glam4x 3 Report post Posted April 19, 2017 Good evening everyone! Added RHS to the server, and found that the RHS grenades do not work, I can not throw all the Russian grenades, I can buy, I see in the inventory, but I can not throw (( The interface also does not display that I have grenades. USAF grenades also do not always work, but after reconnection it seems to be normal, but AFRF grenades do not work at all. I ask help how to solve this problem. Share this post Link to post Share on other sites
tinboye 219 Report post Posted April 20, 2017 are you using infistar? Share this post Link to post Share on other sites
Rafters 0 Report post Posted May 16, 2017 If you drop the Grenade and pick them up they work. But it will not say what they are on the right hand side. Share this post Link to post Share on other sites
point 25 Report post Posted May 16, 2017 On 2017.04.19. at 11:21 PM, glam4x said: Good evening everyone! Added RHS to the server, and found that the RHS grenades do not work, I can not throw all the Russian grenades, I can buy, I see in the inventory, but I can not throw (( The interface also does not display that I have grenades. USAF grenades also do not always work, but after reconnection it seems to be normal, but AFRF grenades do not work at all. I ask help how to solve this problem. add them to interface ... config.cpp class CfgExileHUD { class ShortItemNames { SmokeShell[] = {"WHITE", "SMOKE"}; 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"}; 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"}; SmokeShellBlue[] = {"BLUE", "SMOKE"}; 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"}; 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"}; SmokeShellGreen[] = {"GREEN", "SMOKE"}; 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"}; 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"}; SmokeShellOrange[] = {"ORANGE", "SMOKE"}; 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"}; 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"}; SmokeShellPurple[] = {"PURPLE", "SMOKE"}; 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"}; 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"}; SmokeShellRed[] = {"RED", "SMOKE"}; 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"}; 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"}; SmokeShellYellow[] = {"YELLOW", "SMOKE"}; 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"}; 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"}; UGL_FlareCIR_F[] = {"IR", "FLARE"}; 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"}; UGL_FlareGreen_F[] = {"GREEN", "FLARE"}; 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"}; UGL_FlareRed_F[] = {"RED", "FLARE"}; 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"}; UGL_FlareWhite_F[] = {"WHITE", "FLARE"}; 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"}; UGL_FlareYellow_F[] = {"YELLOW", "FLARE"}; 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"}; Chemlight_blue[] = {"BLUE", "LIGHT"}; Chemlight_green[] = {"GREEN", "LIGHT"}; Chemlight_red[] = {"RED", "LIGHT"}; Chemlight_yellow[] = {"YELLOW", "LIGHT"}; 1Rnd_HE_Grenade_shell[] = {"40MM"}; 3Rnd_HE_Grenade_shell[] = {"40MM"}; O_IR_Grenade[] = {"IR"}; I_IR_Grenade[] = {"IR"}; B_IR_Grenade[] = {"IR"}; HandGrenade[] = {"RGO"}; MiniGrenade[] = {"RGN"}; Exile_Item_ZipTie[] = {"ZIP", "TIE"}; }; 1 Share this post Link to post Share on other sites
WAKeupneo 0 Report post Posted June 18, 2017 Hi, Anybody found a solution to fix the RHS grenades ? Share this post Link to post Share on other sites
himjack666 1 Report post Posted July 1, 2017 (edited) Greetings! Problem in the config file: CfgWeapons >> Throw >> muzzles exile_client replacing this value with: muzzles[] = {"HandGrenade_Stone", "HandGrenadeMuzzle", "MiniGrenadeMuzzle", "SmokeShellMuzzle", "SmokeShellYellowMuzzle", "SmokeShellGreenMuzzle", "SmokeShellRedMuzzle", "SmokeShellPurpleMuzzle", "SmokeShellOrangeMuzzle", "SmokeShellBlueMuzzle", "ChemlightGreenMuzzle", "ChemlightRedMuzzle", "ChemlightYellowMuzzle", "ChemlightBlueMuzzle", "IRGrenade", "Exile_Item_ZipTie"}; and now Arma can use only this grenades. As we can't edit game config through mission file or server side (may I wrong?), solution is only one - new client side mod with this value: muzzles[] = {"HandGrenade_Stone","HandGrenadeMuzzle","MiniGrenadeMuzzle","SmokeShellMuzzle","SmokeShellYellowMuzzle","SmokeShellGreenMuzzle","SmokeShellRedMuzzle","SmokeShellPurpleMuzzle","SmokeShellOrangeMuzzle","SmokeShellBlueMuzzle","ChemlightGreenMuzzle","ChemlightRedMuzzle","ChemlightYellowMuzzle","ChemlightBlueMuzzle","IRGrenade","Rhs_Throw_Grenade","Rhs_Throw_RgnGrenade","Rhs_Throw_RgoGrenade","Rhs_Throw_Smoke","Rhs_Throw_Smoke_black","Rhs_Throw_Smoke_nspd","Rhs_Throw_Flare_yellow","Rhs_Throw_Flare_green","Rhs_Throw_Flare_red","Rhs_Throw_Flash_fakel","Rhs_Throw_Flash_fakels","Rhs_Throw_Flash_zarya2","Rhs_Throw_Flash_plamyam","rhsgref_Throw_Grenade","rhsgref_Throw_ATGrenade","Rhsusf_Throw_Flash","Rhsusf_Throw_Grenade","Rhsusf_Throw_Incendenary","Rhsusf_Throw_CS","Rhsusf_Throw_Smoke_white","Rhsusf_Throw_Smoke_green","Rhsusf_Throw_Smoke_red","Rhsusf_Throw_Smoke_yellow","Rhsusf_Throw_Smoke_purple"}; So let's test it! Download link PS: add this to mission config.cpp for UI: Spoiler class CfgExileHUD { class ShortItemNames { SmokeShell[] = {"WHITE", "SMOKE"}; 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"}; 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"}; rhs_mag_rdg2_white[] = {"WHITE", "SMOKE"}; rhs_mag_an_m8hc[] = {"WHITE", "SMOKE"}; rhs_mag_rdg2_black[] = {"BLACK", "SMOKE"}; SmokeShellBlue[] = {"BLUE", "SMOKE"}; 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"}; 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"}; SmokeShellGreen[] = {"GREEN", "SMOKE"}; 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"}; 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"}; rhs_mag_m18_green[] = {"GREEN", "SMOKE"}; SmokeShellOrange[] = {"ORANGE", "SMOKE"}; 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"}; 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"}; rhs_mag_nspd[] = {"ORANGE", "SMOKE"}; SmokeShellPurple[] = {"PURPLE", "SMOKE"}; 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"}; 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"}; rhs_mag_m18_purple[] = {"PURPLE", "SMOKE"}; SmokeShellRed[] = {"RED", "SMOKE"}; 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"}; 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"}; rhs_mag_m18_red[] = {"RED", "SMOKE"}; SmokeShellYellow[] = {"YELLOW", "SMOKE"}; 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"}; 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"}; rhs_mag_m18_yellow[] = {"YELLOW", "SMOKE"}; UGL_FlareCIR_F[] = {"IR", "FLARE"}; 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"}; UGL_FlareGreen_F[] = {"GREEN", "FLARE"}; 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"}; rhs_mag_nspn_green[] = {"GREEN", "FLARE"}; UGL_FlareRed_F[] = {"RED", "FLARE"}; 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"}; rhs_mag_nspn_red[] = {"RED", "FLARE"}; UGL_FlareWhite_F[] = {"WHITE", "FLARE"}; 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"}; UGL_FlareYellow_F[] = {"YELLOW", "FLARE"}; 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"}; rhs_mag_nspn_yellow[] = {"YELLOW", "FLARE"}; Chemlight_blue[] = {"BLUE", "LIGHT"}; Chemlight_green[] = {"GREEN", "LIGHT"}; Chemlight_red[] = {"RED", "LIGHT"}; Chemlight_yellow[] = {"YELLOW", "LIGHT"}; rhs_mag_fakel[] = {"FAKEL", "FLASH"}; rhs_mag_fakels[] = {"FAKEL", "FLASH"}; rhs_mag_zarya2[] = {"ZARYA", "FLASH"}; rhs_mag_plamyam[] = {"PLAMYA", "FLASH"}; rhs_mag_mk84[] = {"MK84", "FLASH"}; rhs_mag_m7a3_cs[] = {"M7A3", "FLASH"}; rhs_mag_mk3a2[] = {"MK3A2", "FLASH"}; rhs_mag_an_m14_th3[] = {"M14", "FIERY"}; 1Rnd_HE_Grenade_shell[] = {"HE", "40MM"}; 3Rnd_HE_Grenade_shell[] = {"HE", "40MM"}; rhs_mag_m441_he[] = {"HE", "40MM"}; rhs_mag_m433_hedp[] = {"HEDP", "40MM"}; rhs_mag_m781_practice[] = {"PRACT", "40MM"}; rhs_mag_m4009[] = {"FLASH", "40MM"}; rhs_mag_m576[] = {"BUCKSHOT", "40MM"}; rhs_mag_m585_white[] = {"FLARE", "40MM"}; rhs_mag_m661_green[] = {"FLARE", "40MM"}; rhs_mag_m713_red[] = {"FLARE", "40MM"}; rhs_mag_m714_white[] = {"SMOKE", "40MM"}; rhs_mag_m715_green[] = {"SMOKE", "40MM"}; rhs_mag_m716_yellow[] = {"SMOKE", "40MM"}; rhs_vog25[] = {"HE", "40MM"}; rhs_vog25p[] = {"HE", "40MM"}; rhs_vg40tb[] = {"TB", "40MM"}; rhs_vg40sz[] = {"FLASH", "40MM"}; rhs_vg40op_white[] = {"FLARE", "40MM"}; rhs_vg40op_green[] = {"FLARE", "40MM"}; rhs_vg40op_red[] = {"FLARE", "40MM"}; rhs_grd40_white[] = {"SMOKE", "40MM"}; rhs_grd40_green[] = {"SMOKE", "40MM"}; rhs_grd40_red[] = {"SMOKE", "40MM"}; rhs_gdm40[] = {"FLASH", "40MM"}; rhs_vg40md_white[] = {"SMOKE", "40MM"}; rhs_vg40md_green[] = {"SMOKE", "40MM"}; rhs_vg40md_red[] = {"SMOKE", "40MM"}; O_IR_Grenade[] = {"IR"}; I_IR_Grenade[] = {"IR"}; B_IR_Grenade[] = {"IR"}; HandGrenade[] = {"RGO"}; MiniGrenade[] = {"RGN"}; rhs_mag_m67[] = {"M67"}; rhs_mag_rgn[] = {"RGN"}; rhs_mag_rgo[] = {"RGO"}; rhs_mag_rgd5[] = {"RGD5"}; rhs_mag_f1[] = {"F1"}; rhs_mag_m69[] = {"M69", "PRACT"}; rhsgref_mag_rkg3em[] = {"RKG", "AT"}; Exile_Item_ZipTie[] = {"ZIP", "TIE"}; }; }; Edited July 1, 2017 by himjack666 1 Share this post Link to post Share on other sites
dadirusso 1 Report post Posted April 22, 2018 On 01.07.2017 at 9:13 AM, himjack666 said: Greetings! Problem in the config file: CfgWeapons >> Throw >> muzzles exile_client replacing this value with: muzzles[] = {"HandGrenade_Stone", "HandGrenadeMuzzle", "MiniGrenadeMuzzle", "SmokeShellMuzzle", "SmokeShellYellowMuzzle", "SmokeShellGreenMuzzle", "SmokeShellRedMuzzle", "SmokeShellPurpleMuzzle", "SmokeShellOrangeMuzzle", "SmokeShellBlueMuzzle", "ChemlightGreenMuzzle", "ChemlightRedMuzzle", "ChemlightYellowMuzzle", "ChemlightBlueMuzzle", "IRGrenade", "Exile_Item_ZipTie"}; and now Arma can use only this grenades. As we can't edit game config through mission file or server side (may I wrong?), solution is only one - new client side mod with this value: muzzles[] = {"HandGrenade_Stone","HandGrenadeMuzzle","MiniGrenadeMuzzle","SmokeShellMuzzle","SmokeShellYellowMuzzle","SmokeShellGreenMuzzle","SmokeShellRedMuzzle","SmokeShellPurpleMuzzle","SmokeShellOrangeMuzzle","SmokeShellBlueMuzzle","ChemlightGreenMuzzle","ChemlightRedMuzzle","ChemlightYellowMuzzle","ChemlightBlueMuzzle","IRGrenade","Rhs_Throw_Grenade","Rhs_Throw_RgnGrenade","Rhs_Throw_RgoGrenade","Rhs_Throw_Smoke","Rhs_Throw_Smoke_black","Rhs_Throw_Smoke_nspd","Rhs_Throw_Flare_yellow","Rhs_Throw_Flare_green","Rhs_Throw_Flare_red","Rhs_Throw_Flash_fakel","Rhs_Throw_Flash_fakels","Rhs_Throw_Flash_zarya2","Rhs_Throw_Flash_plamyam","rhsgref_Throw_Grenade","rhsgref_Throw_ATGrenade","Rhsusf_Throw_Flash","Rhsusf_Throw_Grenade","Rhsusf_Throw_Incendenary","Rhsusf_Throw_CS","Rhsusf_Throw_Smoke_white","Rhsusf_Throw_Smoke_green","Rhsusf_Throw_Smoke_red","Rhsusf_Throw_Smoke_yellow","Rhsusf_Throw_Smoke_purple"}; So let's test it! Download link PS: add this to mission config.cpp for UI: Reveal hidden contents class CfgExileHUD { class ShortItemNames { SmokeShell[] = {"WHITE", "SMOKE"}; 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"}; 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"}; rhs_mag_rdg2_white[] = {"WHITE", "SMOKE"}; rhs_mag_an_m8hc[] = {"WHITE", "SMOKE"}; rhs_mag_rdg2_black[] = {"BLACK", "SMOKE"}; SmokeShellBlue[] = {"BLUE", "SMOKE"}; 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"}; 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"}; SmokeShellGreen[] = {"GREEN", "SMOKE"}; 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"}; 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"}; rhs_mag_m18_green[] = {"GREEN", "SMOKE"}; SmokeShellOrange[] = {"ORANGE", "SMOKE"}; 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"}; 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"}; rhs_mag_nspd[] = {"ORANGE", "SMOKE"}; SmokeShellPurple[] = {"PURPLE", "SMOKE"}; 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"}; 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"}; rhs_mag_m18_purple[] = {"PURPLE", "SMOKE"}; SmokeShellRed[] = {"RED", "SMOKE"}; 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"}; 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"}; rhs_mag_m18_red[] = {"RED", "SMOKE"}; SmokeShellYellow[] = {"YELLOW", "SMOKE"}; 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"}; 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"}; rhs_mag_m18_yellow[] = {"YELLOW", "SMOKE"}; UGL_FlareCIR_F[] = {"IR", "FLARE"}; 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"}; UGL_FlareGreen_F[] = {"GREEN", "FLARE"}; 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"}; rhs_mag_nspn_green[] = {"GREEN", "FLARE"}; UGL_FlareRed_F[] = {"RED", "FLARE"}; 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"}; rhs_mag_nspn_red[] = {"RED", "FLARE"}; UGL_FlareWhite_F[] = {"WHITE", "FLARE"}; 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"}; UGL_FlareYellow_F[] = {"YELLOW", "FLARE"}; 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"}; rhs_mag_nspn_yellow[] = {"YELLOW", "FLARE"}; Chemlight_blue[] = {"BLUE", "LIGHT"}; Chemlight_green[] = {"GREEN", "LIGHT"}; Chemlight_red[] = {"RED", "LIGHT"}; Chemlight_yellow[] = {"YELLOW", "LIGHT"}; rhs_mag_fakel[] = {"FAKEL", "FLASH"}; rhs_mag_fakels[] = {"FAKEL", "FLASH"}; rhs_mag_zarya2[] = {"ZARYA", "FLASH"}; rhs_mag_plamyam[] = {"PLAMYA", "FLASH"}; rhs_mag_mk84[] = {"MK84", "FLASH"}; rhs_mag_m7a3_cs[] = {"M7A3", "FLASH"}; rhs_mag_mk3a2[] = {"MK3A2", "FLASH"}; rhs_mag_an_m14_th3[] = {"M14", "FIERY"}; 1Rnd_HE_Grenade_shell[] = {"HE", "40MM"}; 3Rnd_HE_Grenade_shell[] = {"HE", "40MM"}; rhs_mag_m441_he[] = {"HE", "40MM"}; rhs_mag_m433_hedp[] = {"HEDP", "40MM"}; rhs_mag_m781_practice[] = {"PRACT", "40MM"}; rhs_mag_m4009[] = {"FLASH", "40MM"}; rhs_mag_m576[] = {"BUCKSHOT", "40MM"}; rhs_mag_m585_white[] = {"FLARE", "40MM"}; rhs_mag_m661_green[] = {"FLARE", "40MM"}; rhs_mag_m713_red[] = {"FLARE", "40MM"}; rhs_mag_m714_white[] = {"SMOKE", "40MM"}; rhs_mag_m715_green[] = {"SMOKE", "40MM"}; rhs_mag_m716_yellow[] = {"SMOKE", "40MM"}; rhs_vog25[] = {"HE", "40MM"}; rhs_vog25p[] = {"HE", "40MM"}; rhs_vg40tb[] = {"TB", "40MM"}; rhs_vg40sz[] = {"FLASH", "40MM"}; rhs_vg40op_white[] = {"FLARE", "40MM"}; rhs_vg40op_green[] = {"FLARE", "40MM"}; rhs_vg40op_red[] = {"FLARE", "40MM"}; rhs_grd40_white[] = {"SMOKE", "40MM"}; rhs_grd40_green[] = {"SMOKE", "40MM"}; rhs_grd40_red[] = {"SMOKE", "40MM"}; rhs_gdm40[] = {"FLASH", "40MM"}; rhs_vg40md_white[] = {"SMOKE", "40MM"}; rhs_vg40md_green[] = {"SMOKE", "40MM"}; rhs_vg40md_red[] = {"SMOKE", "40MM"}; O_IR_Grenade[] = {"IR"}; I_IR_Grenade[] = {"IR"}; B_IR_Grenade[] = {"IR"}; HandGrenade[] = {"RGO"}; MiniGrenade[] = {"RGN"}; rhs_mag_m67[] = {"M67"}; rhs_mag_rgn[] = {"RGN"}; rhs_mag_rgo[] = {"RGO"}; rhs_mag_rgd5[] = {"RGD5"}; rhs_mag_f1[] = {"F1"}; rhs_mag_m69[] = {"M69", "PRACT"}; rhsgref_mag_rkg3em[] = {"RKG", "AT"}; Exile_Item_ZipTie[] = {"ZIP", "TIE"}; }; }; Hi! I'm trying to find a way to make this without mod. In which file Ii must make this edit, because i cant find it Share this post Link to post Share on other sites
dadirusso 1 Report post Posted April 22, 2018 Yeah You can do it. You just need to debinarise config make edit, then binarise and put it back inside exile_client Share this post Link to post Share on other sites
[x] cit 23 Report post Posted May 31, 2018 On 23.04.2018 at 0:37 AM, dadirusso said: Yeah You can do it. You just need to debinarise config make edit, then binarise and put it back inside exile_client Can you give me more solutions? I can't make grenades from rhs working Share this post Link to post Share on other sites