Brock5992 12 Report post Posted April 8, 2017 I was wanting to add this to my server since Arma doesn't have flares. http://www.armaholic.com/page.php?id=31990 It works, but just not with Exile. Does anyone know what would be causing it not to work with Exile? I'm sure it's probably something simple that I'm missing. Share this post Link to post Share on other sites
tinboye 219 Report post Posted April 8, 2017 can you post here what you did? like where you placed the folders, what you added to what files etc? make sure to use pastebin or spoiler tags for code. Share this post Link to post Share on other sites
Brock5992 12 Report post Posted April 8, 2017 I placed the AL_roadflare folder and sound folder straight into my mission folder and put the ini_roadflare.sqf and Briefing.sqf into the root of the mission folder. I then added into my init.sqf: Spoiler if ((!isServer) && (player != player)) then {waitUntil {player == player};}; //titleText ["Roadflare DEMO", "BLACK FADED", 0.2]; setViewDistance 2000; [] execVM "briefing.sqf"; null = [] execvm "ini_roadflare.sqf"; I even changed it to this and took out the briefing.sqf to see if that works . Spoiler if ((!isServer) && (player != player)) then {waitUntil {player == player};}; //titleText ["Roadflare DEMO", "BLACK FADED", 0.2]; null = [] execvm "ini_roadflare.sqf"; I left out the sound info from the description.ext after I had issues with adding it. I struggle sometimes with how to properly add things to the description.ext. I figured since it was just sound it wouldn't matter if it was there or not. Share this post Link to post Share on other sites
tinboye 219 Report post Posted April 8, 2017 briefing you should not need init.sqf just have null = [] execvm "ini_roadflare.sqf"; add sound, AL_roadflare into missions folder create a file called CfgSounds.hpp in that file put. Spoiler class CfgSounds { class fl_start_1 { name = "fl_start_1"; sound[] = {"sound\fl_start_1.ogg", 1, 1}; titles[] = {1, ""}; }; class fl_burn_1 { name = "fl_burn_1"; sound[] = {"sound\fl_burn_1.ogg", 1, 1}; titles[] = {1, ""}; }; class fl_start_2 { name = "fl_start_2"; sound[] = {"sound\fl_start_2.ogg", 1, 1}; titles[] = {1, ""}; }; class fl_burn_2 { name = "fl_burn_2"; sound[] = {"sound\fl_burn_2.ogg", 1, 1}; titles[] = {1, ""}; }; class fl_start_3 { name = "fl_start_3"; sound[] = {"sound\fl_start_3.ogg", 1, 1}; titles[] = {1, ""}; }; class fl_burn_3 { name = "fl_burn_3"; sound[] = {"sound\fl_burn_3.ogg", 1, 1}; titles[] = {1, ""}; }; }; then in your description.ext find #include "config.cpp" add below #include "CfgSounds.hpp" load the server then put in here your rpt logs via pastebin Share this post Link to post Share on other sites
Brock5992 12 Report post Posted April 9, 2017 http://pastebin.ca/3793141 Share this post Link to post Share on other sites