304) GUID - #30 "call (_this)"
22.05.2017 01:48:42: PLAYER (???.???.???.???:2304) GUID - #30 "#line 1 "exile_client\code\ExileClient_gui_hud_event_hook.sqf"
[] spawn
{
waituntil { !(IsNull findDisplay 46) };
(fi"
22.05.2017 01:49:34: PLAYER (???.???.???.???:2304) GUID - #30 "call (_this)"
Is anyone able to shed any light on this? @infiSTAR
I'm at a loss as what direction to go now.
Note: We are using a hosted 30 slot server from GTX Gaming.
We tried to carry out the update to 1.03 today and it didn't really go that well.
We ended up having to rebuild and when we go vanilla, we can connect to the server without any problems.
Now this is where the problems start, before we even start looking at installing the mods again, we want infistar up and running.
However once it has been installed and configure we are getting a whole range of battle eye restrictions, and despite all my efforts to connect to the server we cannot.
22.05.2017 00:25:22: PLAYER (???.???.???.???:2304) GUID - #14 "]; false }; mousebuttonupinventory = diag_tickTime; if(!isNil'draw3D_handlerID_dupecheck')then{removeMissionEventHandler ['Draw3" 22.05.2017 00:32:57: PLAYER (???.???.???.???:2304) GUID - #14 "]; false }; mousebuttonupinventory = diag_tickTime; if(!isNil'draw3D_handlerID_dupecheck')then{removeMissionEventHandler ['Draw3" 22.05.2017 00:35:19: PLAYER (???.???.???.???:2304) GUID - #14 "]; false }; mousebuttonupinventory = diag_tickTime; if(!isNil'draw3D_handlerID_dupecheck')then{removeMissionEventHandler ['Draw3" 22.05.2017 00:40:15: PLAYER (???.???.???.???:2304) GUID - #51 "true" 22.05.2017 00:43:26: PLAYER (???.???.???.???:2304) GUID - #52 "true" 22.05.2017 00:52:19: PLAYER (???.???.???.???:2304) GUID - #52 "true" 22.05.2017 01:13:20: PLAYER (???.???.???.???:2304) GUID - #52 "true" 22.05.2017 01:19:10: PLAYER (???.???.???.???:2304) GUID - #33 "_this call bis_fnc_initVirtualUnit;" 22.05.2017 01:22:23: PLAYER (???.???.???.???:2304) GUID - #33 "_this call bis_fnc_initVirtualUnit;" 22.05.2017 01:28:03: PLAYER (???.???.???.???:2304) GUID - #30 "true" 22.05.2017 01:28:46: PLAYER (???.???.???.???:2304) GUID - #30 "call (_this)" 22.05.2017 01:31:08: PLAYER (???.???.???.???:2304) GUID - #30 "0.03f" 22.05.2017 01:32:15: PLAYER (???.???.???.???:2304) GUID - #30 "HitFace max HitNeck" 22.05.2017 01:33:57: PLAYER (???.???.???.???:2304) GUID - #30 "true" 22.05.2017 01:34:24: PLAYER (???.???.???.???:2304) GUID - #30 "call (_this)" 22.05.2017 01:36:04: PLAYER (???.???.???.???:2304) GUID - #30 "true" 22.05.2017 01:36:31: PLAYER (???.???.???.???:2304) GUID - #30 "call (_this)" 22.05.2017 01:39:12: PLAYER (???.???.???.???:2304) GUID - #30 "true" 22.05.2017 01:39:40: PLAYER (???.???.???.???:2304) GUID - #30 "call (_this)" 22.05.2017 01:48:42: PLAYER (???.???.???.???:2304) GUID - #30 "#line 1 "exile_client\code\ExileClient_gui_hud_event_hook.sqf" [] spawn { waituntil { !(IsNull findDisplay 46) }; (fi" 22.05.2017 01:49:34: PLAYER (???.???.???.???:2304) GUID - #30 "call (_this)"
Is anyone able to shed any light on this? @infiSTAR
I'm at a loss as what direction to go now.
Note: We are using a hosted 30 slot server from GTX Gaming.
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