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Adding loaded acp .45 gun to load out!?

10 posts in this topic

I added the gun and that spawn on a freshspawn, but the ammo does not spawn... Any one an idea what to add to config so the ammo will spawn in!?

Thanks in advanced!

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I tried it, but players don't go past the infistar badcont.sqf and are kicked to the lobby!

 

I used this part from what u linked link: 

            "hgun_Rook40_F",
			4,"16Rnd_9x21_Mag",

so it looks like this now:

        loadOut[] = 
        {
            "ItemCompass",
            "hgun_Rook40_F",
            3,"16Rnd_9x21_Mag",
            "ItemMap",
            "Exile_Item_XM8",
            "ItemRadio",
            "Exile_Item_PlasticBottleFreshWater",
            "Exile_Item_BBQSandwich"
        };

Could u post what u have then? 

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Just add the ammo twice.

I noticed when add Halo spawn your trying to reload your pistol spawned with you, add some reason your parachute handling blocks it.

But if u add the ammo twice u will have 1 ammo clip in your inventory.

        loadOut[] = 
        {
            "ItemCompass",
            "hgun_Rook40_F",
            "16Rnd_9x21_Mag",
            "16Rnd_9x21_Mag",
            "ItemMap",
            "Exile_Item_XM8",
            "ItemRadio",
            "Exile_Item_PlasticBottleFreshWater",
            "Exile_Item_BBQSandwich"
        };

 

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If you add the ammo before the gun - the gun will be loaded automatically ^^

 

 

I found that regardless the way its added the gun is automatically loaded.. and you end up losing a mag

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I have one mag before the gun so its loaded (common practice with mission making) and the second mag after the gun. Typically thats how loadouts work in Arma. If it works differently with exile, then its just how exile is screwy.

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Consider that you may not have enough space in your uniform and that's why the 2nd mag disappears ... that said , i add all gear to bambi spawns for my rank system server side , so no issues there.

 

 

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