glam4x

RHS Grenades not work!

13 posts in this topic

Good evening everyone!

Added RHS to the server, and found that the RHS grenades do not work, I can not throw all the Russian grenades, I can buy, I see in the inventory, but I can not throw ((

The interface also does not display that I have grenades. USAF grenades also do not always work, but after reconnection it seems to be normal, but AFRF grenades do not work at all.

I ask help how to solve this problem.

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On 2017.04.19. at 11:21 PM, glam4x said:

Good evening everyone!

Added RHS to the server, and found that the RHS grenades do not work, I can not throw all the Russian grenades, I can buy, I see in the inventory, but I can not throw ((

The interface also does not display that I have grenades. USAF grenades also do not always work, but after reconnection it seems to be normal, but AFRF grenades do not work at all.

I ask help how to solve this problem.

add them to interface ... config.cpp

class CfgExileHUD
{
	class ShortItemNames
	{
		SmokeShell[] 						= {"WHITE", 	"SMOKE"};
		1Rnd_Smoke_Grenade_shell[] 			= {"WHITE", 	"SMOKE"};
		3Rnd_Smoke_Grenade_shell[] 			= {"WHITE", 	"SMOKE"};

		SmokeShellBlue[] 					= {"BLUE", 		"SMOKE"};
		1Rnd_SmokeBlue_Grenade_shell[] 		= {"BLUE", 		"SMOKE"};
		3Rnd_SmokeBlue_Grenade_shell[] 		= {"BLUE", 		"SMOKE"};

		SmokeShellGreen[] 					= {"GREEN", 	"SMOKE"};
		1Rnd_SmokeGreen_Grenade_shell[] 	= {"GREEN", 	"SMOKE"};
		3Rnd_SmokeGreen_Grenade_shell[] 	= {"GREEN", 	"SMOKE"};

		SmokeShellOrange[] 					= {"ORANGE", 	"SMOKE"};
		1Rnd_SmokeOrange_Grenade_shell[]	= {"ORANGE", 	"SMOKE"};
		3Rnd_SmokeOrange_Grenade_shell[] 	= {"ORANGE", 	"SMOKE"};

		SmokeShellPurple[] 					= {"PURPLE", 	"SMOKE"};
		1Rnd_SmokePurple_Grenade_shell[] 	= {"PURPLE", 	"SMOKE"};
		3Rnd_SmokePurple_Grenade_shell[] 	= {"PURPLE", 	"SMOKE"};

		SmokeShellRed[] 					= {"RED", 		"SMOKE"};
		1Rnd_SmokeRed_Grenade_shell[] 		= {"RED", 		"SMOKE"};
		3Rnd_SmokeRed_Grenade_shell[] 		= {"RED", 		"SMOKE"};
				
		SmokeShellYellow[] 					= {"YELLOW", 	"SMOKE"};
		1Rnd_SmokeYellow_Grenade_shell[] 	= {"YELLOW", 	"SMOKE"};
		3Rnd_SmokeYellow_Grenade_shell[] 	= {"YELLOW", 	"SMOKE"};
				
		UGL_FlareCIR_F[] 					= {"IR", 		"FLARE"};
		3Rnd_UGL_FlareCIR_F[] 				= {"IR", 		"FLARE"};

		UGL_FlareGreen_F[] 					= {"GREEN", 	"FLARE"};
		3Rnd_UGL_FlareGreen_F[] 			= {"GREEN", 	"FLARE"};

		UGL_FlareRed_F[] 					= {"RED", 		"FLARE"};
		3Rnd_UGL_FlareRed_F[] 				= {"RED", 		"FLARE"};

		UGL_FlareWhite_F[] 					= {"WHITE", 	"FLARE"};
		3Rnd_UGL_FlareWhite_F[] 			= {"WHITE", 	"FLARE"};

		UGL_FlareYellow_F[] 				= {"YELLOW", 	"FLARE"};
		3Rnd_UGL_FlareYellow_F[] 			= {"YELLOW", 	"FLARE"};

		Chemlight_blue[] 					= {"BLUE", 		"LIGHT"};
		Chemlight_green[] 					= {"GREEN", 	"LIGHT"};
		Chemlight_red[] 					= {"RED", 		"LIGHT"};
		Chemlight_yellow[] 					= {"YELLOW", 	"LIGHT"};

		1Rnd_HE_Grenade_shell[] 			= {"40MM"};
		3Rnd_HE_Grenade_shell[] 			= {"40MM"};

		O_IR_Grenade[] 						= {"IR"};
		I_IR_Grenade[] 						= {"IR"};
		B_IR_Grenade[] 						= {"IR"};

		HandGrenade[] 						= {"RGO"};
		MiniGrenade[] 						= {"RGN"};

		Exile_Item_ZipTie[]					= {"ZIP", "TIE"};
	};

 

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Greetings!

Problem in the config file:

CfgWeapons >> Throw >> muzzles

exile_client replacing this value with:

muzzles[] = {"HandGrenade_Stone", "HandGrenadeMuzzle", "MiniGrenadeMuzzle", "SmokeShellMuzzle", "SmokeShellYellowMuzzle", "SmokeShellGreenMuzzle", "SmokeShellRedMuzzle", "SmokeShellPurpleMuzzle", "SmokeShellOrangeMuzzle", "SmokeShellBlueMuzzle", "ChemlightGreenMuzzle", "ChemlightRedMuzzle", "ChemlightYellowMuzzle", "ChemlightBlueMuzzle", "IRGrenade", "Exile_Item_ZipTie"};

and now Arma can use only this grenades.

As we can't edit game config through mission file or server side (may I wrong?), solution is only one - new client side mod with this value:

muzzles[] = {"HandGrenade_Stone","HandGrenadeMuzzle","MiniGrenadeMuzzle","SmokeShellMuzzle","SmokeShellYellowMuzzle","SmokeShellGreenMuzzle","SmokeShellRedMuzzle","SmokeShellPurpleMuzzle","SmokeShellOrangeMuzzle","SmokeShellBlueMuzzle","ChemlightGreenMuzzle","ChemlightRedMuzzle","ChemlightYellowMuzzle","ChemlightBlueMuzzle","IRGrenade","Rhs_Throw_Grenade","Rhs_Throw_RgnGrenade","Rhs_Throw_RgoGrenade","Rhs_Throw_Smoke","Rhs_Throw_Smoke_black","Rhs_Throw_Smoke_nspd","Rhs_Throw_Flare_yellow","Rhs_Throw_Flare_green","Rhs_Throw_Flare_red","Rhs_Throw_Flash_fakel","Rhs_Throw_Flash_fakels","Rhs_Throw_Flash_zarya2","Rhs_Throw_Flash_plamyam","rhsgref_Throw_Grenade","rhsgref_Throw_ATGrenade","Rhsusf_Throw_Flash","Rhsusf_Throw_Grenade","Rhsusf_Throw_Incendenary","Rhsusf_Throw_CS","Rhsusf_Throw_Smoke_white","Rhsusf_Throw_Smoke_green","Rhsusf_Throw_Smoke_red","Rhsusf_Throw_Smoke_yellow","Rhsusf_Throw_Smoke_purple"};

So let's test it!

Download link

PS: add this to mission config.cpp for UI:

Spoiler

class CfgExileHUD
{
	class ShortItemNames
	{
		SmokeShell[] 						= {"WHITE", 	"SMOKE"};
		1Rnd_Smoke_Grenade_shell[] 			= {"WHITE", 	"SMOKE"};
		3Rnd_Smoke_Grenade_shell[] 			= {"WHITE", 	"SMOKE"};
		rhs_mag_rdg2_white[] 				= {"WHITE", 	"SMOKE"};
		rhs_mag_an_m8hc[] 					= {"WHITE", 	"SMOKE"};

		rhs_mag_rdg2_black[] 				= {"BLACK", 	"SMOKE"};

		SmokeShellBlue[] 					= {"BLUE", 		"SMOKE"};
		1Rnd_SmokeBlue_Grenade_shell[] 		= {"BLUE", 		"SMOKE"};
		3Rnd_SmokeBlue_Grenade_shell[] 		= {"BLUE", 		"SMOKE"};

		SmokeShellGreen[] 					= {"GREEN", 	"SMOKE"};
		1Rnd_SmokeGreen_Grenade_shell[] 	= {"GREEN", 	"SMOKE"};
		3Rnd_SmokeGreen_Grenade_shell[] 	= {"GREEN", 	"SMOKE"};
		rhs_mag_m18_green[] 				= {"GREEN", 	"SMOKE"};

		SmokeShellOrange[] 					= {"ORANGE", 	"SMOKE"};
		1Rnd_SmokeOrange_Grenade_shell[]	= {"ORANGE", 	"SMOKE"};
		3Rnd_SmokeOrange_Grenade_shell[] 	= {"ORANGE", 	"SMOKE"};
		rhs_mag_nspd[] 						= {"ORANGE", 	"SMOKE"};

		SmokeShellPurple[] 					= {"PURPLE", 	"SMOKE"};
		1Rnd_SmokePurple_Grenade_shell[] 	= {"PURPLE", 	"SMOKE"};
		3Rnd_SmokePurple_Grenade_shell[] 	= {"PURPLE", 	"SMOKE"};
		rhs_mag_m18_purple[] 				= {"PURPLE", 	"SMOKE"};

		SmokeShellRed[] 					= {"RED", 		"SMOKE"};
		1Rnd_SmokeRed_Grenade_shell[] 		= {"RED", 		"SMOKE"};
		3Rnd_SmokeRed_Grenade_shell[] 		= {"RED", 		"SMOKE"};
		rhs_mag_m18_red[] 					= {"RED", 		"SMOKE"};

		SmokeShellYellow[] 					= {"YELLOW", 	"SMOKE"};
		1Rnd_SmokeYellow_Grenade_shell[] 	= {"YELLOW", 	"SMOKE"};
		3Rnd_SmokeYellow_Grenade_shell[] 	= {"YELLOW", 	"SMOKE"};
		rhs_mag_m18_yellow[] 				= {"YELLOW", 	"SMOKE"};

		UGL_FlareCIR_F[] 					= {"IR", 		"FLARE"};
		3Rnd_UGL_FlareCIR_F[] 				= {"IR", 		"FLARE"};

		UGL_FlareGreen_F[] 					= {"GREEN", 	"FLARE"};
		3Rnd_UGL_FlareGreen_F[] 			= {"GREEN", 	"FLARE"};
		rhs_mag_nspn_green[] 				= {"GREEN", 	"FLARE"};

		UGL_FlareRed_F[] 					= {"RED", 		"FLARE"};
		3Rnd_UGL_FlareRed_F[] 				= {"RED", 		"FLARE"};
		rhs_mag_nspn_red[] 					= {"RED", 		"FLARE"};

		UGL_FlareWhite_F[] 					= {"WHITE", 	"FLARE"};
		3Rnd_UGL_FlareWhite_F[] 			= {"WHITE", 	"FLARE"};

		UGL_FlareYellow_F[] 				= {"YELLOW", 	"FLARE"};
		3Rnd_UGL_FlareYellow_F[] 			= {"YELLOW", 	"FLARE"};
		rhs_mag_nspn_yellow[] 				= {"YELLOW", 	"FLARE"};

		Chemlight_blue[] 					= {"BLUE", 		"LIGHT"};
		Chemlight_green[] 					= {"GREEN", 	"LIGHT"};
		Chemlight_red[] 					= {"RED", 		"LIGHT"};
		Chemlight_yellow[] 					= {"YELLOW", 	"LIGHT"};

		rhs_mag_fakel[]						= {"FAKEL",		"FLASH"};
		rhs_mag_fakels[]					= {"FAKEL",		"FLASH"};
		rhs_mag_zarya2[]					= {"ZARYA",		"FLASH"};
		rhs_mag_plamyam[]					= {"PLAMYA",	"FLASH"};
		rhs_mag_mk84[]						= {"MK84",		"FLASH"};
		rhs_mag_m7a3_cs[]					= {"M7A3",		"FLASH"};
		rhs_mag_mk3a2[]						= {"MK3A2",		"FLASH"};

		rhs_mag_an_m14_th3[]				= {"M14",		"FIERY"};

		1Rnd_HE_Grenade_shell[] 			= {"HE",		"40MM"};
		3Rnd_HE_Grenade_shell[] 			= {"HE",		"40MM"};
		rhs_mag_m441_he[] 					= {"HE",		"40MM"};
		rhs_mag_m433_hedp[] 				= {"HEDP",		"40MM"};
		rhs_mag_m781_practice[] 			= {"PRACT",		"40MM"};
		rhs_mag_m4009[] 					= {"FLASH",		"40MM"};
		rhs_mag_m576[] 						= {"BUCKSHOT",	"40MM"};
		rhs_mag_m585_white[] 				= {"FLARE",		"40MM"};
		rhs_mag_m661_green[] 				= {"FLARE",		"40MM"};
		rhs_mag_m713_red[] 					= {"FLARE",		"40MM"};
		rhs_mag_m714_white[] 				= {"SMOKE",		"40MM"};
		rhs_mag_m715_green[] 				= {"SMOKE",		"40MM"};
		rhs_mag_m716_yellow[] 				= {"SMOKE",		"40MM"};

		rhs_vog25[] 						= {"HE",		"40MM"};
		rhs_vog25p[] 						= {"HE",		"40MM"};
		rhs_vg40tb[] 						= {"TB",		"40MM"};
		rhs_vg40sz[] 						= {"FLASH",		"40MM"};
		rhs_vg40op_white[] 					= {"FLARE",		"40MM"};
		rhs_vg40op_green[] 					= {"FLARE",		"40MM"};
		rhs_vg40op_red[] 					= {"FLARE",		"40MM"};
		rhs_grd40_white[] 					= {"SMOKE",		"40MM"};
		rhs_grd40_green[] 					= {"SMOKE",		"40MM"};
		rhs_grd40_red[] 					= {"SMOKE",		"40MM"};
		rhs_gdm40[] 						= {"FLASH",		"40MM"};
		rhs_vg40md_white[] 					= {"SMOKE",		"40MM"};
		rhs_vg40md_green[] 					= {"SMOKE",		"40MM"};
		rhs_vg40md_red[] 					= {"SMOKE",		"40MM"};

		O_IR_Grenade[] 						= {"IR"};
		I_IR_Grenade[] 						= {"IR"};
		B_IR_Grenade[] 						= {"IR"};

		HandGrenade[] 						= {"RGO"};
		MiniGrenade[] 						= {"RGN"};
		rhs_mag_m67[]						= {"M67"};
		rhs_mag_rgn[]						= {"RGN"};
		rhs_mag_rgo[]						= {"RGO"};
		rhs_mag_rgd5[]						= {"RGD5"};
		rhs_mag_f1[]						= {"F1"};
		rhs_mag_m69[]						= {"M69", 		"PRACT"};
		rhsgref_mag_rkg3em[]				= {"RKG", 		"AT"};

		Exile_Item_ZipTie[]					= {"ZIP", 		"TIE"};
	};
};

 

 

Edited by himjack666
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On 01.07.2017 at 9:13 AM, himjack666 said:

Greetings!

Problem in the config file:


CfgWeapons >> Throw >> muzzles

exile_client replacing this value with:


muzzles[] = {"HandGrenade_Stone", "HandGrenadeMuzzle", "MiniGrenadeMuzzle", "SmokeShellMuzzle", "SmokeShellYellowMuzzle", "SmokeShellGreenMuzzle", "SmokeShellRedMuzzle", "SmokeShellPurpleMuzzle", "SmokeShellOrangeMuzzle", "SmokeShellBlueMuzzle", "ChemlightGreenMuzzle", "ChemlightRedMuzzle", "ChemlightYellowMuzzle", "ChemlightBlueMuzzle", "IRGrenade", "Exile_Item_ZipTie"};

and now Arma can use only this grenades.

As we can't edit game config through mission file or server side (may I wrong?), solution is only one - new client side mod with this value:


muzzles[] = {"HandGrenade_Stone","HandGrenadeMuzzle","MiniGrenadeMuzzle","SmokeShellMuzzle","SmokeShellYellowMuzzle","SmokeShellGreenMuzzle","SmokeShellRedMuzzle","SmokeShellPurpleMuzzle","SmokeShellOrangeMuzzle","SmokeShellBlueMuzzle","ChemlightGreenMuzzle","ChemlightRedMuzzle","ChemlightYellowMuzzle","ChemlightBlueMuzzle","IRGrenade","Rhs_Throw_Grenade","Rhs_Throw_RgnGrenade","Rhs_Throw_RgoGrenade","Rhs_Throw_Smoke","Rhs_Throw_Smoke_black","Rhs_Throw_Smoke_nspd","Rhs_Throw_Flare_yellow","Rhs_Throw_Flare_green","Rhs_Throw_Flare_red","Rhs_Throw_Flash_fakel","Rhs_Throw_Flash_fakels","Rhs_Throw_Flash_zarya2","Rhs_Throw_Flash_plamyam","rhsgref_Throw_Grenade","rhsgref_Throw_ATGrenade","Rhsusf_Throw_Flash","Rhsusf_Throw_Grenade","Rhsusf_Throw_Incendenary","Rhsusf_Throw_CS","Rhsusf_Throw_Smoke_white","Rhsusf_Throw_Smoke_green","Rhsusf_Throw_Smoke_red","Rhsusf_Throw_Smoke_yellow","Rhsusf_Throw_Smoke_purple"};

So let's test it!

Download link

PS: add this to mission config.cpp for UI:

  Reveal hidden contents


class CfgExileHUD
{
	class ShortItemNames
	{
		SmokeShell[] 						= {"WHITE", 	"SMOKE"};
		1Rnd_Smoke_Grenade_shell[] 			= {"WHITE", 	"SMOKE"};
		3Rnd_Smoke_Grenade_shell[] 			= {"WHITE", 	"SMOKE"};
		rhs_mag_rdg2_white[] 				= {"WHITE", 	"SMOKE"};
		rhs_mag_an_m8hc[] 					= {"WHITE", 	"SMOKE"};

		rhs_mag_rdg2_black[] 				= {"BLACK", 	"SMOKE"};

		SmokeShellBlue[] 					= {"BLUE", 		"SMOKE"};
		1Rnd_SmokeBlue_Grenade_shell[] 		= {"BLUE", 		"SMOKE"};
		3Rnd_SmokeBlue_Grenade_shell[] 		= {"BLUE", 		"SMOKE"};

		SmokeShellGreen[] 					= {"GREEN", 	"SMOKE"};
		1Rnd_SmokeGreen_Grenade_shell[] 	= {"GREEN", 	"SMOKE"};
		3Rnd_SmokeGreen_Grenade_shell[] 	= {"GREEN", 	"SMOKE"};
		rhs_mag_m18_green[] 				= {"GREEN", 	"SMOKE"};

		SmokeShellOrange[] 					= {"ORANGE", 	"SMOKE"};
		1Rnd_SmokeOrange_Grenade_shell[]	= {"ORANGE", 	"SMOKE"};
		3Rnd_SmokeOrange_Grenade_shell[] 	= {"ORANGE", 	"SMOKE"};
		rhs_mag_nspd[] 						= {"ORANGE", 	"SMOKE"};

		SmokeShellPurple[] 					= {"PURPLE", 	"SMOKE"};
		1Rnd_SmokePurple_Grenade_shell[] 	= {"PURPLE", 	"SMOKE"};
		3Rnd_SmokePurple_Grenade_shell[] 	= {"PURPLE", 	"SMOKE"};
		rhs_mag_m18_purple[] 				= {"PURPLE", 	"SMOKE"};

		SmokeShellRed[] 					= {"RED", 		"SMOKE"};
		1Rnd_SmokeRed_Grenade_shell[] 		= {"RED", 		"SMOKE"};
		3Rnd_SmokeRed_Grenade_shell[] 		= {"RED", 		"SMOKE"};
		rhs_mag_m18_red[] 					= {"RED", 		"SMOKE"};

		SmokeShellYellow[] 					= {"YELLOW", 	"SMOKE"};
		1Rnd_SmokeYellow_Grenade_shell[] 	= {"YELLOW", 	"SMOKE"};
		3Rnd_SmokeYellow_Grenade_shell[] 	= {"YELLOW", 	"SMOKE"};
		rhs_mag_m18_yellow[] 				= {"YELLOW", 	"SMOKE"};

		UGL_FlareCIR_F[] 					= {"IR", 		"FLARE"};
		3Rnd_UGL_FlareCIR_F[] 				= {"IR", 		"FLARE"};

		UGL_FlareGreen_F[] 					= {"GREEN", 	"FLARE"};
		3Rnd_UGL_FlareGreen_F[] 			= {"GREEN", 	"FLARE"};
		rhs_mag_nspn_green[] 				= {"GREEN", 	"FLARE"};

		UGL_FlareRed_F[] 					= {"RED", 		"FLARE"};
		3Rnd_UGL_FlareRed_F[] 				= {"RED", 		"FLARE"};
		rhs_mag_nspn_red[] 					= {"RED", 		"FLARE"};

		UGL_FlareWhite_F[] 					= {"WHITE", 	"FLARE"};
		3Rnd_UGL_FlareWhite_F[] 			= {"WHITE", 	"FLARE"};

		UGL_FlareYellow_F[] 				= {"YELLOW", 	"FLARE"};
		3Rnd_UGL_FlareYellow_F[] 			= {"YELLOW", 	"FLARE"};
		rhs_mag_nspn_yellow[] 				= {"YELLOW", 	"FLARE"};

		Chemlight_blue[] 					= {"BLUE", 		"LIGHT"};
		Chemlight_green[] 					= {"GREEN", 	"LIGHT"};
		Chemlight_red[] 					= {"RED", 		"LIGHT"};
		Chemlight_yellow[] 					= {"YELLOW", 	"LIGHT"};

		rhs_mag_fakel[]						= {"FAKEL",		"FLASH"};
		rhs_mag_fakels[]					= {"FAKEL",		"FLASH"};
		rhs_mag_zarya2[]					= {"ZARYA",		"FLASH"};
		rhs_mag_plamyam[]					= {"PLAMYA",	"FLASH"};
		rhs_mag_mk84[]						= {"MK84",		"FLASH"};
		rhs_mag_m7a3_cs[]					= {"M7A3",		"FLASH"};
		rhs_mag_mk3a2[]						= {"MK3A2",		"FLASH"};

		rhs_mag_an_m14_th3[]				= {"M14",		"FIERY"};

		1Rnd_HE_Grenade_shell[] 			= {"HE",		"40MM"};
		3Rnd_HE_Grenade_shell[] 			= {"HE",		"40MM"};
		rhs_mag_m441_he[] 					= {"HE",		"40MM"};
		rhs_mag_m433_hedp[] 				= {"HEDP",		"40MM"};
		rhs_mag_m781_practice[] 			= {"PRACT",		"40MM"};
		rhs_mag_m4009[] 					= {"FLASH",		"40MM"};
		rhs_mag_m576[] 						= {"BUCKSHOT",	"40MM"};
		rhs_mag_m585_white[] 				= {"FLARE",		"40MM"};
		rhs_mag_m661_green[] 				= {"FLARE",		"40MM"};
		rhs_mag_m713_red[] 					= {"FLARE",		"40MM"};
		rhs_mag_m714_white[] 				= {"SMOKE",		"40MM"};
		rhs_mag_m715_green[] 				= {"SMOKE",		"40MM"};
		rhs_mag_m716_yellow[] 				= {"SMOKE",		"40MM"};

		rhs_vog25[] 						= {"HE",		"40MM"};
		rhs_vog25p[] 						= {"HE",		"40MM"};
		rhs_vg40tb[] 						= {"TB",		"40MM"};
		rhs_vg40sz[] 						= {"FLASH",		"40MM"};
		rhs_vg40op_white[] 					= {"FLARE",		"40MM"};
		rhs_vg40op_green[] 					= {"FLARE",		"40MM"};
		rhs_vg40op_red[] 					= {"FLARE",		"40MM"};
		rhs_grd40_white[] 					= {"SMOKE",		"40MM"};
		rhs_grd40_green[] 					= {"SMOKE",		"40MM"};
		rhs_grd40_red[] 					= {"SMOKE",		"40MM"};
		rhs_gdm40[] 						= {"FLASH",		"40MM"};
		rhs_vg40md_white[] 					= {"SMOKE",		"40MM"};
		rhs_vg40md_green[] 					= {"SMOKE",		"40MM"};
		rhs_vg40md_red[] 					= {"SMOKE",		"40MM"};

		O_IR_Grenade[] 						= {"IR"};
		I_IR_Grenade[] 						= {"IR"};
		B_IR_Grenade[] 						= {"IR"};

		HandGrenade[] 						= {"RGO"};
		MiniGrenade[] 						= {"RGN"};
		rhs_mag_m67[]						= {"M67"};
		rhs_mag_rgn[]						= {"RGN"};
		rhs_mag_rgo[]						= {"RGO"};
		rhs_mag_rgd5[]						= {"RGD5"};
		rhs_mag_f1[]						= {"F1"};
		rhs_mag_m69[]						= {"M69", 		"PRACT"};
		rhsgref_mag_rkg3em[]				= {"RKG", 		"AT"};

		Exile_Item_ZipTie[]					= {"ZIP", 		"TIE"};
	};
};

 

 

Hi! I'm trying to find a way to make this without mod. In which file Ii must make this edit, because i cant find it

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On 23.04.2018 at 0:37 AM, dadirusso said:

Yeah You can do it. You just need to debinarise config make edit, then binarise  and put it back inside exile_client

Can you give me more solutions? I can't make grenades from rhs working

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