Brock5992 12 Report post Posted April 15, 2017 Well after studying the files I decided to take my first step into creating a mission. Easy enough, right?... I decided to use Salt flats as the basis for the mission. I created the mission at the fortress ruins on Tanoa. This is what it looks like in the editor: In editor And this is what I get in game: In game I screwed something up with the coordinates apparently. I got my coordinates by using the exile addon and selecting "Save initserver.sqf. I've used this several times for adding custom objects into the map and haven't had any issues. Here's my object file: Object file Where am I going wrong? Share this post Link to post Share on other sites
red_ned 658 Report post Posted April 16, 2017 On 15/04/2017 at 11:42 PM, Brock5992 said: Well after studying the files I decided to take my first step into creating a mission. Easy enough, right?... I decided to use Salt flats as the basis for the mission. I created the mission at the fortress ruins on Tanoa. This is what it looks like in the editor: In editor And this is what I get in game: In game I screwed something up with the coordinates apparently. I got my coordinates by using the exile addon and selecting "Save initserver.sqf. I've used this several times for adding custom objects into the map and haven't had any issues. Here's my object file: Object file Where am I going wrong? looks like you used physics to get things to rest on the surface of the ground, you really cant use that as it initially puts things in the air, look at the heights on your towers: Quote ["Land_Cargo_Tower_V1_No1_F",[12181.3,2573.04,16.4662],[-0.081235,0.996695,0],[0,0,1],false], ["Land_Cargo_Tower_V1_No2_F",[12190.5,2456.27,16.3071],[0.624578,0.780963,0],[0,0,1],false], ["Land_Cargo_Tower_V1_No3_F",[12045.1,2401.82,16.1456],[0.460437,-0.887692,0],[0,0,1],false], ["Land_Cargo_Tower_V1_No4_F",[12027,2565.5,16.1281],[-0.748032,-0.663662,0],[0,0,1],false] Share this post Link to post Share on other sites
Brock5992 12 Report post Posted April 17, 2017 (edited) That would be true. They are floating in the air. What should I have set to that will correct that? Do I also want to make them simple objects? Edited April 17, 2017 by Brock5992 Share this post Link to post Share on other sites
red_ned 658 Report post Posted April 17, 2017 10 hours ago, Brock5992 said: That would be true. They are floating in the air. What should I have set to that will correct that? Do I also want to make them simple objects? you could edit again and make sure things are at 0 ish on the height then re-export. I always used a3editor as I knew what I was doing as I am no Eden expert but I do remember the painful height experience. try changing the height of the towers to something like 0.1 and see how close it is then maybe you can just text edit the heights on most of it Share this post Link to post Share on other sites
Brock5992 12 Report post Posted April 17, 2017 I was looking closer to the code for saltflats versus my code and there is a difference in the information. I guess I need to figure out how this was generated. Saltflats Spoiler ["Flag_CSAT_F",[23302,18802,0],0,[[0,1,0],[0,0,1]],true], ["Land_HBarrierTower_F",[23216.7,18479.3,0],2.27275,[[0.0396563,0.999213,0],[0,0,1]],false], ["Land_HBarrierTower_F",[23236.4,18478.8,2.38419e-007],1.81822,[[0.0317284,0.999497,0],[0,0,1]],false], ["Land_BarGate_F",[23226.6,18480.6,-0.0227547],1.36359,[[0.0237968,0.999717,0],[0,0,1]],false], ["Land_CncBarrier_stripes_F",[23229.1,18469.9,0],1.36366,[[0.0237979,0.999717,0],[0,0,1]],false], Mine Spoiler ["Land_Cargo_HQ_V4_F", [12065.7, 2457.74, 8.26995], [0.47455, -0.880228, 0], [0, 0, 1], false], ["Land_Cargo_House_V4_F", [12079.1, 2470.89, 5.10041], [-0.486924, 0.873444, 0], [0, 0, 1], false], ["Land_Cargo_House_V4_F", [12086, 2474.96, 5.00932], [-0.486924, 0.873444, 0], [0, 0, 1], false], More brackets and additional codes. I guess having an understanding of what each group is would help. Share this post Link to post Share on other sites
red_ned 658 Report post Posted April 18, 2017 7 hours ago, Brock5992 said: I was looking closer to the code for saltflats versus my code and there is a difference in the information. I guess I need to figure out how this was generated. Saltflats Reveal hidden contents ["Flag_CSAT_F",[23302,18802,0],0,[[0,1,0],[0,0,1]],true], ["Land_HBarrierTower_F",[23216.7,18479.3,0],2.27275,[[0.0396563,0.999213,0],[0,0,1]],false], ["Land_HBarrierTower_F",[23236.4,18478.8,2.38419e-007],1.81822,[[0.0317284,0.999497,0],[0,0,1]],false], ["Land_BarGate_F",[23226.6,18480.6,-0.0227547],1.36359,[[0.0237968,0.999717,0],[0,0,1]],false], ["Land_CncBarrier_stripes_F",[23229.1,18469.9,0],1.36366,[[0.0237979,0.999717,0],[0,0,1]],false], Mine Reveal hidden contents ["Land_Cargo_HQ_V4_F", [12065.7, 2457.74, 8.26995], [0.47455, -0.880228, 0], [0, 0, 1], false], ["Land_Cargo_House_V4_F", [12079.1, 2470.89, 5.10041], [-0.486924, 0.873444, 0], [0, 0, 1], false], ["Land_Cargo_House_V4_F", [12086, 2474.96, 5.00932], [-0.486924, 0.873444, 0], [0, 0, 1], false], More brackets and additional codes. I guess having an understanding of what each group is would help. you can use a3editor and use the export to SQF function its the correct format Share this post Link to post Share on other sites
Brock5992 12 Report post Posted April 18, 2017 Alright, here's a stupid question. How do I get or launch a3editor? I can't find anything on it. I tried using m3editor but that doesn't get me the correct format either. Share this post Link to post Share on other sites
red_ned 658 Report post Posted April 19, 2017 8 hours ago, Brock5992 said: Alright, here's a stupid question. How do I get or launch a3editor? I can't find anything on it. I tried using m3editor but that doesn't get me the correct format either. sorry was a typo it is the m3editor and it does give the right format once you export as sqf not just use the save project file Share this post Link to post Share on other sites
Brock5992 12 Report post Posted April 20, 2017 This is what I get when I export with m3editor. Spoiler ["Land_Cargo_HQ_V4_F",[12065.7,2457.74,4.39455],[[0.47455,-0.880228,0],[0,0,1]],[true,false]], ["Land_Cargo_House_V4_F",[12079.1,2470.89,4.23734],[[-0.486924,0.873444,0],[0,0,1]],[true,false]], ["Land_Cargo_House_V4_F",[12086,2474.96,4.14625],[[-0.486924,0.873444,0],[0,0,1]],[true,false]], ["Land_Cargo_House_V4_F",[12092.6,2478.57,4.17711],[[-0.486924,0.873444,0],[0,0,1]],[true,false]], Which still isn't right. Share this post Link to post Share on other sites
Brock5992 12 Report post Posted April 23, 2017 Well, I give up for now until I can figure it out. In the meantime I just added the objects per the a3_custom.pbo and run the mission without adding the objects during the mission. It seems to be working this way. I have a few tweaks left to make Share this post Link to post Share on other sites