vap0rub_SMD 0 Report post Posted March 14, 2017 (edited) So I screwed up the other night when I started installing infiSTAR and now I'm on the slow grind to get filters working again. I'm stuck though as I continue to get the same entry in my log even after adding a filter. This is the kick. 14.03.2017 22:35:47: - #0 "ine 2 "x\cba\addons\common\XEH_postInit.sqf" addMissionEventHandler ["EachFrame", {call cba_common_fnc_onFrame}]; ; 0 s" 14.03.2017 22:51:03: - #0 "ine 2 "x\cba\addons\common\XEH_postInit.sqf" addMissionEventHandler ["EachFrame", {call cba_common_fnc_onFrame}]; ; 0 s" 14.03.2017 23:00:22: - #0 "ine 2 "x\cba\addons\common\XEH_postInit.sqf" addMissionEventHandler ["EachFrame", {call cba_common_fnc_onFrame}]; ; 0 s" My filter 7 eventHandler !="ine 2 \"x\\cba\\addons\\common\\XEH_postInit.sqf\"\n\n\n\naddMissionEventHandler [\"EachFrame\", {call cba_common_fnc_onFrame}];\n\n;\n\n\n\n\n\n0 s" Tried using a spoiler but it ignores spacing apparently. Edited March 14, 2017 by vap0rub_SMD Share this post Link to post Share on other sites
tinboye 219 Report post Posted March 14, 2017 1 eventHandler !="ine 2 "x\cba\addons\common\XEH_postInit.sqf"\n\n\n\naddMissionEventHandler ["EachFrame", {call cba_common_fnc_onFrame}];\n\n;\n\n\n\n\n\n0 s" Whatever the kick restriction Number is in the log file + 2 1 Share this post Link to post Share on other sites
vap0rub_SMD 0 Report post Posted March 14, 2017 (edited) 14 minutes ago, tinboye said: 1 eventHandler !="ine 2 "x\cba\addons\common\XEH_postInit.sqf"\n\n\n\naddMissionEventHandler ["EachFrame", {call cba_common_fnc_onFrame}];\n\n;\n\n\n\n\n\n0 s" Whatever the kick restriction Number is in the log file + 2 Disregard the comment. Edited March 14, 2017 by vap0rub_SMD I'm dumb. Share this post Link to post Share on other sites
vap0rub_SMD 0 Report post Posted March 14, 2017 (edited) After adding the above filter I was able to get a bit further, but this stubborn one has returned. Here is my script.txt file http://pastebin.com/vWNFpAsf Edited March 14, 2017 by vap0rub_SMD Share this post Link to post Share on other sites
tinboye 219 Report post Posted March 14, 2017 is there a new log file error? Share this post Link to post Share on other sites
vap0rub_SMD 0 Report post Posted March 14, 2017 It's continuously the same error logged. I have made the changes to my scripts.txt, reloaded scripts and reconnected. Share this post Link to post Share on other sites
tinboye 219 Report post Posted March 15, 2017 try Spoiler //new2 1 eventHandler !="ine 2 \"x\\cba\\addons\\common\\XEH_postInit.sqf\"\n\n\n\naddMissionEventHandler [\"EachFrame\", {call cba_common_fnc_onFrame}];\n\n;\n\n\n\n\n\n0 s" !="ing, _value]] call CBA_fnc_localEvent;\n}] call CBA_fnc_addEventHandler;\n\n\n[\"cba_settings_refreshAllSettings\", {\n{\n[\"cba_settings" !=" { !(IsNull findDisplay 46) };\n(findDisplay 46) displayAddEventHandler [\"KeyDown\", { _this call ExileClient_gui_hud_event_onKeyD" !="- [objNull];\n};\n}] call CBA_fnc_compileFinal;\n\n\naddMissionEventHandler [\"Loaded\", {\nprivate _tickTime = diag_tickTime;\n\n{\n_x set" !="ventNamespaceJIP\";\n};\n\n\n0 spawn {\n\"CBAs\" addPublicVariableEventHandler {(_this select 1) call CBA_fnc_localEvent};\n\nif (isServer" !="l {!isnull player};\nplayer enableStamina false;\nplayer addEventHandler [\"Respawn\", {player enableStamina false}];\n};\n\"RM_DISPLA" !="hicles\" >> typeOf _unit;\nprivate _eventClass = _class >> \"EventHandlers\" >> \"CBA_Extended_EventHandlers\";\n\n\nif (isClass _eventCl" !=" \"\", \"call SA_Pickup_Tow_Ropes_Action_Check\"];\n\nplayer addEventHandler [\"Respawn\", {\nplayer setVariable [\"SA_Tow_Actions_Loaded\"" !="le [\"BIS_fnc_feedback_postResetHandler\", true];\nplayer addeventhandler [\"PostReset\",{BIS_EnginePPReset = true;} ];\n};\n\n\n[\"Health" !="Var] call bis_fnc_logFormat;\n\n\n \"#rev\" addPublicVariableEventHandler [_x,\n{\n_this call bis_fnc_reviveOnState;\n}];\n\n\n \"#revF\" a" !="chFrame\", babe_core_fnc_handleEHs] call BIS_fnc_addStackedEventHandler; \n} else\n{\nBABE_MAINLOOP = addMissionEventHandler [\"EachF" !="eRussianRouletteLayer\" call BIS_fnc_rscLayer);\ninGameUISetEventHandler [\"Action\", \"_this call ExileClient_gui_hud_event_onAction" !="\nExileClientLastMusicmode = \"\";\n0 fadeMusic 0.01;\nsetMusicEventHandler [\"MusicStart\",\"ExileClientCurrentMusic = _this select 0\"]" !="t\") then {\n[] call (_x select 2);\n};\n} forEach cba_xeh_allEventHandlers;\n\n\n{\n_x params [\"_this\"];\n\n{\n[_this] call _x;\n} forEach " !="_colorConfigToRGBA\",\"BIS_fnc_keyCode\",\"BIS_fnc_addScriptedEventHandler\",\"BIS_fnc_removeScriptedEventHandler\",\"BIS_fnc_removeAllS" 7 eventHandler !="</t>\");\n};\n\ncase \"RscExileDevBlog\":\n{\n\n_display displayAddEventHandler [\"KeyDown\", \"_this call ExileClient_gui_loadingScreen_eve" !="_colorConfigToRGBA\",\"BIS_fnc_keyCode\",\"BIS_fnc_addScriptedEventHandler\",\"BIS_fnc_removeScriptedEventHandler\",\"BIS_fnc_removeAllS" !="[\"A3\\functions_f\\Misc\\fn_addScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"addScriptedEventHandler\"]" !="[\"A3\\functions_f\\Misc\\fn_removeScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeScriptedEventHandler\]" !="[\"A3\\functions_f\\Misc\\fn_removeAllScriptedEventHandlers.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"removeAllScriptedEventHandl" !="[\"A3\\functions_f\\Misc\\fn_callScriptedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Misc\",\"callScriptedEventHandler\"]" !="[\"A3\\functions_f_EPA\\Misc\\fn_addStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"addStackedEventHandler\"]" !="[\"A3\\functions_f_EPA\\Misc\\fn_executeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"executeStackedEventHand" !="[\"A3\\functions_f_EPA\\Misc\\fn_removeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"removeStackedEventHandle" !="functions_f\\Missions\\fn_missionHandlers.sqf\"\n\n\n\naddMissionEventHandler [\n\"ended\",\n{\n\nBIS_fnc_missionHandlers_end = _this;\nBIS_fn" !="hen {\n\"BIS_fnc_getServerVariable_packet\" addpublicvariableeventhandler {\n_packet = _this select 1;\n_target = _packet select 0;\n_" !=" { !(IsNull findDisplay 46) };\n(findDisplay 46) displayAddEventHandler [\"KeyDown\", { _this call ExileClient_gui_hud_event_onKeyD" !="le [\"BIS_fnc_feedback_postResetHandler\", true];\nplayer addeventhandler [\"PostReset\",{BIS_EnginePPReset = true;} ];\n};\n\n\n[\"Health" !="t enabled.\"] call {};};\n\nif (isServer) then\n{\n\naddMissionEventHandler [\"HandleDisconnect\",\n{\nprivate _playerVar = [_this select" !="eRussianRouletteLayer\" call BIS_fnc_rscLayer);\ninGameUISetEventHandler [\"Action\", \"_this call ExileClient_gui_hud_event_onAction" !="\nExileClientLastMusicmode = \"\";\n0 fadeMusic 0.01;\nsetMusicEventHandler [\"MusicStart\",\"ExileClientCurrentMusic = _this select 0\"]" !="ECKVISIBLE\";\n_trader allowDamage false; \n_trader removeAllEventHandlers \"HandleDamage\";\n_trader setFace _traderFace;\nif (isNull " !=";\n};\n\n\n[_display] call _fnc_animate;\n{\n_display displayaddeventhandler [_x,_fnc_animate];\n} foreach [\"mousemoving\",\"mouseholding" !="ion select 4) == \"Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\",\n\"\n disableserialization;\n _key = _th" !="e\", -1];\n\n_idc = 1001;\n(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\",\n{\nprivate[\"_ctrl\",\"_lbIndex\",\"_lbData\"];" !="\nBIS_RscRespawnControlsMap_ctrlHeaderRespawnButton ctrlAddEventhandler [\"ButtonDown\",{ \nuiNamespace setVariable [\"BIS_RscRespaw" !="Client_object_player_event_hook.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nplayer addEventHandler [\"Killed\", { _this call ExileClient_object_player_event_o" !="ickTime;\nExileNextAutoBreathAt = diag_tickTime;\nplayer addEventHandler [\"SoundPlayed\", {[] call ExileClient_system_breathing_bre" !="dle isEqualTo -1) then \n{\nExileHudEventHandle = addMissionEventHandler [\"Draw3D\", { _this call ExileClient_gui_hud_event_onDraw3" !="\n_startButton ctrlSetText _textureOn;\n_startButton ctrlAddEventHandler [\"MouseButtonUp\",\"((findDisplay 24015) displayCtrl 4141) " !="eLocal = _display displayctrl 1;\n_ctrlExecuteLocal ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['executeButton',[_t" !="trolSuicide ctrlSetText \"Respawn\";\n_controlSuicide ctrlSetEventHandler [\"ButtonClick\", \"[] call ExileClient_gui_escape_respawn\"]" !="\n\n\n_control = _display displayctrl 2406; \n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['hide',_this,''] ca" !=" \n\n\n_control = _display displayctrl 2400;\n_control ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['keyboardGroup',_th" !="eneral = _display displayctrl 2402;\n_ButtonGeneral ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['general',_this,'Rs" !="lPresets = _display displayctrl 2101;\n\n_ctrlTags ctrladdeventhandler [\"lbselchanged\",\"with uinamespace do {['lbSelChanged_tags" !="Message_defaultPositions\",_positions];\n_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMessage_d" !="bject_player_event_unhook.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nplayer removeAllEventHandlers \"Killed\";\nplayer removeAllEventHandlers \"Fired\";\nplayer " !="live player) then\n{\nplayer allowDamage true;\nplayer removeEventHandler [\"Fired\",ExileSafeZoneFiredEH];\nplayer addEventHandler [\"" !=" 24003;\n_spawnButton ctrlEnable false;\n_display displayAddEventHandler [\"KeyDown\", \"_this call ExileClient_gui_loadingScreen_eve" !="utton = _display displayctrl 21995;\n_assetsButton ctrladdeventhandler [\"buttonclick\",\"with uinamespace do {['DLCTabClicked',_th" !=" player) then\n{\nplayer allowDamage false;\nplayer removeAllEventHandlers \"HandleDamage\";\n};\n_vehicle = vehicle player;\nif !(_vehi" !="tSafeZoneVehicle) then\n{\nExileClientSafeZoneVehicle removeEventHandler [\"Fired\", ExileClientSafeZoneVehicleFiredEventHandler]; \n" !="};\n\n\n_control = _display displayctrl 105;\n_control ctrladdeventhandler [\"MouseButtonUp\",\"with uinamespace do {['pipClicked',_thi" !="ThreadHandle = nil;\n};\nplayer allowDamage true;\nplayer addEventHandler [\"HandleDamage\", {_this call ExileClient_object_player_ev" !="ocessing_toggleDialogBackgroundBlur;\n_ctrlButtonOK ctrlSetEventHandler [\"ButtonClick\",\"call ExileClient_gui_keypadDialog_event_o" !="\", 1, false];\n_keyDownHandle = (findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call ExileClient_action_event_onKeyDown" !="on;\n};\nExileClientMapKeyUpEH = (findDisplay 12) displayAddEventHandler [\"KeyUp\",{call ExileClient_gui_clan_markerAddMenu_addPrev" !="anMapIconPreviewArray = [];\n(findDisplay 12) displayRemoveEventHandler [\"KeyUp\",ExileClientMapKeyUpEH];\n_control ctrlShow false;" !="100;\n_ctrlMap = _display displayctrl 101;\n_ctrlMap ctrladdeventhandler [\n\"draw\",\nformat [\n\"\n with uinamespace do {\n " !="\nExileClientBreachingKeyUpEH = (findDisplay 46) displayAddEventHandler [\"KeyUp\",{_this call ExileClient_system_breaching_event_o" !="chingChargePlanted = false;\n(findDisplay 46) displayRemoveEventHandler [\"KeyUp\",ExileClientBreachingKeyUpEH];\nExileClientBreachi" !="nLoad\":\n{\n_display = _params select 0;\n_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown',_this,''] cal" !="afezone = true;\nplayer allowDamage false;\nplayer removeAllEventHandlers \"HandleDamage\";\n_vehicle = vehicle player;\nif !(_vehicle" !="elObjectFound\",[_x,_caller,_object]],\"bis_fnc_callscriptedeventhandler\",_x] call bis_fnc_mp;\n} foreach (objectcurators _object);" !="Var] call bis_fnc_logFormat;\n\n\n \"#rev\" addPublicVariableEventHandler [_x,\n{\n_this call bis_fnc_reviveOnState;\n}];\n\n\n \"#revF\" a" !="]];\n_trader switchMove (_animations select 0);\n_trader addEventHandler [\"AnimDone\", {_this call ExileClient_object_trader_event_" !="riable [\"RscDisplayMain_grey\",true];\n\n\n_display displayaddeventhandler [\"childdestroyed\",{with uinamespace do {[\"refresh\",_this," !="1; !(IsNull findDisplay 46) };\n(findDisplay 46) displayAddEventHandler [\"KeyDown\", { _this call ExileDebug_gui_event_onKeyDown; " !="- [objNull];\n};\n}] call CBA_fnc_compileFinal;\n\n\naddMissionEventHandler [\"Loaded\", {\nprivate _tickTime = diag_tickTime;\n\n{\n_x set" !="l {!isnull player};\nplayer enableStamina false;\nplayer addEventHandler [\"Respawn\", {player enableStamina false}];\n};\n\"RM_DISPLA" !="ventNamespaceJIP\";\n};\n\n\n0 spawn {\n\"CBAs\" addPublicVariableEventHandler {(_this select 1) call CBA_fnc_localEvent};\n\nif (isServer" !="hicles\" >> typeOf _unit;\nprivate _eventClass = _class >> \"EventHandlers\" >> \"CBA_Extended_EventHandlers\";\n\n\nif (isClass _eventCl" !="ing, _value]] call CBA_fnc_localEvent;\n}] call CBA_fnc_addEventHandler;\n\n\n[\"cba_settings_refreshAllSettings\", {\n{\n[\"cba_settings" !=" \"\", \"call SA_Pickup_Tow_Ropes_Action_Check\"];\n\nplayer addEventHandler [\"Respawn\", {\nplayer setVariable [\"SA_Tow_Actions_Loaded\"" !="chFrame\", babe_core_fnc_handleEHs] call BIS_fnc_addStackedEventHandler; \n} else\n{\nBABE_MAINLOOP = addMissionEventHandler [\"EachF" !="t\") then {\n[] call (_x select 2);\n};\n} forEach cba_xeh_allEventHandlers;\n\n\n{\n_x params [\"_this\"];\n\n{\n[_this] call _x;\n} forEach " !="x;\n} forEach configProperties [_x >> format [\"Extended_%1_EventHandlers\", _event] >> _className, \"isText _x\"];\n} forEach [config" !="ine 2 \"x\\cba\\addons\\common\\XEH_postInit.sqf\"\n\n\n\naddMissionEventHandler [\"EachFrame\", {call cba_common_fnc_onFrame}];\n\n;\n\n\n\n\n\n0 s" !"\"A3XAI_SMS\" addPublicVariableEventHandler {(_this select 1) call A3XAI_client_radioMessage; diag_log _this;};" !="- [objNull];\n};\n}] call CBA_fnc_compileFinal;\n\n\naddMissionEventHandler [\"Loaded\", {\nprivate _tickTime = diag_tickTime;\n\n{\n_x set" !=" { !(IsNull findDisplay 46) };\n(findDisplay 46) displayAddEventHandler [\"KeyDown\", { _this call ExileClient_gui_hud_event_onKeyD" !="hicles\" >> typeOf _unit;\nprivate _eventClass = _class >> \"EventHandlers\" >> \"CBA_Extended_EventHandlers\";\n\n\nif (isClass _eventCl" !="l {!isnull player};\nplayer enableStamina false;\nplayer addEventHandler [\"Respawn\", {player enableStamina false}];\n};\n\"RM_DISPLA" !="ventNamespaceJIP\";\n};\n\n\n0 spawn {\n\"CBAs\" addPublicVariableEventHandler {(_this select 1) call CBA_fnc_localEvent};\n\nif (isServer" !="ing, _value]] call CBA_fnc_localEvent;\n}] call CBA_fnc_addEventHandler;\n\n\n[\"cba_settings_refreshAllSettings\", {\n{\n[\"cba_settings" !=" \"\", \"call SA_Pickup_Tow_Ropes_Action_Check\"];\n\nplayer addEventHandler [\"Respawn\", {\nplayer setVariable [\"SA_Tow_Actions_Loaded\"" !="le [\"BIS_fnc_feedback_postResetHandler\", true];\nplayer addeventhandler [\"PostReset\",{BIS_EnginePPReset = true;} ];\n};\n\n\n[\"Health" !="Var] call bis_fnc_logFormat;\n\n\n \"#rev\" addPublicVariableEventHandler [_x,\n{\n_this call bis_fnc_reviveOnState;\n}];\n\n\n \"#revF\" a" !="chFrame\", babe_core_fnc_handleEHs] call BIS_fnc_addStackedEventHandler; \n} else\n{\nBABE_MAINLOOP = addMissionEventHandler [\"EachF" !="eRussianRouletteLayer\" call BIS_fnc_rscLayer);\ninGameUISetEventHandler [\"Action\", \"_this call ExileClient_gui_hud_event_onAction" !="\nExileClientLastMusicmode = \"\";\n0 fadeMusic 0.01;\nsetMusicEventHandler [\"MusicStart\",\"ExileClientCurrentMusic = _this select 0\"]" !="t\") then {\n[] call (_x select 2);\n};\n} forEach cba_xeh_allEventHandlers;\n\n\n{\n_x params [\"_this\"];\n\n{\n[_this] call _x;\n} forEach " 7 "setVariable [\"Exile" !="\nif !(hasInterFace) exitWith {false};\n\n\n\n\nuiNameSpace setVariable [\"ExileClient_gui_loadingScreen_reset\",\n{\nuiNameSpace setVaria" !="ng completed!\" call ExileClient_util_log;\nuiNameSpace setVariable [\"ExileNeedsPreloading\", false];\n};\n};\n};\nif (missionName isEq" !="SPAlpha\", -1]) isEqualTo -1) then \n{\nprofileNamespace setVariable [\"ExilePartyESPAlpha\", 0.75];\n_hasChanges = true;\n};\nif ((prof" !="le [\"BIS_fnc_animalBehaviour_disable\", true];\n_trader setVariable [\"ExileTraderType\", _traderType];\n_trader disableAI "ANIM\";\n_t" !="reen_updateText;\ndiag_log _message;\n\nprofileNamespace setVariable [\"ExilePlayerUID\", _myPlayerUID];\nsaveProfileNamespace;\n\n_wait" !="uiNameSpace setVariable [\"ExileClientDevBlogOkayClicked\", false];\n\n\nendLoadingScreen;\n\ndisableUserInput false;\n\n\ncreateDialog \"R" !="ingScreen [\"\", \"RscExileLoadingScreen\"];\n\nuiNameSpace setVariable [\"ExileClientHasSeenDevblog\", true];" !="r\") then \n{\ndeleteVehicle _oldPlayerObject;\n};\nplayer setVariable [\"ExileXM8IsOnline\", (profileNamespace getVariable [\"ExileEnab" !=" false;\n_location setName _territoryName;\n_flagObject setVariable [\"ExileLocation\", _location];" !="dsToSpawnLootIn pushBack (netId _building);\n_building setVariable [\"ExileLastLootRequestedAt\", time];\n}\ncatch \n{\n};\n}\nforEach _b" !="ayNull];\n_8GCombo = _display displayCtrl 4072;\nplayer setVariable [\"ExileXM8IsOnline\", ((lbCurSel _8GCombo) isEqualTo 1), true];" !="ndCombo = _display displayCtrl 4075;\nprofileNamespace setVariable [\"ExileEnableSoundNotifications\", ((lbCurSel _soundCombo) isEq" !="[\"ExilePartyESPBlue\", 0.07];\n};\n};\nprofileNamespace setVariable [\"ExilePartyESPColor\", _selection];\ntrue" !="\n_cambo = _display displayCtrl 4077;\nprofileNamespace setVariable [\"ExileStreamFriendlyUI\", ((lbCurSel _cambo) isEqualTo 1)];" !=";\n_particleEmitter attachTo [_this, [0, 0, 0]];\n_this setVariable [\"ExileFlies\", _particleEmitter];" !="spawn ExileClient_object_vehicle_chirpChirp;\n_vehicle setVariable [\"ExileAlreadyKnownCode\", _pincode];\n};\nif (_mode isEqualTo tr" !="mNetId _objectID;\nif !(isNull _object) then\n{\n_object setVariable [\"ExileAlreadyKnownCode\",_this select 2];\n};\n(_this select 0) " !="DE\"];\n_objects pushBack _object;\n_i = _i +1;\n};\n_flag setVariable [\"ExileRadiusObjects\",_objects];\n_flag setVariable [\"ExileRadi" !="_slider = _display displayCtrl 4078;\nprofileNamespace setVariable [\"ExilePartyESPAlpha\", sliderPosition _slider];" !="_slider = _display displayCtrl 4079;\nprofileNamespace setVariable [\"ExilePartyMarkerAlpha\", sliderPosition _slider];" !="sition]] call ExileClient_system_network_send;\nplayer setVariable [\"ExilePartyMarker\", _position];\n}\nelse \n{\n[\"updateMyPartyMark" !="(isNull _player) then \n{\nif (_update) then \n{\n_player setVariable [\"ExilePartyMarker\", _position];\n}\nelse \n{\n_player setVariable" !="eraParentObject) then\n{\nExileClientCameraParentObject setVariable [\"ExileCameraInUse\", false, true]; \n};\n}\nelse\n{ \n_camera = " !="meraParentObject)then\n{\nExileClientCameraParentObject setVariable [\"ExileCameraInUse\",false,true]; \n};\nExileClientCameraParentOb" !="CameraObject = objNull;\nExileClientCameraParentObject setVariable [\"ExileCameraInUse\",false,true]; \nExileClientCameraParrentObje" !="le [\"BIS_fnc_animalBehaviour_disable\", true];\n_trader setVariable [\"ExileAnimations\", _animations];\n_trader setVariable [\"ExileT" !="uiNameSpace setVariable [\"ExileClientDevBlogOkayClicked\", false];\n\nendLoadingScreen;\n\ndisableUserInput false;\n\n\ncreateDialog \"Rs" !="\n\ncloseDialog 1;\n\ndisableUserInput true;\n\nuiNameSpace setVariable [\"ExileClientHasSeenDevblog\", true];" !="_message call ExileClient_util_log;\n\nprofileNamespace setVariable [\"ExilePlayerUID\", _myPlayerUID];\nsaveProfileNamespace;\n\n_wait" 7 ctrlCreate !="entClanInfo isEqualTo [])then\n{\n_contextControl = _display ctrlCreate [\"RscExileMapContextMenu\",24032];\n_contextControl ctrlSetP" !="scExileToastArea\", displayNull]; \n_toastControl = _display ctrlCreate [\"RscExileToast\", -1]; \n_toastPosition = ctrlPosition _toa" !=">> \"RscDisplayDebriefing_ListGroup\";\n_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\", 21903 ];\n\n_ListGroup c" !="DisplayDLCContentBrowser_ListGroup\";\n_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\", 38400];\n\n_ListGroup ct" 7 camCreate !="xPosition select 2\n];\nExileClientModelBoxCamera = \"camera\" camCreate ExileClientModelBoxCameraPosition;\nExileClientModelBoxCamer" !="(_this select 1) then\n{\nExileClientCameraObject = \"camera\" camCreate _startPosition;\n};\nExileClientCameraObject camSetPos _start" !=";\n_status ctrlCommit 0;\nExileClientBulletCamera = \"camera\" camCreate (getPos _projectile);\nExileClientBulletCamera camSetFocus [" !="wer_target = _target;\n\n\nsetviewdistance 1;\n_cam = \"camera\" camcreate position _logic;\n_cam cameraeffect [\"internal\",\"back\"];\n_ca" !=" = _pZ + _pHeight};\n\nprivate [\"_local\"];\n_local = \"camera\" camCreate [_pX, _pY, _pZ + 2];\nBIS_DEBUG_CAM = _local;\n_local camComm" !="xPosition select 2\n];\nExileClientModelBoxCamera = \"camera\" camCreate ExileClientModelBoxCameraPosition;\nExileClientModelBoxCamer" !="(_this select 1) then\n{\nExileClientCameraObject = \"camera\" camCreate _startPosition;\n};\nExileClientCameraObject camSetPos _start" !="layer modelToWorld[0,3, 1.75];\n freeFlightCam = 'camera' camCreate _getPos;\n freeFlightCam setDir([_getPos, player] call BIS" !="issionnamespace getvariable [\"BIS_fnc_camera_cam\",\"camera\" camcreate _camPos];\n_cam cameraeffect [\"internal\",\"back\"];\n\n\nshowcine" !="iable [\"BIS_fnc_arsenal_target\",_target];\n\n_cam = \"camera\" camcreate position _center;\n_cam cameraeffect [\"internal\",\"back\"];\n_c" !="player modelToWorld[0,3, 1.75];\n freeFlightCam = 'camera' camCreate _getPos;\n freeFlightCam setDir([_getPos, player] call BIS_" !=";\n_status ctrlCommit 0;\nExileClientBulletCamera = \"camera\" camCreate (getPos _projectile);\nExileClientBulletCamera camSetFocus [" !=")then{camDestroy freeFlightCam;};\nfreeFlightCam = 'camera' camCreate _pos;\nfreeFlightCam camCommand 'MANUAL ON';\nfreeFlightCam c" !="m = if (isnil \"BIS_fnc_camera_cam\") then {\n_cam = \"camera\" camcreate _pos;\n_cam cameraeffect [\"internal\",\"back\"];\nshowcinemabord" !="am_camera\") then {\nbis_fnc_diagBulletCam_camera = \"camera\" camcreate position _bullet;\nbis_fnc_diagBulletCam_camera cameraeffect" !="\n\n\n_posZ = 250;\n_pos = [1024,1024,_posZ];\n\n_cam = \"camera\" camcreate _pos;\n_cam cameraeffect [\"internal\",\"back\"];\n_cam camprepar" !="bis_fnc_returnchildren;\nendloadingscreen;\n\n_cam = \"camera\" camcreate _pos;\n_cam cameraeffect [\"internal\",\"back\"];\n_cam camprepar" !="f (_screenshots) then {\nendloadingscreen;\n\n_cam = \"camera\" camcreate _pos;\n_cam cameraeffect [\"internal\",\"back\"];\n_cam camprepar" !="keUAV\") then {\nBIS_fnc_establishingShot_fakeUAV = \"Camera\" camCreate [10,10,10];\n};\n\nBIS_fnc_establishingShot_fakeUAV cameraEffe" !="Mission) createdisplay \"RscDisplayNone\";\n\n\n_cam = \"camera\" camcreate position cameraon;\n_cam cameraeffect [\"terminate\",\"back\"];\n" !="ts \"Camera\" == 0 && !visiblemap) then {\n_camera = \"camera\" camcreate position player;\n_camera cameraeffect [\"internal\",\"back\"];\n" !="allmissionobjects \"Camera\" == 0) then {\n_camera = \"camera\" camcreate position player;\n_camera cameraeffect [\"internal\",\"back\"];\n" !="t format [_sitrepFormat,_sitrep];\n};\n\n\n\n_camera = \"camera\" camcreate position player;\n_camera cameraeffect [\"internal\",\"back\"];\n" !=";\n\n\nif !(isplayer _new) exitwith {};\n\n\n\n_camera = \"camera\" camCreate [(position _player select 0)-0.75, (position _player select" !="]};\nBIS_fnc_feedback_allowPP = false;\n\n\n_camera = \"camera\" camCreate [(position _player select 0)-0.75, (position _player select" !="_cameraPos = [_cameraPos,[0,0,-2]];\n};\n\n_camera = \"camera\" camcreate position cameraon;\nif (typename (_cameraPos select 0) == ty" !=" = [];\nfor \"_i\" from 1 to _flockCount do {\n_crow = \"crowe\" camcreate [\n(_flockPos select 0) - _flockArea + (random _flockArea)*2" !="s = true; \n\nif(BIS_debugScene) then\n{\n\n_camera = \"camera\" camCreate (position player);\n_camera cameraEffect [\"internal\",\"front\"" !="ons_skip\") then {\n\nprivate [\"_camera\"];\n_camera = \"Camera\" camCreate position vehicle player;\n_camera cameraEffect [\"INTERNAL\", " !="ratorCameraPos = getposatl curatorcamera;\n\n_cam = \"camera\" camcreate getposatl curatorcamera;\n_cam cameraeffect [\"internal\",\"bac" !="03,0.03,0.1,0.1];\n_blur ppeffectcommit 1;\n\n_cam = \"camera\" camcreate getposatl curatorcamera;\n_cam cameraeffect [\"internal\",\"bac" !="pe] call BIS_fnc_error;\n};\n\n\nprivate _camera = _cameraType camCreate eyePos player;\n\n\nif (!isNull _camera) then\n{\n_camera camera" !=";\nenableEnvironment false;\n};\n\n\nprivate _camera = \"camera\" camCreate (position player);\n\n\n_camera cameraEffect [\"internal\", \"BAC" 7 createUnit !="creategroup sidelogic;\nbis_functions_mainscope = _grpLogic createunit [\"Logic\",[9,9,9],[],0,\"none\"];\nbis_functions_mainscope set" !="\nBIS_RscRespawnControlsMap_ctrlHeaderRespawnButton ctrlAddEventhandler [\"ButtonDown\",{ \ndebuglog format [\"[RESPAWN] Main respaw" !="Group);\n\n\n_grpOriginalWP = createGroup Civilian;\n\"C_man_1\" createUnit [(position leader _stalkerGroup),_grpOriginalWP];\n_grpOrig" !="creategroup sidelogic;\nbis_functions_mainscope = _grpLogic createunit [\"Logic\",[9,9,9],[],0,\"none\"];\nbis_functions_mainscope set" !="rAdd [0, 0, _rappelHeight];\n\n_gameLogicLeader = _heliGroup createUnit [\"LOGIC\", ASLToAGL _positionASL, [], 0, \"\"];\n_heliGroup se" !="\n\n\n\n\n_group = BIS_fnc_ambientAnim__group;\n\n_logic = _group createUnit [\"Logic\", [_attachPos select 0,_attachPos select 1,0], []," !="e {_veh emptypositions \"cargo\" > 0} do {\n_unit = _vehGroup createunit [_crewType,_pos,[],0,\"none\"];\n_unit assignascargo _veh;\n_u" !="ivilian;\n_groups set [count _groups, _grp];\n\n_logic = _grp createUnit [\"Logic\", [10, 10, 10], [], 0, \"NONE\"];\n_logic enableSimul" !="blishingShot_logic1 = BIS_fnc_establishingShot_logic_group createUnit [\"Logic\", [10,10,10], [], 0, \"NONE\"];\nBIS_fnc_establishing" !="ideLogic;\n};\n\nprivate [\"_logic\"];\n_logic = BIS_OO_grpLogic createUnit [\"Logic\", [1, 1, 1], [], 0, \"NONE\"];\n_logic enableSimulati" !="ideLogic;\nBIS_InstructorGroup = createGroup WEST;\n\n\"Logic\" createUnit [[0,0,0], BIS_InstructorGroup, \"BIS_InstructorFigure = thi" !="getvariable _dummyName};\n\n\n_dummyLogic = (group _logicFnc) createunit [\"Logic\",position _logicFnc,[],0,\"none\"];\nmissionnamespace" !="arget + 90 + random 180] call BIS_fnc_relPos;\n_unit = _grp createunit [_class,_pos,[],1,\"\"];\n_unit setskill (random 0.5);\n_unit " !="hen\n{\nBIS_FTLManagerGroup = createGroup sideLogic;\n\"Logic\" createUnit [[0,0,0], BIS_FTLManagerGroup, \"BIS_FTLManager = this\"];\nP" !="{\nBIS_RespawnManagerGroup = createGroup sideLogic;\n\"Logic\" createUnit [[0,0,0], BIS_RespawnManagerGroup, \"BIS_RespawnManager = t" !="defaultGroup = creategroup WEST; \n_this = BIS_defaultGroup createUnit [_objectClass, _newposition, [], 0, \"NONE\"]; \n\n_this setVa" !=" false;\n_sceneScopeGroup = createGroup sideLogic; \n\"Logic\" createUnit [[1000,10,0], _sceneScopeGroup, \"BIS_sceneLogic = this\"];\n" !="S_sceneCheckWeaponsGroup = createGroup sideLogic;\n\n\"Logic\" createUnit [[1000,10,0], BIS_sceneCheckWeaponsGroup, \"BIS_sceneCheckW" !="ticipant)]};\ncall compile format [\"BIS_Zvuk%1 = BIS_sounds createUnit [\"\"Logic\"\", getpos BIS_%1, [], 0, \"\"CAN_COLLIDE\"\"];\",(_par" !="S_sceneAreaClearanceGroup = createGroup sideLogic;\n\"Logic\" createUnit [[1000,10,0], BIS_sceneAreaClearanceGroup, \"BIS_sceneClear" !="ceneIntruderDetectorGroup = createGroup sideLogic;\n\"Logic\" createUnit [[1000,10,0], BIS_sceneIntruderDetectorGroup, \"BIS_sceneIn" !="_types > 0 && _inArea) then {\n\n\n_logic = (group _logicFnc) createunit [_typeLogic,_position,[],0,\"none\"];\n_logics = _logics + [_" !="se\n{\n_itemPos = _pos;\n};\n\n\nif (_isMan) then\n{\n_unit = _grp createUnit [_type, _itemPos, [], 0, \"FORM\"];\n_unit setDir _azimuth;\n}" !="\n\nswitch (tolower _sim) do {\ncase \"soldier\": {\n_veh = _grp createunit [_type,_pos,[],0,\"none\"];\n};\ncase \"airplanex\";\ncase \"helic" !="driver _vehicle))) then\n{\nif (!_dummy) then\n{\n_unit = _grp createUnit [_crewType, position _vehicle, [], 0, \"NONE\"];\n_crew = _cr" !="reateGroup SideLogic;\n_simul = \"ModuleSimulationManager_F\" createUnit [position player, _newGrp];\n};}" !="null _speaker) then {_speaker = (creategroup _speakerSide) createunit [\"ModuleHQ_F\",[10,10,10],[],0,\"none\"];};\n};\n\nswitch tolowe" !="hen {\n_logicGrp = group _logic;\n_logicGrpDummy = _logicGrp createunit [\"logic\",[99,99,99],[],0,\"none\"];\ncreatecenter _side;\n_sid" !="{\nBIS_FriendlyFireGroup = createGroup sideLogic;\n\n\n\"Logic\" createUnit [[0,0,0], BIS_FriendlyFireGroup, \"BIS_FriendlyFire = this;" !=" {};\n_roleIndex = _roleIndex - 1; \n\n_checked = false;\n_fnc_createUnit = {\n\n_unit = createagent [\"B_soldier_vr_f\",position _cente" !="reatecenter _vehSide;\n_grp = creategroup _vehSide;\n};\n_grp createunit [_unit,position _veh,[],0,\"none\"];\n};\n_units pushback _uni" 7 createTeam 7 createAgent !="nil];\n};\n\nif (isServer) then\n{\n\n\nbis_revive_ratioLethal = createAgent [\"Logic\", [10,10,0], [], 0, \"CAN_COLLIDE\"];\nbis_revive_rat" !="nimviewer};\"];\n\n\n_logicPos = [1000,1000,10000];\n\n_logic = createagent [\"Logic\",_logicPos,[],0,\"none\"];\n_logic setpos _logicPos;\n" !=")\"];\n_center = if (_function == \"bis_fnc_arsenal\") then {\ncreateagent [typeof _centerOrig,position _centerOrig,[],0,\"none\"]\n} el" !="il];\n};\n\n\nif (isServer) then\n{\n\n\nbis_revive_ratioLethal = createAgent [\"Logic\", [10,10,0], [], 0, \"CAN_COLLIDE\"];\nbis_revive_rat" !="nil];\n};\n\nif (isServer) then\n{\n\n\nbis_revive_ratioLethal = createAgent [\"Logic\", [10,10,0], [], 0, \"CAN_COLLIDE\"];\nbis_revive_rat" !="case \"Headgear\";\ncase \"Vest\";\ncase \"Uniform\": {\n_holder = createagent [typeof player,_pos,[],0,\"none\"];\nremoveallweapons _holder" !="evehicle [\"I_static_AA_F\",_pos,[],300,\"none\"];\n\n_aaCrew = createagent [\"i_soldier_f\",_pos,[],0,\"none\"];\n_aaCrew moveingunner _aa" !="_dir = _this param [2,direction curatorcamera];\n\n_logic = createagent [\"Logic\",_center,[],0,\"none\"];\n_logic setpos _center;\n_log" !=" select 1) - _radius + random (_radius * 2)), 0];\n_unit = createAgent [_animal,_pos,[],0,\"NONE\"];\n_unit setVariable [\"inSite\",_s" !="l];\n};\n} else {\n\nfor \"_i\" from 1 to _count do {\n_animal = createagent [_type,_pos,[],5,\"none\"];\n_animal setdir (random 360);\n_an" !=" _min;\n\n_weapon = \"FakeWeapon_moduleTracers_F\";\n_gunner = createagent [\"b_soldier_f\",position _logic,[],0,\"none\"];\n_gunner attac" !="dex - 1; \n\n_checked = false;\n_fnc_createUnit = {\n\n_unit = createagent [\"B_soldier_vr_f\",position _center,[],0,\"none\"];\n_unit cal" !="se,[false]];\n_moveInAny = _this param [3,false,[false]];\n_createAgents = _this param [4,false,[false]];\n_grp = grpnull;\n_units =" 7 createVehicle !="ize.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nExileClientMoonLight = \"#lightpoint\" createVehicleLocal [0, 0, 0];\nExileClientMoonLight setLightAttenuation " !="ver) exitWith {};\n\n\n\n\n_workBench = \"Land_Workbench_01_F\" createVehicleLocal [0,0,0];\n_workBench setDir 45.4546;\n_workBench setPo" !="objNull] call BIS_fnc_param; \n_trader = _traderClassName createVehicleLocal [0,0,0];\n_trader setVariable [\"BIS_enableRandomizati" !="1) exitWith {false}; \nExileSnowClose = \"#particlesource\" createVehicleLocal [0, 0, 0]; \nExileSnowClose setParticleClass \"Exil" !="rface) exitWith {};\n_particleEmitter = \"#particlesource\" createVehicleLocal (getPos _this);\n_particleEmitter setParticleParams \n" !="leClientModelBoxBackgroundObject = \"Exile_Helper_50mBox\" createVehicleLocal ExileClientModelBoxPosition;\nExileClientModelBoxBack" !="hicle;\n};\nExileClientModelBoxVehicle = _vehicleClassName createVehicleLocal ExileClientModelBoxPosition;\nExileClientModelBoxVehi" !="_flagPos select 1) + ((sin _i) * _radius), 0];\n_object = createVehicle [\"Sign_Arrow_F\", _location, [], 0, \"CAN_COLLIDE\"];\n_objec" !="creteMixer) then \n{\n_particleEmitter = \"#particlesource\" createVehicleLocal (getPos _concreteMixer);\n_particleEmitter setParticl" !=" 0.471944, 0], [0, 0, 1]]\n];\n\n{\nprivate _logic = \"Logic\" createVehicleLocal [0, 0, 0];\nprivate _trader = (_x select 0) createVeh" !="\",\"CUP_fnc_updateShip\",\"CUP_fnc_detachFromShip\",\"CUP_fnc_createVehicleCargo\",\"CUP_fnc_spawnVehicleCargo\",\"CUP_fnc_virtualVehicle" !="g_arrow_1\") then {\nsa_tow_debug_arrow_1 = \"Sign_Arrow_F\" createVehicleLocal [0,0,0];\nsa_tow_debug_arrow_2 = \"Sign_Arrow_F\" creat" !="\n_pos01 = getPos _object;\n\n_source01 = \"#particlesource\" createVehicleLocal _pos01;\n_source01 setParticleClass \"ObjectDestructio" !="= getAnimSpeedCoef player;\n\nbabe_em_help = \"babe_helper\" createVehicleLocal [0,0,0];\n\nbabe_em_debug_a = \"Sign_Arrow_Green_F\" cre" 7 deleteVehicle !="BIS_fnc_initPlayable\",\"BIS_fnc_missionTimeLeft\",\"BIS_fnc_deleteVehicleCrew\",\"BIS_fnc_MP\",\"BIS_fnc_MPexec\",\"BIS_fnc_netId\",\"BIS_f" !="[\"exile_client\\trashBin\\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" !="dPlayerObject isKindOf \"Exile_Unit_GhostPlayer\") then \n{\ndeleteVehicle _oldPlayerObject;\n};\nplayer setVariable [\"ExileXM8IsOnlin" !=" >> \"Snow\" >> \"enable\")) isEqualTo 1) exitWith {false}; \ndeleteVehicle ExileSnowClose;\ndeleteVehicle ExileSnowNear;\ndeleteVehicl" !=",-2])]) > 1\n||\n((getPosATL player) select 2) < 2\n)then\n{\ndeleteVehicle (vehicle player);\nplayer switchMove \"\";\nplayer setVelocit" !="PlayerInSafezone) then \n{\nif (local _projectile) then \n{\ndeleteVehicle _projectile;\n};\n}\nelse \n{\nswitch (_weapon) do \n{\ncase \"Ex" !=" = _this;\nif !(isNull ExileClientModelBoxVehicle) then\n{\ndeleteVehicle ExileClientModelBoxVehicle;\n};\nExileClientModelBoxVehicle" !="inate\", \"back\"];\nterminate ExileClientModelThreadHandle;\ndeleteVehicle ExileClientModelBoxVehicle;\ndeleteVehicle ExileClientMode" !="jectile = _this select 6;\nif (local _projectile) then \n{\ndeleteVehicle _projectile;\n};\n" !="bjects = _flag getVariable [\"ExileRadiusObjects\", []];\n{\ndeleteVehicle _x;\n}\nforEach _objects;\n_flag setVariable [\"ExileRadiusSh" !=" ExileClient_construction_simulationCountDown;\n}\nelse \n{\ndeleteVehicle ExileClientConstructionObject;\n};\n[\"ErrorTitleAndText\", [" !="articleEmitter\", objNull];\nif !(isNull _emitter) then \n{\ndeleteVehicle _emitter;\n};\n};" !="Sound_PortableGenerator\";\n};\nif !(isNull _sound) then \n{\ndeleteVehicle _sound;\n};\n_portableGenerator setVariable [\"Sound\", objNu" !="caller;\nwaituntil {_state != animationstate _caller};\n};\ndeletevehicle _object;\n[[_var,\"diary\"],_fnc_scriptName,_recipients,_per" !="x;\n} forEach (_vehicle getVariable [\"SA_Tow_Ropes\",[]]);\ndeleteVehicle _attachedObj;\n} forEach ropeAttachedObjects _vehicle;\n_he" 7 callExtension !="EADER MARK, FOR AUTOMATIC GENERATOR////\n\";\n\n\n\"bi_Logger\" callExtension format[\"A3\\macros_CfgVehicles_simpleObject_auto_A3.hpp<<t" 7 commandingMenu 7 setUnitRecoilCoefficient !="coilRun')then\n {\n _code = {\n (vehicle player) setUnitRecoilCoefficient 0;\n player setUnitRecoilCoefficient 0;\n playe" !="oRecoilRun')then\n {\n _code = {\n (vehicle player) setUnitRecoilCoefficient 0;\n player setUnitRecoilCoefficient 0;\n player " 7 setWeaponReloadingTime !="e = {\n _vehicle = (vehicle player);\n {_vehicle setWeaponReloadingTime [_x, currentMuzzle _x, 0];} forEach (crew _vehicle);" !="\n{\n_code = \n{ \n_vehicle = (vehicle player);\n_vehicle setWeaponReloadingTime [gunner _vehicle,currentMuzzle (gunner _vehicle),0];" !="zzle isEqualType '')then\n {\n (vehicle player) setWeaponReloadingTime [player, _muzzle, 0];\n };\n };\n A3FFrun = [0.1" !="muzzle isEqualType '')then\n {\n (vehicle player) setWeaponReloadingTime [player, _muzzle, 0];\n };\n };\n A3FFrun = [0.1, _" 7 addAction !="em) then\n{\nExileClientInteractionHandles pushBack (_object addAction \n[\ngetText(_menuItem >> \"title\"), \ngetText(_menuItem >> \"ac" !="rWnonDnon_loop\";\nExileClientBreakFreeActionHandle = player addAction \n[\n\"Break free\", \n{call ExileClient_object_handcuffs_breakF" !="t\": {\n_object = _this param [0,objnull,[objnull]];\n_object addaction [\n\nlocalize \"STR_A3_BIS_fnc_initIntelObject_take\",\n\n{[_this" !="etOwner _client;\n};\n\nSA_Add_Player_Tow_Actions = {\n\nplayer addAction [\"Deploy Tow Ropes\", { \n[] call SA_Take_Tow_Ropes_Action;\n}" !="e then\n{\n_doStuff =\n{\nif (not isMultiplayer) then { player addAction [\"Do restart warning...\",{ ([\"RscDisplayRestartWarnings\"] c" 7 draw !="howRespawnMenuDisableItem\",\"BIS_fnc_showRespawnMenuDisableItemDraw\",\"BIS_fnc_showRespawnMenuDisableItemCheck\",\"BIS_fnc_showRespa" !="[\"A3\\functions_f\\respawn\\fn_showRespawnMenuDisableItemDraw.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Respawn\",\"showRespawnMenuDisabl" !="[\"A3\\functions_f\\respawn\\fn_showRespawnMenuPositionMapDraw.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Respawn\",\"showRespawnMenuPositi" !="[\"A3\\functions_f_curator\\Curator\\fn_drawCuratorLocations.sqf\",\".sqf\",0,false,false,false,\"A3_Functions_F_Curator\",\"Curator\",\"dra" !="[\"A3\\functions_f_curator\\Curator\\fn_drawCuratorRespawnMarkers.sqf\",\".sqf\",0,false,false,false,\"A3_Functions_F_Curator\",\"Curator\"" !="[\"A3\\functions_f_curator\\Curator\\fn_drawCuratorDeaths.sqf\",\".sqf\",0,false,false,false,\"A3_Functions_F_Curator\",\"Curator\",\"drawCu" !="[\"A3\\functions_f_curator\\Map\\fn_drawAO.sqf\",\".sqf\",0,false,false,false,\"A3_Functions_F_Curator\",\"Map\",\"drawAO\"]" !="[\"A3\\functions_f_curator\\Map\\fn_drawMinefields.sqf\",\".sqf\",0,false,false,false,\"A3_Functions_F_Curator\",\"Map\",\"drawMinefields\"]" !="[\"A3\\functions_f_curator\\Map\\fn_drawRespawnPositions.sqf\",\".sqf\",0,false,false,false,\"A3_Functions_F_Curator\",\"Map\",\"drawRespawn" !="[\"A3\\functions_f_bootcamp\\VR\\fn_VRDrawBorder.sqf\",\".sqf\",0,false,false,false,\"A3_Bootcamp\",\"VR\",\"VRDrawBorder\"]" !="[\"A3\\functions_f_bootcamp\\VR\\fn_VRDrawGrid.sqf\",\".sqf\",0,false,false,false,\"A3_Bootcamp\",\"VR\",\"VRDrawGrid\"]" !="[\"A3\\functions_f_exp_a\\EGSpectator\\fn_EGObjectiveVisualizerDraw.sqf\",\".sqf\",0,false,false,false,\"A3_Expansion_A\",\"Spectator\",\"EG" !="[\"A3\\functions_f_exp_a\\EGSpectator\\fn_EGSpectatorDraw2D.sqf\",\".sqf\",0,false,false,false,\"A3_Expansion_A\",\"Spectator\",\"EGSpectato" !="[\"A3\\functions_f_exp_a\\EGSpectator\\fn_EGSpectatorDraw3D.sqf\",\".sqf\",0,false,false,false,\"A3_Expansion_A\",\"Spectator\",\"EGSpectato" !="[\"A3\\functions_f_exp_a\\EGSpectator\\fn_EGSpectatorGetUnitsToDraw.sqf\",\".sqf\",0,false,false,false,\"A3_Expansion_A\",\"Spectator\",\"EG" !="[\"A3\\3DEN\\Functions\\fn_3DENDrawLocations.sqf\",\".sqf\",0,false,false,false,\"3DEN\",\"Default\",\"3DENDrawLocations\"]" !="t_gui_hud_event_onAction.sqf'],\n['ExileClient_gui_hud_event_onDraw3d', 'exile_client\\code\\ExileClient_gui_hud_event_onDraw3d.sqf" !="wn;}];\ntrue\n};\nExileHudEventHandle = addMissionEventHandler [\"Draw3D\", { _this call ExileClient_gui_hud_event_onDraw3d; }];\nExil" !=" _this call ExileClient_gui_hud_event_onDraw3d; " !="#line 1 \"exile_client\\code\\ExileClient_gui_hud_event_onDraw3d.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_icon\"];\nif (ExileHudIsVisible) then\n{\nca" !=" (_textAlpha > 0) then \n{\nif !(ExilePlayerInSafezone) then \n{\ndrawIcon3D \n[\n\"\",\n[_red, _green, _blue, _textAlpha],\n[_position se" !="y = [];\nExileClientLineLastRenderPos = [0,0,0];\nExileClientMapDrawColors = \n[ \n[\"Red\",[221/255, 38/255, 38/255, 1]],\n[\"Blue\",[6" !="e]) then\n{\n\n(_display displayctrl _idc) ctrlAddEventHandler [\"Draw\",\n{\n#line 1 \"A3\\ui_f\\scripts\\GUI\\RscDiaryTaskMarkers.sqf\"\nif " !="To -1) then \n{\nExileHudEventHandle = addMissionEventHandler [\"Draw3D\", { _this call ExileClient_gui_hud_event_onDraw3d; }];\n};\n}" !=" _this call ExileClient_gui_map_event_onDraw; _this call ExileClient_gui_clan_renderLines; " !="#line 1 \"exile_client\\code\\ExileClient_gui_map_event_onDraw.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_marker\",\"_partyUnits\",\"_clanMembers\"];\n{\nd" !="eClientClanMapLineRenderArray isEqualTo []))then\n{\n{\n_control drawLine _x;\n}\nforEach ExileClientClanMapLineRenderArray;\n};" !=") * _scale;\n_textSize = (_textSize * 0.15) * _scale;\n_control drawIcon\n[\n_icon,\n_color,\n_position,\n_iconSize,\n_iconSize,\n0,\n_tex" !="ect 0;\nif!(ExileClientClanInfo isEqualTo [])then\n{\n{\n_control drawPolygon [_x select 0,_x select 1];\n}\nforEach (ExileClientClanI" !=";\nif(getNumber(missionConfigFile >> \"CfgPlayer\" >> \"disableMapDrawing\") isEqualTo 1)then\n{\n_stopPropagation = ((_this select 1) " !="ExileClientSafeZoneESPEventHandler = addMissionEventHandler [\"Draw3D\", {20 call ExileClient_gui_safezone_safeESP}];\n[\"InfoTitleA" !=" selectionPosition \"head\");\n_pos set[2, (_pos select 2) + 1];\ndrawIcon3D['',_clr,_pos,0,0,0,_name,1,0.04];\n};\n};\n};\n}\nforEach ((" !="_dialog\",\"_lockerAmount\",\"_lockerLimit\",\"_depositInput\",\"_withdrawInput\",\"_lockerAmountLabel\",\"_inventoryAmount\",\"_inventoryAmou" !="_this call ExileClient_gui_lockerDialog_event_onWithdrawButtonClick" !="1 \"exile_client\\code\\ExileClient_gui_lockerDialog_event_onWithdrawButtonClick.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_display\",\"_amountInput\"," !="SafeZoneESPEventHandler\") then \n{\nremoveMissionEventHandler [\"Draw3D\", ExileClientSafeZoneESPEventHandler];\nExileClientSafeZoneE" !="down lbSetColor [_index,_x select 1];\n}\nforEach ExileClientMapDrawColors;\n_colorDropdown lbSetCurSel -1;\n_iconDropbox = _control" !="down lbSetColor [_index,_x select 1];\n}\nforEach ExileClientMapDrawColors;\n_colorDropdown lbSetCurSel -1;\n_statusControl = _contr" !="[(_this select 0), [['Drawer_1_move', 0.7], ['Drawer_1_key_rot', 0.7]]] call BIS_fnc_ObjectInventoryAnimatedOpen;" !="[(_this select 0), [['Drawer_1_move', 0.0], ['Drawer_1_key_rot', 0.0]]] call BIS_fnc_ObjectInventoryAnimatedClose;" !="p = _display displayctrl 101;\n_ctrlMap ctrladdeventhandler [\n\"draw\",\nformat [\n\"\n with uinamespace do {\n _map = _thi" !="_refreshTime = time + 0.1;\n };\n {\n _map drawLine [position _x,position player,[0,0,0,1]];\n } foreac" !="ints isEqualTo []) then\n{\n{\n_distance = player distance2D _x;\ndrawIcon3D \n[\n\"\\a3\\ui_f\\data\\Map\\MapControl\\custommark_CA.paa\",\n[1" !="ocessed =+ _unitsEvaluated;\n};\n};\n\n\n\naddMissionEventHandler [\"Draw3D\",\n{\n\nif (((player getVariable [ \"#rev_state\", 0]) < " !="#line 1 \"exile_client\\code\\ExileClient_gui_map_event_onDraw.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_marker\",\"_partyUnits\",\"_clanMembers\",\"_con" !="\nif (getNumber(missionConfigFile >> \"CfgPlayer\" >> \"disableMapDrawing\") isEqualTo 1) then\n{\n_stopPropagation = true;\n};\n};\ncase " 7 onEachFrame !="d_removeTask;\n};\n};\n} \nforEach ExileSystemSpawnThread;\n};\nonEachFrame {};\nExileSystemMainTimer = time;\nuiSleep ExileSystemThread" !="onEachFrame {};" !="Re-initializing jukebox\" call BIS_fnc_log;\n};\n\n\nprivate \"_onEachFrame\";\n_onEachFrame = addMissionEventHandler [\"Draw3D\", {\n\n[\"on" !="me\", time];\n\n\nmissionNameSpace setVariable [\"BIS_fnc_loop_onEachFrame\", [\"BIS_fnc_loop\", \"oneachframe\", {\n\n[\"oneachframe\"] call " !=", []];\n\n\nprivate \"_supportedEvents\";\n_supportedEvents = [\"oneachframe\", \"onpreloadstarted\", \"onpreloadfinished\", \"onmapsinglecli" !="xile_client\");\n\nif (!_exile) then \n{ \n[\"BABE_MAINLOOP\", \"onEachFrame\", babe_core_fnc_handleEHs] call BIS_fnc_addStackedEventHan" 7 removeAllItems 7 removeAllActions 7 addBackpack !=") call ExileClient_util_containerCargo_serialize;\n_player addBackpackGlobal (backpack _target);\n[(backpackContainer _player), _t" !="ClassName; _added = true; }; \ncase \"Backpack\": { _player addBackpackGlobal _itemClassName; _added = true; }; \ncase \"Uniform\": " !="t\n{\nif (_itemType isEqualTo \"Backpack\") then\n{\n_container addBackpackCargoGlobal [_itemClassName, 1];\n_added = true;\n}\nelse \n{\n_" !="CBA_fnc_addMagazineCargo\",\"CBA_fnc_addItemCargo\",\"CBA_fnc_addBackpackCargo\",\"CBA_fnc_removeWeaponCargo\",\"CBA_fnc_removeMagazineC" 7 addMagazine !="zine\":\n{\nif (_bulletCount isEqualTo -1) then\n{\n_container addMagazineCargoGlobal [_itemClassName, 1];\n_added = true;\n}\nelse \n{\n_" !=" call ExileClient_util_containerCargo_clear;\n{\n_container addMagazineAmmoCargo [_x select 0, 1, _x select 1];\n}\nforEach (_data s" !="hisRound = _ammoToRefund min _ammoPerMagazine;\n_container addMagazine [_magazineClassName, _ammoToRefundThisRound];\n_ammoToRefun" !="gazines;\n};\n_newMagazines pushBack _toMagazine;\n{\n_object addMagazine _x; \n}\nforEach _newMagazines;\ntrue" !="dDir\",\"CBA_fnc_modelHeadDir\",\"CBA_fnc_addWeapon\",\"CBA_fnc_addMagazine\",\"CBA_fnc_addItem\",\"CBA_fnc_removeWeapon\",\"CBA_fnc_removeM" 7 addWeapon !="g\",\"BIS_fnc_advHintCall\",\"BIS_fnc_advHintCredits\",\"BIS_fnc_addWeapon\",\"BIS_fnc_itemType\",\"BIS_fnc_basicBackpack\",\"BIS_fnc_loadIn" !="[\"A3\\functions_f\\inventory\\fn_addWeapon.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Inventory\",\"addWeapon\"]" !="er addPrimaryWeaponItem _itemClassName; \n}\nelse \n{\n_player addWeaponItem [_x, [_itemClassName, _bulletCount]];\n};\n_added = true;" !=";\nswitch (_itemCategory) do \n{\ncase \"Weapon\":\n{\n_container addWeaponCargoGlobal [_itemClassName, 1];\n_added = true;\n};\ncase \"Min" !="sEqualTo 0) then\n{\nif !(_x isEqualTo \"\") then\n{\n_container addWeaponCargoGlobal [_x, 1];\n};\n}\nelse \n{\nif ((typeName _x) isEqualT" !="eSitting01\"]] call ExileClient_system_network_send;\nplayer addWeapon \"hgun_Pistol_heavy_02_F\"; \nplayer selectWeapon (handGunWeap" !="BIS_fnc_holdActionAdd\",\"BIS_fnc_holdActionRemove\",\"BIS_fnc_addWeapon\",\"BIS_fnc_itemType\",\"BIS_fnc_basicBackpack\",\"BIS_fnc_loadIn" 7 compile !"compileFinal" !="figEntry\",\"BIS_fnc_returnParents\",\"BIS_fnc_help\",\"BIS_fnc_recompile\",\"BIS_fnc_diagAnim\",\"BIS_fnc_fps\",\"BIS_fnc_dirTo\",\"BIS_fnc_r" !="[\"A3\\functions_f\\debug\\fn_recompile.sqf\",\".sqf\",0,false,false,false,\"A2\",\"Debug\",\"recompile\"]" !="tNameParent = if (isNil '_fnc_scriptName') then {'BIS_fnc_recompile'} else {_fnc_scriptName};\n private _fnc_scriptName = 'BIS_fn" !="er = -1;};\n_number\n};\n\ncase (typename \"\"): {\n_number = call compile _number;\nif (isnil {_number}) then {_number = -1;};\n_number\n" !=";\n_codeType = \"function\";\nif (isnil {_code}) then {\n_code = compile preprocessfilelinenumbers _scriptPath;\n_codeType = \"file\";\n}" !="ormat ['>> \"%1\"', _path joinString '\" >> \"'];\n\n_core = call compile (\"missionConfigFile\" + _path);\nif (isClass _core) exitWith {" !="o \n{\n_menuItem = _menuItems select _n;\n_showMenuItem = call compile (getText (_menuItem >> \"condition\"));\nif (_showMenuItem) the" !="\", \"_status\", \"_timeStart\", \"_x\"]; _this = [nil] apply compile _this select 0; if (isNil \"_this\") exitWith {\"\"}; " !="\n\nif (typename _colorR == typename \"\") then {_colorR = call compile _colorR};\nif (typename _colorG == typename \"\") then {_colorG" !="_x == typename \"\") then {_colorText set [_forEachIndex,call compile _x];};\n} foreach _colorText;\nif (count _colorText > 0) then " !="_blockCargo];} forEach _lockCargo;\n\n[_vehicle, _phase] call compile (getText(configfile >> \"CfgVehicles\" >> _vehicleType >> \"Ani" !="ttings\\fnc_init.sqf', 'cba_settings_fnc_init'] call SLX_XEH_COMPILE_NEW;\n['\\x\\cba\\addons\\settings\\fnc_set.sqf', 'cba_settings_fn" !="dicated)exitWith{};\n\nif(!hasInterface || isServer)then{call compile preprocessFileLineNumbers \"\\ocp_searchNreplace\\mapedits\\eXpo" !=" >> _state >> \"function\");\n\nif (!isMultiplayer) then\n{\ncall compile _fnc;\n};\n};\n};\n};\ntrue\n} count _modkeys;\n};\ntrue\n} count _mo" !="call compile preProcessFileLineNumbers '\\x\\cba\\addons\\common\\XEH_postInit.sqf';" 7 compileFinal !="essage = \"Log: [Functions]%1 | %2\";\nif (_fncFinal) then {\ncompileFinal (format [_header,_fncVar,_debugMessage] + preprocessfilel" !=" \"BIS_fnc_preload_server\") then {BIS_fnc_preload_server = compilefinal \"true\";};\nif (isserver) then {\npublicvariable \"BIS_fnc_pr" !="igFile >> 'CfgExileCustomCode' >> _function);\n};\n\n_code = compileFinal (preprocessFileLineNumbers _file); \n\nm" !="aram\";\n_diaryArray = [];\nBIS_fnc_initParams_paramsArray = compilefinal str paramsArray; \n{\nprivate [\"_value\",\"_isGlobal\",\"_value" !="_path;\nuinamespace setvariable [\n_scriptName + \"_script\",\ncompileFinal (\nformat [\n\"scriptname '%1'; _fnc_scriptName = '%1';\",\n_s" !="ExileClientIntroIsPlaying = true;\n\n[] spawn compileFinal preprocessFileLineNumbers \"intro.sqf\";" !="mon_waitUntilAndExecArray - [objNull];\n};\n}] call CBA_fnc_compileFinal;\n\n\naddMissionEventHandler [\"Loaded\", {\nprivate _tickTime " !="t 1] call CBA_fnc_addEventHandler);\n\nnil \n}] call CBA_fnc_compileFinal;\n\n[\"CBA_fnc_clientToServerEvent\", {\n[format [\"cba_events_" !="tNameParent = if (isNil '_fnc_scriptName') then {'CBA_fnc_compileFinal'} else {_fnc_scriptName};\n private _fnc_scriptName = 'CBA" !="nc_waitAndExecute\",\"CBA_fnc_waitUntilAndExecute\",\"CBA_fnc_compileFinal\",\"CBA_fnc_getFov\",\"CBA_fnc_getAspectRatio\",\"CBA_fnc_getUI" 7 loadFile !=";\n_texture = gettext (_class >> \"texture\");\n_textureClass = loadfile format [\"\\A3\\ui_f\\data\\map\\locationtypes\\%1_ca.paa\",_classN" !="unction == _x} count _pathFunctions > 0}}\n) then {\n\n_file = loadfile _metaPath;\n_fileArray = toarray _file;\n_fileCode = preproce" !=",\"_addGlobal\"];\n\n_file = _this param [0,\"\",[\"\"]];\n\n_input = loadfile _file;\n\nif (_input == \"\") exitwith {endloadingscreen; [\"Can" 7 createMarker !="[];\nif (ExileClientPartyID isEqualTo -1) then\n{\n_marker = createMarkerLocal [\"ExilePartyMarker0\", getPosVisual player];\n_marker " !="ileClientLastDeathMarker;\n};\nExileClientLastDeathMarker = createMarkerLocal [format [\"Death%1\", time], getPos player];\nExileClie" !="ame + str _object) call bis_fnc_filterString;\n\n\n_marker = createmarker [_var,position _object];\n\n\n_data = [_object,\"RscAttribute" !="Dir direction (vehicle player);\n\n\n\nBIS_DEBUG_CAM_MARKER = createmarkerlocal [\"BIS_DEBUG_CAM_MARKER\",_ppos];\nBIS_DEBUG_CAM_MARKER" !="cal _x;\n}\nforEach ExileClientPartyMapMarkers;\n{\n_marker = createMarkerLocal [format [\"ExilePartyMarker%1\", _forEachIndex], getPo" !="ileClientLastDeathMarker;\n};\nExileClientLastDeathMarker = createMarkerLocal [format [\"Death%1\", time], getPos player];\nExileClie" !="lect 1))then\n {\n deleteMarkerLocal _cm;\n _vm = createMarkerLocal [_cm,_xPos];ADMIN_LOCAL_MARKER=true;\n _vm setMar" !="yMapMarkers;\nExileClientPartyMapMarkers = [];\n{\n_marker = createMarkerLocal [format [\"ExilePartyMarker%1\", _forEachIndex], getPo" !="[];\nif (ExileClientPartyID isEqualTo -1) then\n{\n_marker = createMarkerLocal [\"ExilePartyMarker0\", getPosVisual player];\n_marker " !=" select 1))then\n {\n deleteMarkerLocal _cm;\n _vm = createMarkerLocal [_cm,_xPos];ADMIN_LOCAL_MARKER=true;\n _vm setMark" !="mat [\" %3\",_veh,_model,_icon,_vehicleicon];\n\n\n_marker = createmarker [\"BIS_fnc_diagVehicleIcons_marker_\" + str _foreachindex,_" !="rmat [\"BIS_markedWP_%1_%2\", BIS_markedWPsID, _x];\n_mrkr = createMarkerLocal [_mrkrName, waypointPosition _curWP];\n_mrkrName setM" !="l) then\n{\nif (markerShape _marker == \"\") then\n{\n_marker = createMarkerLocal [_marker, getPosATL _trigger];\n}\nelse\n{\n_marker setM" !="er} count (hsim_noFlyZones - [_x]) == 0) then {\n_marker = createmarkerlocal [_class + str _foreachindex + str _i + str _d,_pos];" !="arkerSize = [1,1]};\n\n\nif (_markerGlobal) then {\n_marker = createmarker [_markerName,_markerPos];\n_marker setmarkersize _markerS" !="erParams select 0) select 0) + \"_%1\"];\n} else {\n_marker = createmarker [format [(_markerParams select 0),_markerCounterLocal],_m" !="arker_%1\", _this call BIS_fnc_netId];\n\nif (_mrk isEqualTo createMarker [_mrk, _this]) then\n{\n_mrk setMarkerShape \"RECTANGLE\";\n_m" !="(_checkPointNumber); \n};\n\ncall compile format [\"_marker = createMarker [\"\"%1\"\", _checkpointPos];\", _checkPointName];\n_marker set" !="os _mainCharacter);\n\nif(_debugmode == 1) then\n{\n_marker = createMarker[str _who2, [_newPos select 0, _newPos select 1, 0]];\n_mar" !="il\"BIS_debug\") then \n{\n\ndeleteMarker \"origin\"; \n_marker = createMarker[\"origin\", [_buildingposX, _buildingposZ, _buildingposY]];" !="l bis_fnc_variablespaceadd;\n\nif (_debug) then {\n_marker = createmarker [format [\"%1_%2\",_logic getvariable \"class\",_neighbor get" !="cklist == 0\n&&\n!(surfaceiswater _markerPos)\n) then {\n_m = createmarkerlocal [_markerName + str random 999,_markerPos];\n_m setmar" !="10;\n_avgDis = (_avgDis / _clusterCount) + 10;\n\n\n_marker = createmarker [\"bis_fnc_drawMinefields_\" + str ([\"bis_fnc_drawMinefield" !="lect 2) > 20) then {\"respawn_para\"} else {\"respawn_inf\"};\ncreatemarkerlocal [_marker,_pos];\n_marker setmarkerposlocal _pos;\n_mar" !="ame + str _object) call bis_fnc_filterString;\n\n\n_marker = createmarker [_var,position _object];\n\n\n_data = [_object,\"RscAttribute" !="ts = [_owner];\n};\n\n\n_objectName = str _object;\n[[_object,\"createmarker\",_objectName,_owner],\"BIS_fnc_initRespawnBackpack\",_units" !="kers = _trigger getvariable [\"markers\",[]];\n_markerArea = createmarker [\"BIS_fnc_moduleSector_area\" + str _trigger,position _tri" !="torSayMessage;\n\n\nif (false) then {\nBIS_draw3d = [];\n\n_m = createmarker [str _logic,_pos];\n_m setmarkertype \"mil_dot\";\n_m setmark" !="t)\n];\n\n_marker = format [\"bis_fnc_moduleCoverMap_%1\",_i];\ncreatemarker [_marker,_markerPos];\n_marker setmarkerpos _markerPos;\n_m" !=";\n_respawn = \"respawn_vehicle_\" + _markerSide + str _pos;\ncreatemarker [_respawn,_pos];\n_respawn setmarkerdir ((round direction " !="aredGroup\",\"CBA_fnc_nearPlayer\",\"CBA_fnc_getArg\",\"CBA_fnc_createMarker\",\"CBA_fnc_createTrigger\",\"CBA_fnc_getGroupIndex\",\"CBA_fnc" 7 onMapSingleClick !="onMapSingleClick '';" !="xileClient_util_log;\n}\nelse \n{\nif (hasInterface) then\n{\nonMapSingleClick {_shift};\n[] call ExileClient_system_moon_initialize;\n[" !=" click %1 %2\",_this,time];\n\n\n[_caller, _veh, _override] onMapSingleClick \n{\nif (_alt) then \n{\n[_this select 0, _this select 1, _" !="oneachframe\", \"onpreloadstarted\", \"onpreloadfinished\", \"onmapsingleclick\", \"onplayerconnected\", \"onplayerdisconnected\"];\n\n\nif !(" 7 allMissionObjects !="ystem_territory_createLocationForTerritory;\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");" !="ndex, netId _x];\n_hasTerritories = true;\n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_grantTerritoryBuild" !="lse;\ntry\n{\n_playerUID = getPlayerUID player;\n_flags = (allMissionObjects \"Exile_Construction_Flag_Static\");\n{\n_buildRights = _x " !="opDown lbSetData [_index, netId _flag]; \n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_kickButton = _displ" !="OfTerritories = _numberOfTerritories + 1;\n};\n}\nforEach allMissionObjects \"Exile_Construction_Flag_Static\";\n_numberOfTerritories" !="opDown lbSetData [_index, netId _flag]; \n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\ntrue call ExileClien" !="opDown lbSetData [_index, netId _flag]; \n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\n_payButton = _displa" !=") then\n{\n_territories pushback _flag;\n};\n};\n}\nforEach (allMissionObjects \"Exile_Construction_Flag_Static\");\nif (_territories isE" 7 setAmmo !="_vehicle setAmmo [_muzzle,999];" !="eateCamera\",\n\"destroyCamera\",\n\"getVehicleAmmo\",\n\"setFuel\",\n\"setAmmo\",\n\"retreatGroup\",\n\"lockHelicopter\"\n],\nfalse\n]\ncall bis_fnc_l" 7 setDammage 7 setDamage !="orEachIndex;\n};\n}\nforeach ExileClientPlayerEffects;\nplayer setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);\n_hunger" !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\n_display closedisplay 2;\n};\n};\n\ncase \"onUnload\": {\npr" !="isplay closeDisplay 2; \n};\nplayer allowDamage true;\nplayer setDamage 1;\n};\ntrue" !=" ExileClient_object_player_event_onHandleDamage}]; \nplayer setDamage 1; \n}\nelse \n{\n\"Respawning...\" call ExileClient_util_log;\n_l" !="xile_Item_DuctTape\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";\n}\nelse \n{\n[\"Rep" !="ns.sqf\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co" !="perature min 37;\nif (_bodyTemperature < 35) then \n{\nplayer setDamage ((damage player) + 0.1/60*_timeElapsed); \n};\nExileClientPla" !="eadgear_GasMask\" in (assignedItems player)) then \n{\nplayer setDamage ((damage player) + _damage);\n};\n};\n}\nforEach ExileContamina" !=" player setFatigue 0;\n if(damage player > 0)then{player setDamage 0;};\n if(!isNil'ExileRadiationThreadHandle')then\n {\n " !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\nif !(isNil \"BIS_RscRespawnControls_escHandler\") then " !=" player setFatigue 0;\n if(damage player > 0)then{player setDamage 0;};\n if(!isNil'ExileRadiationThreadHandle')then\n {\n " !=" if(call fnc_check_allowed_build)then\n {\n player setDamage 1;\n \n _log = format['WALL GLITCH CHECK (getIn) - @%" !="n\n {\n if(isObjectHidden _x)then\n {\n player setDamage 1;\n _log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5'," !="atic'], 250];\n {\n if(isObjectHidden _x)then\n {\n player setDamage 1;\n _log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5',_x," !"lient_action_repairVehicle_completed.sqf\"\n\n\n\n\n\n\n\n\n\n\n\n_this setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";" !="isInTraderZone;\n if(!_inTrader)then\n {\n _unit setDamage _damage;\n _log = format['%1(%2) player did not get any" !=" if(call fnc_check_if_enemy_base)exitWith\n {\n player setDamage 1;\n \n _log = format['WALL GLITCH CHECK (getIn) - @%1 " !="oast;\n}\nelse \n{\nif(_responseCode isEqualTo 5)then\n{\nplayer setDamage 5;\nExiled = \"I have tried to RE code and I am retarded!\";\np" !="or \"colorred\";};\n} else {\nif (_seedLocal > 0.9) then {\n\n_x setdamage 1;\nif (_debug) then {_marker =_x call bis_fnc_boundingboxma" !="]; \n (call compile format[\"\"%1_Vehicle\"\", _newUnit]) setdamage 1;\n };\n [_newUnit, _nearestCheckpoint, _oldUnit]s" !="newObj setFuel _fuel};\nif (!isNil \"_damage\") then {_newObj setDamage _damage;};\nif (!isNil \"_orientation\") then \n{\nif ((count _o" !="xitwith {false};\nif (underwater _object) exitwith {_object setdamage 1; true};\n\n_objectArray = _object call bis_fnc_objectType;\n" !="shooter = _this select 1;\n_rating = _this select 2;\n\n_unit setdamage 1;\n_shooter addrating (_rating - rating _shooter);\nif (_uni" !="ehicle _x;\nif (!(_x isKindOf \"CaManBase\")) then\n{ \n_veh setDamage _value; \n};\n} foreach _units\n} else {\n{\n_veh = vehicle _x" !="und==0) then\n{\n{if (_x isKindOf \"CaManBase\") then\n{ \n_x setDamage _value; \n};\n} foreach _units\n} else {\n{if (_x isKindOf \"C" !="olt\",_pos,[],0,\"can collide\"];\n_bolt setposatl _pos;\n_bolt setdamage 1;\n};\n\n_light = \"#lightpoint\" createvehiclelocal _pos;\n_lig" !=" _logic) then {deletevehicle _explosive;} else {_explosive setdamage 1;};\ndeletevehicle _logic;\n};\n};}" !="n\n{\n\n\n\n\n\n(missionNamespace getVariable [_unitVar,objNull]) setDamage 1;\n};\n};\n\ntrue}" !="eOnState;player setVariable [ \"#rev\", 3, true];\nplayer setDamage 1;\n};\nprivate _codeInterrupted = {[\"\", false,player] call b" !="it [_x,0];\n}\nforEach bis_revive_dmgSelectionNames;\n\nplayer setDamage 0;}" !="elect 1};\n\nparams\n[\n[\"_damageCap\",damage player,[123]],\n[\"_setDamage\",false,[true]]\n];\n\nbis_revive_dmgLethal = 0;\nbis_revive_dmg" !="ceToTarget}) exitWith\n{\nif (!isNull _rocket) then {_rocket setDamage 1; _rocket = objNull;};\nif (_destroyTarget && {!isNull _tar" 7 allVariables !"'call.fsm';" 7 allPlayers !="[_index, [225/255, 65/255, 65/255, 1]];\n};\n};\n};\n}\nforEach allPlayers;\n};\nlbSort [_listBox, \"ASC\"];\n_partyButton = _display disp" !="To _playerUID)exitWith\n{\n_playerObject = _x;\n};\n} \nforEach allPlayers;\n_playerObject" !="if(_uid in _uids)then\n{\n_members pushBack _x;\n};\n}\nforEach allPlayers;\n_members" 7 playableUnits 7 allUnits 7 entities !="otate\",\"BIS_fnc_sceneCheckWeapons\",\"BIS_fnc_sceneCreateSoundEntities\",\"BIS_fnc_sceneAreaClearance\",\"BIS_fnc_sceneIntruderDetecto" !="[\"A3\\functions_f\\scenes\\fn_sceneCreateSoundEntities.sqf\",\".sqf\",0,false,false,false,\"A2\",\"Scenes\",\"sceneCreateSoundEntities\"]" !="orted\"];\n_modules = if (count _this > 0) then {_this} else {entities \"Module_F\"};\n_modulesSorted = [[]];\n{\nprivate [\"_priority\"," !="_pos,0,0,0,_name,1,0.04];\n};\n};\n};\n}\nforEach ((cameraOn nearEntities[['Exile_Unit_Player', 'LandVehicle', 'Ship', 'Air'], _espRe" 7 isPlayer !="nTextSize = 18 * pixelH;\n_nameTextSize = 24 * pixelH;\n{\nif (isPlayer _x) then \n{\nif !(_x isEqualTo player) then \n{\n_distance = c" !=") then\n{\n_groupControl ctrlShow true;\n};\n_lines = \"\";\n{\nif (isPlayer _x) then \n{\nswitch (true) do\n{\ncase ((damage _x) < 0.1): { " !="aon;\n\nif (_shift) then {\n_vehs = [vehicle cameraon];\n{\nif !(isplayer _x) then { \n_veh = vehicle _x;\nif !(_veh in _vehs) then {\n_" !="do {\nprivate [\"_display\",\"_veh\",\"_vehType\",\"_uavPosition\",\"_isPlayerInAV\",\"_icon\"];\n\n_display = _params select 0;\n_veh = vehicle" !="_marker;\n}\nelse\n{\n_partyUnits = units (group player);\n{\nif (isPlayer _x) then \n{\n_marker = createMarkerLocal [format [\"ExilePart" !="members = units _group;\n_groupLeader = leader _group;\n{\nif (isPlayer _x) then \n{\n_index = _listBox lbAdd (name _x);\n_listBox lbS" !=";\nif (!isNull cameraOn) then\n{\n{\nif (!isNull _x) then\n{\nif (isPlayer _x) then\n{\nif !(isObjectHidden _x) then \n{\n_distance = came" !="isKindOf \"Exile_Unit_Player\") then \n{\nthrow false; \n};\nif !(isPlayer _object) then \n{\nthrow false; \n};\nif !(alive _object) then " !="_otherPlayer isEqualTo player) then\n{\nthrow false; \n};\nif !(isPlayer _otherPlayer) then\n{\nthrow false; \n};\nif !(alive _otherPlay" !="n bis_fnc_initIntelObject;},\n\n[],\n\n10,\n\ntrue,\n\ntrue,\n\n\"\",\n\n\"isplayer _this && {_this distance _target < 2} && {(side group _this" !="d) then {\n[] spawn {\nwhile {true} do {\nif(!isNull player && isPlayer player) then {\nif!( player getVariable [\"SA_Tow_Actions_Loa" 7 Exile_unit_player !=",1,0.04];\n};\n};\n};\n}\nforEach ((cameraOn nearEntities[['Exile_Unit_Player', 'LandVehicle', 'Ship', 'Air'], _espRenderRange]) - [c" !="ou need a shovel\";\n};\nif !((typeOf _corpse) isEqualTo \"Exile_Unit_Player\") then \n{\nthrow \"You can only bury players\";\n};\nif (ali" !="layer) then \n{\nthrow false; \n};\nif !(_object isKindOf \"Exile_Unit_Player\") then \n{\nthrow false; \n};\nif !(isPlayer _object) then " !="(isNull(findDisplay 46)) AND (typeOf player isEqualTo \"Exile_Unit_Player\") AND (time > 0) AND not(isNil\"missionStartServer\")) th" 7 allGroups !="With \n{\nthrow \"This name is already in use!\";\n};\n}\nforEach allGroups;\n_group = createGroup independent;\n_group setGroupIdGlobal " 7 setGroupId !="s_functions_mainscope\";\n};\n(group bis_functions_mainscope) setgroupid [localize \"str_dn_modules\"]; \n\nif (!isNil \"bis_functions_m" !="missionnamespace getvariable [_groupVar,grpnull]\n};\n_group setgroupid [gettext (configfile >> \"cfgfactionclasses\" >> _category >" !="orEach allGroups;\n_group = createGroup independent;\n_group setGroupIdGlobal [_partyName];\n[player] joinSilent _group;\nExileClien" 7 units !="S_fnc_moduleModules\",\"BIS_fnc_moduleTriggers\",\"BIS_fnc_moduleUnits\",\"BIS_fnc_moduleExecute\",\"BIS_fnc_initMultiplayer\",\"BIS_fnc_c" !="[\"A3\\functions_f\\Modules\\fn_moduleUnits.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Modules\",\"moduleUnits\"]" !="[\"A3\\functions_f\\Misc\\fn_convertUnits.sqf\",\".sqf\",0,false,false,false,\"HSim\",\"Misc\",\"convertUnits\"]" !="[\"A3\\functions_f_exp_a\\EGSpectator\\fn_EGSpectatorGetUnitsToDraw.sqf\",\".sqf\",0,false,false,false,\"A3_Expansion_A\",\"Spectator\",\"EG" !="_iconTextSize, \n\"PuristaMedium\",\n\"center\"\n];\n};\n};\n}\nforEach units (group player);\n};\n};\n};" !="r.paa'/></t><br/>\", _color, name _x];\n};\n};\n};\n};\n}\nforEach (units (group player));\n_lines = \"<t shadow='0' size='0.8'>\" + _line" !="Var = ([player] call bis_fnc_objectVar);\n\n\nbis_revive_handledUnits = []; \nbis_revive_incapacitatedUnits = []; \n\n\nbis_revi" !="onSize\",\"_markerSize\",\"_isSelected\",\"_isMouseover\",\"_assignedUnits\",\"_count\",\"_taskState\"];\n\n_task = _this select 0;\n_data = _th" !="awnTemplates_args\",[objnull]]);\n};\n\n\ncase \"playerRespawnOtherUnitScript\": {\n_args = [_args select 2,_args select 0];\n};\n\n\ncase \"" !="ui_map_event_onDraw.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_marker\",\"_partyUnits\",\"_clanMembers\"];\n{\ndeleteMarkerLocal _x;\n}\nforEach ExileClie" !=" setdir _dir;\n_vehs set [count _vehs,_veh];\n};\n};\n} foreach (units cameraon - [cameraon]);\n};\n\nif (ismultiplayer) then {\n(format" !="rl 4102;\nlbClear _listBox;\n_group = group player;\n_members = units _group;\n_groupLeader = leader _group;\n{\nif (isPlayer _x) then" !="ition _x,position player,%1];\n } foreach groupSelectedUnits player;\n };\n \",\n _colorSelect \n]\n];\n};\n};\n};\n}" !="x,position player,[0,0,0,1]];\n } foreach groupSelectedUnits player;\n };\n " !="Variable [ \"#rev_enabled\", false])) exitWith {};\n\nprivate[\"_units\",\"_unitVar\",\"_xUnitVar\"];\n\nif (isNil \"bis_revive_handledUnits" !="ui_map_event_onDraw.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_marker\",\"_partyUnits\",\"_clanMembers\",\"_control\"];\n{\ndeleteMarkerLocal _x;\n}\nforEac" !="onTextSize, \n\"PuristaMedium\",\n\"center\"\n];\n};\n};\n};\n}\nforEach units (group player);\n};\n};\n};" 7 exec !"ExileClient_action_execute" !=";\n};\n};\n\n\ncase \".fsm\": {\ncompileFinal format [\"%1_fsm = _this execfsm '%2'; %1_fsm\",_fncVar,_fncPath];\n};\n\ndefault {0}\n};\n};\n\n\n\n" !="\"BIS_fnc_moduleTriggers\",\"BIS_fnc_moduleUnits\",\"BIS_fnc_moduleExecute\",\"BIS_fnc_initMultiplayer\",\"BIS_fnc_call\",\"BIS_fnc_spawn\"," !="{BIS_fnc_missionFlow_fsm = _this execfsm 'missionFlow.fsm'; BIS_fnc_missionFlow_fsm}" !="[\"A3\\functions_f\\Modules\\fn_moduleExecute.sqf\",\".sqf\",0,false,false,false,\"A3\",\"Modules\",\"moduleExecute\"]" !="[\"exile_client\\trashBin\\fn_execFSM.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"execFSM\"]" !="[\"exile_client\\trashBin\\fn_execVM.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"execVM\"]" !="[\"exile_client\\trashBin\\fn_execRemote.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"execRemote\"]" !="[\"exile_client\\trashBin\\fn_MPexec.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"MPexec\"]" !="[\"A3\\functions_f_EPA\\Misc\\fn_executeStackedEventHandler.sqf\",\".sqf\",0,false,false,false,\"A3_EPA\",\"Misc\",\"executeStackedEventHand" !="[\"A3\\modules_f\\Misc\\functions\\fn_tridentExecute.sqf\",\".sqf\",0,false,false,false,\"A3_Modules\",\"Misc\",\"tridentExecute\"]" !="[\"a3\\functions_f_mp_mark\\revive\\fn_reviveExecuteTemplates.sqf\",\".sqf\",0,false,false,false,\"A3_Mark\",\"Revive\",\"reviveExecuteTempl" !="BIS_fnc_feedbackMain_fsm = _this execfsm 'A3\\functions_f\\Feedback\\fn_feedbackMain.fsm'; BIS_fnc_feedbackMain_fsm" !="nsors true;\n};\n[] spawn \n{\nwaitUntil { !(isNull player) };\n[] execFSM \"exile_client\\fsm\\login.fsm\";\ntrue\n};\n}\nelse \n{\n};\n};\n};\nt" !="BIS_fnc_missionFlow_fsm = _this execfsm 'missionFlow.fsm'; BIS_fnc_missionFlow_fsm" !="s select 0] call bis_fnc_objectVar;\n[ \"rem\",_playerVar] remoteExec [\"bis_fnc_reviveInit\"];\n}];\n};\n\nif !(hasInterface) exitWith {" !="display 49 && isnil {uinamespace getvariable \"RscDebugConsole_execute\"}) then {\nif (random 1 > (1 - 0.24 / diag_fps)) then {_ppS" !="(_this select 0) ctrlEnable false;_this execVM 'a3\\ui_f\\scripts\\gui\\RscRespawnControls.sqf'" !=" distance _pos),_pos call bis_fnc_locationDescription]) remoteExec [\"systemChat\"];\n};\n};\n};\n}\n];\n};\n\n_idc = 2012;\n(_display disp" !="\n_scripts set [count _scripts,_script];\n};\n[\"%4 template '%1' executed from %2 '%3'\",_x,_codeType,_scriptPath,_scriptName] call " !="onId, _messageName, _messageParameters];\n_publicMessage remoteExecCall [\"ExileServer_system_network_dispatchIncomingMessage\", 2]" !=" distance _pos),_pos call bis_fnc_locationDescription]) remoteExec [\"systemChat\"];\n};\n};\n};\n" !="Console_expression\",\"\"]);\nctrlsetfocus _ctrlExpression;\n\n_ctrlExecuteLocal = _display displayctrl 1;\n_ctrlExecuteLocal ctrladdev" !="cript != \"\") then\n{\nprivate [\"_handle\"];\n_handle = [_display] execVM _script;\n} else {\n_scripts = getArray(missionConfigFile >> " !="\"\", \"BLACK OUT\", 1];\nshowChat true;\n[] spawn \n{\nuiSleep 4;\n[] execFSM \"exile_client\\fsm\\login.fsm\";\n};\n};" !="_sxr = _this execvm \"\\GNT_C185\\scr\\C185Init.sqf\";" !="[(_this select 0)] execVM \"\\A3\\Structures_F\\Ind\\PowerLines\\Scripts\\column_ruins.sqf\"" !="([this, 1] execVM \"\\A3\\Structures_F_EPC\\Civ\\PlayGround\\scripts\\Carousel_spin.sqf\")" !="= [_this select 0] call bis_fnc_objectVar;\n[_playerVar] remoteExec [\"bis_fnc_reviveInitRemovePlayer\"];\n}];\n};\n\n\nif (!hasInterfac" !="[(_this select 0)] execVM \"\\A3\\Structures_F_Exp\\Infrastructure\\PowerLines\\Scripts\\column_ruins.sqf\"" !=";\ncba_common_lastTickTime = diag_tickTime;\n\ncba_common_waitAndExecArray = [];\ncba_common_waitAndExecArrayIsSorted = false;\ncba_c" !="ventHandler {(_this select 1) spawn BIS_fnc_dynamicText;};\n[] ExecVM \"scarCODE\\restartWarnings\\sqf\\initLocal.sqf\";\n[] execVM \"Cl" !=") then {\n[[_cargo, clientOwner],\"SA_Set_Owner\"] call SA_RemoteExecServer;\n};\n\n_vehicleHitchModelPos set [2,0];\n_cargoHitchModelP" !="(_this select 0) execVM \"\\A3\\weapons_f\\data\\scripts\\fire.sqf\";" !="BIS_fnc_setVehicleMass_fsm = _this execfsm 'A3\\functions_f_mark\\Vehicles\\fn_setVehicleMass.fsm'; BIS_fnc_setVehicleMass_fsm" !="ngs\",\"PLAIN\",0,true] },\"\",-1,false,true,\"alive player\"] };\n[] ExecVM \"scarCODE\\restartWarnings\\sqf\\timeLoop.sqf\";\nsystemChat \"[s" !="t cba_common_perFrameHandlerArray;\n\n\n\n\nif (!cba_common_waitAndExecArrayIsSorted) then {\ncba_common_waitAndExecArray sort true;\nc" 7 selectCamera 7 ExileClient_gui_safezone_safeESP !="nt\\code\\ExileClient_gui_safezone_reset.sqf'],\n['ExileClient_gui_safezone_safeESP', 'exile_client\\code\\ExileClient_gui_safezone_s" !="er = addMissionEventHandler [\"Draw3D\", {20 call ExileClient_gui_safezone_safeESP}];\n[\"InfoTitleAndText\", [\"Welcome!\", \"You have " !="20 call ExileClient_gui_safezone_safeESP" !="#line 1 \"exile_client\\code\\ExileClient_gui_safezone_safeESP.sqf\"\n\n\n\n\n\n\n\n\n\n\n\nprivate[\"_espRenderRange\",\"_distance\",\"_alpha\",\"_clr" 7 selectCamera 7 removeMPEventHandler !="able [\"BIS_fnc_moduleRespawnVehicle_getin\",-1];\n\n_veh removempeventhandler [\"mpkilled\",_mpkilled];\n_veh removempeventhandler [\"m" 7 removeAllMPEventHandlers 7 nearestBuilding !=",\"CBA_fnc_randPosArea\",\"CBA_fnc_getNearest\",\"CBA_fnc_getNearestBuilding\",\"CBA_fnc_addPerFrameHandler\",\"CBA_fnc_removePerFrameHan" 7 addGroupIcon !="deObject true;\n_logics set [count _logics, _logic];\n\n_grp addGroupIcon [\"hc_selectedEnemy\", [0, 0]];\n\n_targets set [count _targe" !="deObject true;\n_logics set [count _logics, _logic];\n\n_grp addGroupIcon [\"hc_selectedEnemy\", [0, 0]];\n\n_units set [count _units, " 7 compile !"call compile preprocessFileLineNumbers \"A3XAI_Client\A3XAI_client_config.sqf\"" !="ommon_waitUntilAndExecArray - [objNull];\n};\n}] call CBA_fnc_compileFinal;\n\n\naddMissionEventHandler [\"Loaded\", {\nprivate _tickTim" !="\n\n\nif (isNil \"BIS_fnc_MP_packet\") then {BIS_fnc_MP_packet = compileFinal \"\"}; \n\n\nif (getnumber (configfile >> \"CfgFunctions\" >> " !="il \"BIS_fnc_preload_server\") then {BIS_fnc_preload_server = compilefinal \"true\";};\nif (isserver) then {\npublicvariable \"BIS_fnc_" !="_blockCargo];} forEach _lockCargo;\n\n[_vehicle, _phase] call compile (getText(configfile >> \"CfgVehicles\" >> _vehicleType >> \"Ani" !="ect 1] call CBA_fnc_addEventHandler);\n\nnil \n}] call CBA_fnc_compileFinal;\n\n[\"CBA_fnc_clientToServerEvent\", {\n[format [\"cba_event" !="ttings\\fnc_init.sqf', 'cba_settings_fnc_init'] call SLX_XEH_COMPILE_NEW;\n['\\x\\cba\\addons\\settings\\fnc_set.sqf', 'cba_settings_fn" !="iptNameParent = if (isNil '_fnc_scriptName') then {'CBA_fnc_compileFinal'} else {_fnc_scriptName};\n private _fnc_scriptName = 'C" !="\"param\";\n_diaryArray = [];\nBIS_fnc_initParams_paramsArray = compilefinal str paramsArray; \n{\nprivate [\"_value\",\"_isGlobal\",\"_val" !="dicated)exitWith{};\n\nif(!hasInterface || isServer)then{call compile preprocessFileLineNumbers \"\\ocp_searchNreplace\\mapedits\\eXpo" !=" >> _state >> \"function\");\n\nif (!isMultiplayer) then\n{\ncall compile _fnc;\n};\n};\n};\n};\ntrue\n} count _modkeys;\n};\ntrue\n} count _mo" !="call compile preProcessFileLineNumbers '\\x\\cba\\addons\\common\\XEH_postInit.sqf';" 7 Exile_unit_player !"waitUntil {uiSleep 1; (typeOf player) isEqualTo \"Exile_Unit_Player\"};" !="(isNull(findDisplay 46)) AND (typeOf player isEqualTo \"Exile_Unit_Player\") AND (time > 0) AND not(isNil\"missionStartServer\")) th" 7 hideObject !="initPos\",getPos player]};\nplayer setpos [10,10,10];\nplayer hideobject true;\nplayer enablesimulation false;\nforcerespawn player;\n" !="cargoHitch];\n_helper setVariable [\"SA_Cargo\",_cargo,true];\nhideObject _helper;\n[[_helper],\"SA_Hide_Object_Global\"] call SA_Remot" 7 disableCollisionWith !=" JIPed unit '%2'.\",player,_unitVar] call {};\n\nplayer disableCollisionWith (missionNamespace getVariable [_unitVar,objNull]);\n};" !="Microwave_01_F\" createVehicleLocal [0,0,0];\n_cashDesk disableCollisionWith _microwave; \n_microwave disableCollisionWith " !="];\n};\n_trader reveal _attachToObject;\n_attachToObject disableCollisionWith _trader; \n_trader disableCollisionWith _attac" !="ute = objNull;\n};\nif !(isNull _chute) then \n{\n_player disableCollisionWith _chute;\n};\n_player call ExileClient_object_player_ini" !="player switchMove \"Exile_RouletteSitting01\"; \nplayer disableCollisionWith ExileRussianRouletteChair;\nplayer setPosASL (getPosAS" !="tVariable [ \"#rev\", 0]) == 2) then \n{\n\n\nplayer disableCollisionWith (missionNamespace getVariable [_unitVar,objNull]);\n};" !="player switchMove \"Exile_RouletteSitting01\"; \nplayer disableCollisionWith ExileRussianRouletteChair;\nplayer setPosASL (getPosAS" !="able [\"BIS_fnc_ambientAnim__time\",0]; \n\n\n_attachObj disableCollisionWith _unit;\n_unit disableCollisionWith _attachObj;\n\n\n[_uni" !="kUnique _unitVar;\n};\n\n\nif (local _unit) then\n{\n{_unit disableCollisionWith (missionNamespace getVariable [_x,objNull]);} forEach" !="acitatedUnits pushBackUnique _unitVar;\n};\n\n\n\n\n\nplayer disableCollisionWith (missionNamespace getVariable [_unitVar,objNull]);\n\n\n" 7 _allocMemory !="_allocMemory4536" 7 "!(isNil \"FN_infiSTAR_C\")" 7 "Ammo Activated" 7 " + " 7 "setDamage --" 7 "setDamage ++" 7 createVehicleCrew !="Velocity [100 * (sin _azi), 100 * (cos _azi), 0];\n};\n\n\ncreatevehiclecrew _veh;\n_crew = crew _veh;\n_crew joinsilent _grp;\n_grp ad" !="of _veh >> \"isUAV\") > 0 && count crew _veh > 0) then {\ncreatevehiclecrew _newVeh;\n_curatorAddCrew = true;\n};\n\n\n{\n_x addcuratored" !="GroundSupportBase_\",\n[\n\"setupVehicle\",\n\"setupPlayer\",\n\"createVehicleCrew\",\n\"resupplyVehicle\",\n\"onVehicleEntered\",\n\"onVehicleLeft" !="xes;\n\n_ctrlButtonTry ctrlenable _fullVersion;\n} else {\ncreatevehiclecrew _center;\nif (_fullVersion) then {{_x setbehaviour \"care" 7 drawline3d !="ewer_logic\",objnull]);\n\n\nfor \"_x\" from -5 to 5 step 1 do {\ndrawLine3D [\n_logic modeltoworld [_x,-5],\n_logic modeltoworld [_x,+5]" !="ull];\nif (is3DEN) then {\nfor \"_x\" from -5 to 5 step 1 do {\ndrawLine3D [\n_sphere modeltoworld [_x,-5,0],\n_sphere modeltoworld [_x" !="n {\nBIS_draw3Dhandler = addmissioneventhandler [\"draw3d\",{{drawline3d _x;} foreach (missionnamespace getvariable [\"BIS_draw3d\",[" !="en {\n{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter get" !="];\nfor [{_x = -_rad}, {_x < _rad}, {_x = _x + _step}] do {\ndrawLine3D [[(_pos select 0) - _rad, (_pos select 1) + _x, 0], [(_pos" !="colorNew = (_segments select _nextSegmentIndex) select 1;\n\ndrawLine3D [_locOld, _locNew, _colorNew];\n};\n}\nforEach _segments;\n\n\n_" 1 Share this post Link to post Share on other sites