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Cantkillphantom

ExAd problems

Question

my Rpt is showing strange error message:

ErrorMessage: File mpmissions\__cur_mp.Namalsk\description.ext, line 97: .CfgNetworkMessages: Member already defined.

there should not be any problems with this but its a strange error

 

 

Spoiler

///////////////////////////////////////////////////////////////////////////////
// Server Settings - Modify at will
///////////////////////////////////////////////////////////////////////////////
author = "Exile Mod Team";
onLoadName = "Exile Mod";
onLoadMission= "exile.majormittens.co.uk";
loadScreen = "exile_assets\texture\mod\logo.paa"; 
disableChannels[] = {0, 2};
OnLoadIntro = "";
OnLoadIntroTime = false;
OnLoadMissionTime = false;

class Header
{
    gameType = Survive; // Do NOT change this
    minPlayers = 1;
    maxPlayers = 100;
};

#include "UKSG\MarXet\dialog\RscMarXetDefines.hpp"
#include "UKSG\MarXet\dialog\RscMarXetDialog.hpp"

///////////////////////////////////////////////////////////////////////////////
// Exile Settings - Do not change these!
///////////////////////////////////////////////////////////////////////////////
forceRotorLibSimulation = 2;
skipLobby = 1;
joinUnassigned = 1;
respawn = "BASE";
respawnDelay = 120;
respawnDialog = 0;
respawnOnStart = 0;
respawnButton = 1; 
respawnTemplates[] = {"Exile"};
corpseManagerMode = 0;
corpseLimit = 20;
corpseRemovalMinTime = 1800;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 0;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
scriptedPlayer = 1;
disabledAI = 1;
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
allowFunctionsLog = 1;
enableDebugConsole = 0; 
allowFunctionsRecompile = 0;
showSquadRadar = 0;
showUAVFeed = 0;
reviveDelay = 6;
reviveForceRespawnDelay = 3;
reviveBleedOutDelay = 120;

showHUD[] = 
{
    true,   // Scripted HUD (same as showHUD command)
    true,   // Vehicle + soldier info
    true,   // Vehicle radar 
    true,   // Vehicle compass
    true,   // Tank direction indicator
    false,  // Commanding menu
    false,  // Group Bar
    true,   // HUD Weapon Cursors
    false   // Squad Radar
};

#include "config.cpp"

//////////////////////////////////////////////////////////////////////
//   ExAd
//////////////////////////////////////////////////////////////////////

#include "UKSG\ExAdClient\ExAd.cpp"

class CfgFunctions
{
    #include "UKSG\ExAdClient\CfgFunctions.cpp"
};

class RscTitles
{
    #include "UKSG\ExAdClient\RscTitles.cpp"
    #include "UKSG\StatusBar\statusBar.hpp"
};

class CfgHints
{
    #include "UKSG\ExAdClient\CfgHints.cpp"
};

class CfgNetworkMessages
{
    #include "UKSG\ExAdClient\CfgNetworkMessages.cpp"
};


//////////////////////////////////////////////////////////////////////
//   infistar
//////////////////////////////////////////////////////////////////////
#include "CfgRemoteExec.hpp"
#include "infiSTAR_AdminMenu.hpp"

 

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7 answers to this question

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14 minutes ago, Cantkillphantom said:

my Rpt is showing strange error message:


ErrorMessage: File mpmissions\__cur_mp.Namalsk\description.ext, line 97: .CfgNetworkMessages: Member already defined.

there should not be any problems with this but its a strange error

 

 

  Hide contents


///////////////////////////////////////////////////////////////////////////////
// Server Settings - Modify at will
///////////////////////////////////////////////////////////////////////////////
author = "Exile Mod Team";
onLoadName = "Exile Mod";
onLoadMission= "exile.majormittens.co.uk";
loadScreen = "exile_assets\texture\mod\logo.paa"; 
disableChannels[] = {0, 2};
OnLoadIntro = "";
OnLoadIntroTime = false;
OnLoadMissionTime = false;

class Header
{
    gameType = Survive; // Do NOT change this
    minPlayers = 1;
    maxPlayers = 100;
};

#include "UKSG\MarXet\dialog\RscMarXetDefines.hpp"
#include "UKSG\MarXet\dialog\RscMarXetDialog.hpp"

///////////////////////////////////////////////////////////////////////////////
// Exile Settings - Do not change these!
///////////////////////////////////////////////////////////////////////////////
forceRotorLibSimulation = 2;
skipLobby = 1;
joinUnassigned = 1;
respawn = "BASE";
respawnDelay = 120;
respawnDialog = 0;
respawnOnStart = 0;
respawnButton = 1; 
respawnTemplates[] = {"Exile"};
corpseManagerMode = 0;
corpseLimit = 20;
corpseRemovalMinTime = 1800;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 0;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
scriptedPlayer = 1;
disabledAI = 1;
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
allowFunctionsLog = 1;
enableDebugConsole = 0; 
allowFunctionsRecompile = 0;
showSquadRadar = 0;
showUAVFeed = 0;
reviveDelay = 6;
reviveForceRespawnDelay = 3;
reviveBleedOutDelay = 120;

showHUD[] = 
{
    true,   // Scripted HUD (same as showHUD command)
    true,   // Vehicle + soldier info
    true,   // Vehicle radar 
    true,   // Vehicle compass
    true,   // Tank direction indicator
    false,  // Commanding menu
    false,  // Group Bar
    true,   // HUD Weapon Cursors
    false   // Squad Radar
};

#include "config.cpp"

//////////////////////////////////////////////////////////////////////
//   ExAd
//////////////////////////////////////////////////////////////////////

#include "UKSG\ExAdClient\ExAd.cpp"

class CfgFunctions
{
    #include "UKSG\ExAdClient\CfgFunctions.cpp"
};

class RscTitles
{
    #include "UKSG\ExAdClient\RscTitles.cpp"
    #include "UKSG\StatusBar\statusBar.hpp"
};

class CfgHints
{
    #include "UKSG\ExAdClient\CfgHints.cpp"
};

class CfgNetworkMessages
{
    #include "UKSG\ExAdClient\CfgNetworkMessages.cpp"
};


//////////////////////////////////////////////////////////////////////
//   infistar
//////////////////////////////////////////////////////////////////////
#include "CfgRemoteExec.hpp"
#include "infiSTAR_AdminMenu.hpp"

 

What does CfgNetworkMessages.cpp contain?

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/*  
    CfgNetworkMessages.cpp

    Copyright 2016 Jan Babor

    Licensed under the Apache License, Version 2.0 (the "License");
    you may not use this file except in compliance with the License.
    You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

    Unless required by applicable law or agreed to in writing, software
    distributed under the License is distributed on an "AS IS" BASIS,
    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    See the License for the specific language governing permissions and
    limitations under the License.
*/


#include "Core\CfgNetworkMessages.cpp"

 

Edited by Cantkillphantom

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  • 0

Well you're including it twice....

Basically you're including an include? why ?

Change your description.ext to this(It may work..) Also Please LOOK over the ExAd Instructions CAREFULLY!:

Spoiler

///////////////////////////////////////////////////////////////////////////////
// Server Settings - Modify at will
///////////////////////////////////////////////////////////////////////////////
author = "Exile Mod Team";
onLoadName = "Exile Mod";
onLoadMission= "exile.majormittens.co.uk";
loadScreen = "exile_assets\texture\mod\logo.paa"; 
disableChannels[] = {0, 2};
OnLoadIntro = "";
OnLoadIntroTime = false;
OnLoadMissionTime = false;

class Header
{
    gameType = Survive; // Do NOT change this
    minPlayers = 1;
    maxPlayers = 100;
};

#include "UKSG\MarXet\dialog\RscMarXetDefines.hpp"
#include "UKSG\MarXet\dialog\RscMarXetDialog.hpp"

///////////////////////////////////////////////////////////////////////////////
// Exile Settings - Do not change these!
///////////////////////////////////////////////////////////////////////////////
forceRotorLibSimulation = 2;
skipLobby = 1;
joinUnassigned = 1;
respawn = "BASE";
respawnDelay = 120;
respawnDialog = 0;
respawnOnStart = 0;
respawnButton = 1; 
respawnTemplates[] = {"Exile"};
corpseManagerMode = 0;
corpseLimit = 20;
corpseRemovalMinTime = 1800;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 0;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
scriptedPlayer = 1;
disabledAI = 1;
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
allowFunctionsLog = 1;
enableDebugConsole = 0; 
allowFunctionsRecompile = 0;
showSquadRadar = 0;
showUAVFeed = 0;
reviveDelay = 6;
reviveForceRespawnDelay = 3;
reviveBleedOutDelay = 120;

showHUD[] = 
{
    true,   // Scripted HUD (same as showHUD command)
    true,   // Vehicle + soldier info
    true,   // Vehicle radar 
    true,   // Vehicle compass
    true,   // Tank direction indicator
    false,  // Commanding menu
    false,  // Group Bar
    true,   // HUD Weapon Cursors
    false   // Squad Radar
};

#include "config.cpp"

//////////////////////////////////////////////////////////////////////
//   ExAd
//////////////////////////////////////////////////////////////////////

#include "UKSG\ExAdClient\ExAd.cpp"

class CfgFunctions
{
    #include "UKSG\ExAdClient\CfgFunctions.cpp"
};

class RscTitles
{
    #include "UKSG\ExAdClient\RscTitles.cpp"
    #include "UKSG\StatusBar\statusBar.hpp"
};

class CfgHints
{
    #include "UKSG\ExAdClient\CfgHints.cpp"
};

class CfgNetworkMessages
{
    #include "UKSG\ExAdClient\Core\CfgNetworkMessages.cpp"
};


//////////////////////////////////////////////////////////////////////
//   infistar
//////////////////////////////////////////////////////////////////////
#include "CfgRemoteExec.hpp"
#include "infiSTAR_AdminMenu.hpp"

 

 

Edited by clarkycalLad

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10 minutes ago, Cantkillphantom said:

still not working just cant seem to figure this one out

If its exad your setting up then I'm almost 100% sure that's not how you do it, like I said go over the instructions carefully.

(I'm on my phone so I'm limited on how I can help)

 

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