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[SOLVED] Exile_Occupation Lootcrate and heli crash spawns..
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EvilSeeQu,
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Asked by
EvilSeeQu,
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Been trying to make the lootcrates and heli crash spawn with the Exile Occupation addon, but so far it will not spawn at all.
Even with pre-defined positions for the spawn points it does not spawn at the location.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Turn Modules On or Off (can be overridden in the map overrides section) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// SC_processReporter = true; // log the a list of active server processes every 60 seconds (useful for debugging server problems) SC_fastNights = true; // true if you want night time to go faster than daytime SC_occupyPlaces = false; // true if you want villages,towns,cities patrolled by bandits SC_occupyTraders = false; // true if you want to create trader camps at positions specified in SC_occupyTraderDetails SC_occupyStatic = false; // true if you want to add AI in specific locations SC_occupyTransport = true; // true if you want pubic transport (travels between traders) SC_occupyLootCrates = true; // true if you want to have random loot crates with guards SC_occupyRandomSpawn = false; // (WORK IN PROGRESS) true if you want random spawning AI that hunt for nearby players SC_occupyMilitary = false; // true if you want military buildings patrolled SC_occupyVehicle = false; // true if you want to have roaming AI land vehicles SC_occupySky = false; // true if you want to have roaming AI helis SC_occupySea = false; // true if you want to have roaming AI boats SC_occupyHeliCrashes = false; // true if you want to have Dayz style helicrashes
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Loot Crate Setup ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// SC_occupyLootCratesStatic = false; // true if you want to have random loot crates spawn in pre-defined locations set in SC_occupyLootCratesLocations SC_occupyLootCratesLocations = [ [1000,1000,0], [2000,2000,0], [3000,3000,0], [4000,4000,0] ]; SC_SpawnLootCrateGuards = true; // true if you want to enable AI guards SC_numberofLootCrates = 6; // if SC_occupyLootCrates = true spawn this many loot crates (overrided below for Namalsk) SC_LootCrateGuards = 2; // number of AI to spawn at each crate SC_LootCrateGuardsRandomize = true; // Use a random number of guards up to a maximum = SC_LootCrateGuards (so between 1 and SC_LootCrateGuards) SC_occupyLootCratesMarkers = true; // true if you want to have markers on the loot crate spawns SC_ropeAttach = false; // Allow lootcrates to be airlifted (for SC_occupyLootCrates and SC_occupyHeliCrashes) // Array of possible common items to go in loot crates ["classname",fixed amount,random amount] // ["Exile_Item_Matches",1,2] this example would add between 1 and 3 Exile_Item_Matches to the crate (1 + 0 to 2 more) // to add a fixed amount make the second number 0 SC_LootCrateItems = [ ["Exile_Melee_Axe",1,0], ["Exile_Item_GloriousKnakworst",1,2], ["Exile_Item_PlasticBottleFreshWater",1,2], ["Exile_Item_Beer",5,1], ["Exile_Item_BaseCameraKit",0,2], ["Exile_Item_InstaDoc",1,1], ["Exile_Item_Matches",1,0], ["Exile_Item_CookingPot",1,0], ["Exile_Item_MetalPole",1,0], ["Exile_Item_LightBulb",1,0], ["Exile_Item_FuelCanisterEmpty",1,0], ["Exile_Item_WoodPlank",0,8], ["Exile_Item_woodFloorKit",0,2], ["Exile_Item_WoodWindowKit",0,1], ["Exile_Item_WoodDoorwayKit",0,1], ["Exile_Item_WoodFloorPortKit",0,2], ["Exile_Item_Laptop",0,1], ["Exile_Item_CodeLock",0,1], ["Exile_Item_Cement",2,10], ["Exile_Item_Sand",2,10], ["Exile_Item_MetalWire",1,5], ["Exile_Item_WaterCanisterEmpty",0,2], ["Exile_Item_Shovel",0,1], ["Exile_Item_MetalScrews",0,5] ];
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Heli Crash Setup ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// SC_occupyHeliCrashesStatic = false; // true if you want to have random Heli Crash spawn in pre-defined locations set in SC_occupyHeliCrashesLocations SC_occupyHeliCrashesLocations = [ [1000,1000,0], [2000,2000,0], [3000,3000,0], [4000,4000,0] ]; SC_HeliCrashesOnFire = true; // true if you want the crash on fire, false if you just want smoke SC_SpawnHeliCrashGuards = true; // true if you want to enable AI guards SC_numberofHeliCrashes = 5; // if SC_occupyHeliCrashes = true spawn this many Heli Crashes SC_HeliCrashGuards = 6; // number of AI to spawn at each crate SC_HeliCrashGuardsRandomize = true; // Use a random number of guards up to a maximum = SC_HeliCrashGuards (so between 1 and SC_HeliCrashGuards) // Array of possible common items to go in heli crash crates ["classname",fixed amount,random amount] NOT INCLUDING WEAPONS // ["HandGrenade",0,2] this example would add between 0 and 2 HandGrenade to the crate (fixed 0 plus 0-2 random) // to add a fixed amount make the second number 0 SC_HeliCrashItems = [ ["B_Parachute",1,1], ["H_CrewHelmetHeli_B",1,1], ["ItemGPS",0,1], ["Exile_Item_InstaDoc",0,1], ["Exile_Item_PlasticBottleFreshWater",2,2], ["Exile_Item_EMRE",2,2] ]; SC_HeliCrashRareItems = [ ["HandGrenade",0,2], ["APERSBoundingMine_Range_Mag",0,2] ]; SC_HeliCrashRareItemChance = 10; // percentage chance to spawn each SC_HeliCrashRareItems // Array of possible weapons to place in the crate SC_HeliCrashWeapons = [ "srifle_DMR_02_camo_F", "srifle_DMR_03_woodland_F", "srifle_DMR_04_F", "srifle_DMR_05_hex_F" ]; SC_HeliCrashWeaponsAmount = [1,3]; // [fixed amount to add, random amount to add] SC_HeliCrashMagazinesAmount = [2,2]; // [fixed amount to add, random amount to add]
It runs together with DMS and a couple of other addons, but it does not want to spawn in the crates or heli crashes at all..
Any suggestions to as of what might be wrong?
The map override for Tanoa is set to true at the moment but even with it disabled it won't spawn.
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