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DEADPOOL_ZA

Vehicle Props !?

5 posts in this topic

Hey guys

 

Noob Q here!

I have placed a couple of cars at my traders for probs but if i launch the server players can get into the cars how do i block it?

and other thing where do i get animations for the traders so the can sit on stuff or walk around for the guards and where do i add it?

 

thanks

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Vehicles: In the 3DEN editor, make sure you double click the vehicle and disable simulation and enable simple object.

Animations: 

Spoiler

// Generic Standing around with a rifle
c4coming2cDf_genericstani1
c4coming2cDf_genericstani2
c4coming2cDf_genericstani3

// Sitting, chillin the fuck out of his life
c5efe_MichalLoop

// Standing without a gun, like a boss
HubBriefing_loop
HubBriefing_scratch
HubBriefing_stretch
HubBriefing_think

// Swimming with a gun
AdvePercMstpSnonWrflDnon
AdvePercMstpSnonWrflDnon_relax

// Treating wounded
Acts_TreatingWounded01
Acts_TreatingWounded02
Acts_TreatingWounded03
Acts_TreatingWounded04
Acts_TreatingWounded05
Acts_TreatingWounded06

Acts_LyingWounded_loop1
Acts_LyingWounded_loop2
Acts_LyingWounded_loop3

// Swimming, no gun
AdvePercMstpSnonWnonDnon_relax
AdvePercMstpSnonWnonDnon

// Prone, fixing vehicle, no gun, without movement
HubFixingVehicleProne_idle1

// Standing, fixing vehicle
InBaseMoves_assemblingVehicleErc

// Crouching, fixing vehicle, our crafting animation
Acts_carFixingWheel

// Our vehicle trader animations
InBaseMoves_repairVehicleKnl
InBaseMoves_repairVehiclePne

// Sitting at table on computer
HubSittingAtTableU_idle1
HubSittingAtTableU_idle2
HubSittingAtTableU_idle3

// Sitting on a chair, with a rifle
HubSittingChairA_idle1
HubSittingChairA_idle2
HubSittingChairA_idle3
HubSittingChairA_move1

// Sitting on a chair, not sure if rifle, pistol or unarmed
HubSittingChairB_idle1
HubSittingChairB_idle2
HubSittingChairB_idle3
HubSittingChairB_move1

// Sitting on a chair, probably a rifle
HubSittingChairC_idle1
HubSittingChairC_idle2
HubSittingChairC_idle3
HubSittingChairC_move1

// Sitting on a chair, with a rifle, like a boss
InBaseMoves_SittingRifle1
InBaseMoves_SittingRifle2

// Standing, no rifle, on a table. Maybe a counter (our food trader thing?)
InBaseMoves_table1

// Standing, no rifle, aircraft trader
LHD_krajPaluby

// Sitting on a chair, probably NO rifle
HubSittingChairUA_idle1
HubSittingChairUA_idle2
HubSittingChairUA_idle3
HubSittingChairUA_move1

// Sitting on a chair, no rifle
HubSittingChairUB_idle1
HubSittingChairUB_idle2
HubSittingChairUB_idle3
HubSittingChairUB_move1

// Sitting on a chair, no rifle <<< EXTRA CHILLIN
HubSittingChairUC_idle1
HubSittingChairUC_idle2
HubSittingChairUC_idle3
HubSittingChairUC_move1

// IRONMAN TRAINING
AmovPercMstpSnonWnonDnon_exercisePushup
AmovPercMstpSnonWnonDnon_exercisePushup
AmovPercMstpSnonWnonDnon_exercisekneeBendA
AmovPercMstpSnonWnonDnon_exercisekneeBendA
AmovPercMstpSnonWnonDnon_exercisekneeBendB

// Sitting up HIGH (?), with a rifle
sitTableRfl_listening

// Sitting up HIGH (?), with a rifle
HubSittingHighA_idle1

HubSittingHighB_move1

// Sitting up HIGH (?), with a rifle
HubSittingHighB_idle1
HubSittingHighB_idle2
HubSittingHighB_idle3

// Standing, with a rifle
HubStanding_idle1
HubStanding_idle2
HubStanding_idle3

// Standing, no rifle
HubStandingUA_idle1
HubStandingUA_idle2
HubStandingUA_idle3
HubStandingUA_move1
HubStandingUA_move2

// Standing, no rifle, probably needs a gun belt to look okay
HubStandingUB_idle1
HubStandingUB_idle2
HubStandingUB_idle3
HubStandingUB_move1

// Standing, no rifle, looks like a diva
HubStandingUC_idle1
HubStandingUC_idle2
HubStandingUC_idle3
HubStandingUC_move1
HubStandingUC_move2

// Standing, hands behind back, could be prisoner
InBaseMoves_HandsBehindBack1
InBaseMoves_HandsBehindBack2

// Patrolling moves, maybe for guards
InBaseMoves_patrolling1
InBaseMoves_patrolling2

// Standing, no rifle, hands behind back
UnaErcPoslechVelitele1
UnaErcPoslechVelitele2
UnaErcPoslechVelitele3
UnaErcPoslechVelitele4

// Lying (?), rifle
Acts_InjuredLookingRifle01
Acts_InjuredLookingRifle02
Acts_InjuredLookingRifle03
Acts_InjuredLookingRifle04
Acts_InjuredLookingRifle05

// Standing, no rifle
Acts_CivilListening_2

// Prisoner, sitting
Acts_AidlPsitMstpSsurWnonDnon01
Acts_AidlPsitMstpSsurWnonDnon02
Acts_AidlPsitMstpSsurWnonDnon03
Acts_AidlPsitMstpSsurWnonDnon04
Acts_AidlPsitMstpSsurWnonDnon05

// Sitting on the ground, rifle
AmovPsitMstpSrasWrflDnon_WeaponCheck1
AmovPsitMstpSrasWrflDnon_WeaponCheck2
AmovPsitMstpSrasWrflDnon_Smoking

// Sitting on the ground, no rifle
Acts_passenger_flatground_leanright

Source: 

 

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So I've placed vehicles in trader zones as suggested.  For cars and trucks, no problem.  But when I did it for a boat at my boat trader dock, the simple objects are locked in place and don't vary the coordinates.   What this means is that the boat is rigidly held in one place and doesn't rise and drop as the waves come and go.   So sometimes the boat is out of the water, and other times under water depending on the waves.  Any thoughts on that?

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