Siq 1 Report post Posted January 10, 2017 All my Zombie spawn points are above the map, as shown in the photo. Curious to how to move them all down or even to where I'd like them. Does mention exporting Trigger Points but I have no clue where to find an "Elliptic Marker". Thanks in advance. Share this post Link to post Share on other sites
0 Yann20QC 1 Report post Posted January 10, 2017 This is because the mod loads as if it was on the altis map Share this post Link to post Share on other sites
0 Siq 1 Report post Posted January 10, 2017 @Yann20QC, How do I change this? You're becoming my best friend with all this shit mate. Share this post Link to post Share on other sites
0 Yann20QC 1 Report post Posted January 10, 2017 go in ExileZ-2/exilez/init/TriggerPositions.sqf and change the position Share this post Link to post Share on other sites
0 Yann20QC 1 Report post Posted January 10, 2017 Or Is there a way to just make them spawn everywhere! find in config this option , its spawns random zombies on all map ( near players ) UseHarassingZombies = true; and some config for random zombies HSet = [ /* 0 Groups Size */ 1, // maximum number of zombies around a player /* 1 Frequency */ 600, // time in seconds between each new zombie. /* 2 Vest group */ Nothing, // Vest function defined in ZVest.sqf /* 3 Loot group */ Nothing, // Loot function defined in ZLoot.sqf /* 4 Zombie group */ Easy, // Group function defined in ZClasses.sqf /* 5 Avoid Territory */ true // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true spawn distances MinSpawnDistance = 50; // Closest distance from any player to spawn a zombie. MaxSpawnDistance = 100; // Max distance a zombie should spawn from a player. MaxDistance = 250; // Max distance to players before delete. 1 Share this post Link to post Share on other sites
0 BetterDeadThanZed 1006 Report post Posted January 10, 2017 Moved to the third party mods problems and bugs forum. Share this post Link to post Share on other sites
0 HDBlubb 5 Report post Posted January 10, 2017 9 hours ago, Yann20QC said: Or Is there a way to just make them spawn everywhere! find in config this option , its spawns random zombies on all map ( near players ) UseHarassingZombies = true; and some config for random zombies HSet = [ /* 0 Groups Size */ 1, // maximum number of zombies around a player /* 1 Frequency */ 600, // time in seconds between each new zombie. /* 2 Vest group */ Nothing, // Vest function defined in ZVest.sqf /* 3 Loot group */ Nothing, // Loot function defined in ZLoot.sqf /* 4 Zombie group */ Easy, // Group function defined in ZClasses.sqf /* 5 Avoid Territory */ true // Zombie will not spawn in territories and will die in them if RemoveZfromTerritory is true spawn distances MinSpawnDistance = 50; // Closest distance from any player to spawn a zombie. MaxSpawnDistance = 100; // Max distance a zombie should spawn from a player. MaxDistance = 250; // Max distance to players before delete. you can let them spawn everywhere, just set harrasing zombies true and change the time at the top settings if you want day and night spawn. The default is night time. I set the usetriggers to false because the zombies spawn everywhere so i dont need the triggers. Share this post Link to post Share on other sites
All my Zombie spawn points are above the map, as shown in the photo. Curious to how to move them all down or even to where I'd like them.
Does mention exporting Trigger Points but I have no clue where to find an "Elliptic Marker".
Thanks in advance.
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