BetterDeadThanZed 1006 Report post Posted March 19, 2017 Since the Arma 1.68 patch, it seems all of the spawned persistent vehicles I have on my server are blowing up. A player gets into the vehicle and they are immediately ejected then all of a sudden the vehicle is on fire. Sometimes it actually blows up. I know spawned persistent vehicles aren't part of exile. I use the Exile Reborn mod and it has that feature, and I know there's a script or two out there that allow you to do that as well. I'm hoping that other people that might have spawned persistent vehicles might be able to chime in and tell me if this is happening to them as well. This is the script that spawns the persistent vehicles in Exile Reborn: https://github.com/gianni001/ExileReborn/blob/Reborn_Zombies/%40ExileServer/addons/JohnOs_events/addons/Events/Persistent_vehicles/spawn_vehicles.sqf Share this post Link to post Share on other sites
Sgt. ScrapMetal 153 Report post Posted March 19, 2017 I´m thinking the code missing this, _vehicleObject call ExileServer_system_simulationMonitor_addVehicle; Share this post Link to post Share on other sites
BetterDeadThanZed 1006 Report post Posted March 19, 2017 27 minutes ago, Sgt. ScrapMetal said: I´m thinking the code missing this, _vehicleObject call ExileServer_system_simulationMonitor_addVehicle; Is that new with Arma 3 1.68? Share this post Link to post Share on other sites
Sgt. ScrapMetal 153 Report post Posted March 19, 2017 ^give it a try i dont know if it works but the enablesimulation is missing there by you Share this post Link to post Share on other sites
kuplion 1785 Report post Posted March 19, 2017 5 hours ago, Sgt. ScrapMetal said: I´m thinking the code missing this, _vehicleObject call ExileServer_system_simulationMonitor_addVehicle; 5 hours ago, BetterDeadThanZed said: Is that new with Arma 3 1.68? 4 hours ago, Sgt. ScrapMetal said: ^give it a try i dont know if it works but the enablesimulation is missing there by you That's not needed as the Persistent script only creates the vehicles once if they're missing upon restart. After that point they're stored in the DB and the normal scripts for loading persistent vehicles take over and load them as normal. Share this post Link to post Share on other sites
BetterDeadThanZed 1006 Report post Posted March 20, 2017 18 hours ago, Sgt. ScrapMetal said: ^give it a try i dont know if it works but the enablesimulation is missing there by you If that's needed, then it's new in 1.68 because it worked fine before 1.68. I lowered the damage on the spawned vehicles from 90% to 80% and a real quick test seems to indicate it fixed it but I'll have to wait for feedback from my players as I have no time to play right now. Share this post Link to post Share on other sites
Sgt. ScrapMetal 153 Report post Posted March 20, 2017 another point off the issiue can be this, Added: A new Fuel hit point for tracked armored vehicles (so they can lose fuel) Added A new Hull hit point for wheeled vehicles (so they can be destroyed on a single critical hit) i dont know thats it the kind off this issiue but simple too telling most off the vehicles can simple destroyed Share this post Link to post Share on other sites
BetterDeadThanZed 1006 Report post Posted March 21, 2017 Here's the dynamic simulation manager that Reborn uses: https://github.com/gianni001/ExileReborn/blob/master/%40ExileServer/addons/JohnOs_events/addons/Events/JohnO_fnc_simulationManager.sqf Maybe someone that knows more about this simulation change could look at that code and tell me if something needs to be updated for this Arma 3 update. Share this post Link to post Share on other sites
BetterDeadThanZed 1006 Report post Posted March 21, 2017 21 hours ago, Sgt. ScrapMetal said: another point off the issiue can be this, Added: A new Fuel hit point for tracked armored vehicles (so they can lose fuel) Added A new Hull hit point for wheeled vehicles (so they can be destroyed on a single critical hit) i dont know thats it the kind off this issiue but simple too telling most off the vehicles can simple destroyed If Mythbusters is to be trusted, shooting a vehicle, even if it's the gas tank, rarely blows up a vehicle or even sets it on fire. Share this post Link to post Share on other sites
blk_zoms_matr 1 Report post Posted March 27, 2017 I'm having this same issue, doesn't matter what script I use, they blow up. Sometimes players can get in one, then it kicks them out and it explodes. Share this post Link to post Share on other sites