JerryF 85 Report post Posted January 31, 2017 Anyone? Where can i find it? Need it for some scripts and mods... Thanks in advance! Share this post Link to post Share on other sites
JerryF 85 Report post Posted January 31, 2017 Pleeeeeeeaaaaaase. i am really to stupid to find it but need it.... Share this post Link to post Share on other sites
Monkeynutz 230 Report post Posted January 31, 2017 51 minutes ago, JerryF said: Anyone? Where can i find it? Need it for some scripts and mods... Thanks in advance! Hey man, this is what i have in my config for this... centre_map_pos = [7680, 7680, 0]; It is the exact centre of Tanoa. 1 Share this post Link to post Share on other sites
JerryF 85 Report post Posted January 31, 2017 Oh, i thank you very, very much!!! Where in the config do i find this, i am afraid i am getting blind... Share this post Link to post Share on other sites
Monkeynutz 230 Report post Posted January 31, 2017 No problemo It's in one of my custom files just saved as a .txt on my server's desktop i put it there for safe keeping and i cant actually remember or find where i put it in the config but i remember i did a very long time ago You may be blind but i'm sure i'm getting dementia... 1 Share this post Link to post Share on other sites
JerryF 85 Report post Posted January 31, 2017 41 minutes ago, GamingAtDeathsDoor said: No problemo It's in one of my custom files just saved as a .txt on my server's desktop i put it there for safe keeping and i cant actually remember or find where i put it in the config but i remember i did a very long time ago You may be blind but i'm sure i'm getting dementia... Ha, i did the same, saved it at several spots on my computer Another question, right now i need to know how i can put these two into one: exileclient_system_lootmanager_thread_spawn = "EBM\exileclient_system_lootmanager_thread_spawn.sqf"; //Extended Base Mod ExileClient_system_lootManager_thread_spawn = "custom\ExileClient_system_lootManager_thread_spawn.sqf"; //loot spawn for heli crashes It looked right now as if both were loaded, but there is an ugly message coming up while loading, because there are two "ExileClient_system_lootManager_thread_spawn = " lines Do you maybe know how to put them together Share this post Link to post Share on other sites
Monkeynutz 230 Report post Posted January 31, 2017 You only need to have "exileclient_system_lootmanager_thread_spawn =" once pointing to one file and then you can Merge them, use Diffmerge to see the differences from the first one you have and then transfer the differences from the second one over. Thats how i combined my loadouts script and revive scripts. 1 Share this post Link to post Share on other sites
JerryF 85 Report post Posted January 31, 2017 Thanks, tried a bit around with that thing, but without any results, because i don´t know what exactly to do Maybe i get it in the future, but now i don´t know what to try else with that thing... Thanks again!!!!! Share this post Link to post Share on other sites
Monkeynutz 230 Report post Posted January 31, 2017 (edited) I can probably do it for you if you like, send me pastebin files for both Send the original files before merging them Edited January 31, 2017 by GamingAtDeathsDoor 1 Share this post Link to post Share on other sites
JerryF 85 Report post Posted January 31, 2017 (edited) Look, i made two folders with the two different sqf´s inside, opened both files with diffmerge and told him to swap. Now it looks as if i have both in one sqf, which is now only called ExileClient_system_lootManager_thread_spawn. Was that right? And do i have to rename it like the first one, the exileclient_system_lootmanager_thread_spawn = "EBM\exileclient_system_lootmanager_thread_spawn.sqf"; ? I am trying to understand and learn it, so i don´t have to steal others peoples time the next time i have that problem Thanks for your patience!!!! Edit: No, that was wrong, i guess, will give you the paste bin links in a couple of minutes Edited January 31, 2017 by JerryF Share this post Link to post Share on other sites