Cantkillphantom 1 Report post Posted March 5, 2017 so i want to add intro music to my server and have music playing when you enter the trade zone but i have no clue where to start an the tutorials are not clear any help would be great thanks in advance Share this post Link to post Share on other sites
0 tinboye 219 Report post Posted March 6, 2017 Here is what I did create a CfgMusic.hpp file add to that file Spoiler class CfgMusic { tracks[]={}; //////////////////////////////////////////////////////// // IntroSongs ////////////////////////////////////////// //////////////////////////////////////////////////////// class intro { name = "intro"; sound[] = {"music\introSong.ogg", db+10,1}; }; class intro1 { name = "intro1"; sound[] = {"music\introSong1.ogg", db+10,1}; }; class intro2 { name = "intro2"; sound[] = {"music\introSong2.ogg", db+10,1}; }; class intro3 { name = "intro3"; sound[] = {"music\introSong3.ogg", db+10,1}; }; class intro4 { name = "intro4"; sound[] = {"music\introSong4.ogg", db+10,1}; }; //////////////////////////////////////////////////////// // actionSong ////////////////////////////////////////// //////////////////////////////////////////////////////// class action { name = "action"; sound[] = {"music\actionSong.ogg", db+10,1}; }; class action1 { name = "action1"; sound[] = {"music\actionSong1.ogg", db+10,1}; }; class action2 { name = "action2"; sound[] = {"music\actionSong2.ogg", db+10,1}; }; class action3 { name = "action3"; sound[] = {"music\actionSong3.ogg", db+10,1}; }; class action4 { name = "action4"; sound[] = {"music\actionSong4.ogg", db+10,1}; }; //////////////////////////////////////////////////////// // Ambients //////////////////////////////////////////// //////////////////////////////////////////////////////// class suspense0 { name = "suspense0"; sound[] = {"music\suspense0.ogg", db+10,1}; }; class suspense1 { name = "suspense1"; sound[] = {"music\suspense1.ogg", db+10,1}; }; class suspense2 { name = "suspense2"; sound[] = {"music\suspense2.ogg", db+10,1}; }; class suspense3 { name = "suspense3"; sound[] = {"music\suspense3.ogg", db+10,1}; }; class suspense4 { name = "suspense4"; sound[] = {"music\suspense4.ogg", db+10,1}; }; class suspense5 { name = "suspense5"; sound[] = {"music\suspense5.ogg", db+10,1}; }; class suspense6 { name = "suspense6"; sound[] = {"music\suspense6.ogg", db+10,1}; }; class suspense7 { name = "suspense7"; sound[] = {"music\suspense7.ogg", db+10,1}; }; class suspense8 { name = "suspense8"; sound[] = {"music\suspense8.ogg", db+10,1}; }; class suspense9 { name = "suspense9"; sound[] = {"music\suspense9.ogg", db+10,1}; }; class suspense10 { name = "suspense10"; sound[] = {"music\suspense10.ogg", db+10,1}; }; }; create a 2nd file CfgMusicList.hpp Spoiler Ambient[] = {"suspense0","suspense1","suspense2","suspense3"}; Combat[] = {"ExileTrack06","ExileTrack07","action","action1","action2","action3","action4"}; Intro[] = {"intro","intro1","intro2","intro3","intro4"}; edit your config.cpp file, find Spoiler class CfgExileMusic { Ambient[] = {"ExileTrack03","ExileTrack04"}; Combat[] = {"ExileTrack06","ExileTrack07"}; Intro[] = {"ExileTrack02","ExileTrack03"}; }; and change to Spoiler class CfgExileMusic { #include "CfgMusicList.hpp" }; make a folder in your Exile.Map folder called music add your ogg song files make any changes to the music file names that you need to, to suite your needs. Take note that intro songs only trigger when you first spawn. ambient songs play while your on the ground playing, and combat is when you are firing on a player or AI. Share this post Link to post Share on other sites
0 Pesoen [25th PF] 0 Report post Posted March 21 so whats the deal with making the "CfgMusic.hpp" file, but not use it anywhere? does it not need to be called in something like description.ext? asking because i am trying to get this to work on a server i am helping, and we want to change the music. Share this post Link to post Share on other sites
so i want to add intro music to my server and have music playing when you enter the trade zone but i have no clue where to start an the tutorials are not clear any help would be great thanks in advance
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