CosmicPanda84 0 Report post Posted December 30, 2016 Hey all. I've been trying for the past day or two to get my server running fine. It was working great for a while, infiSTAR was installed, Ryan's Zombies and Demons, plus all the other fun stuff that I was looking forward to. I'm in my server testing infiSTAR as I'm new to it and was learning everything. Suddenly I was kicked. "Battleye script restriction #0" it says. So I try to join into my server. I get back in, the minute I open infiSTAR I get #0 again. I try joining again. This time I'm hit with "Battleye script restriction #14." So I give it a few more shots only to be greeted by #14 a few more times and then #46. I've done everything I can to fix this but I can't get it. So far I'm only being hit with #14 now. Here is what they look like: #14: "ormal'] execVM "ryanzombies\acedamage.sqf"} else {_target setdamage (damage _target + Ryanzombiesdamageplayer)};if (!(alive _t" #46: "restart.paa' color='%10'/>%18:%19</t>", "%", count playableUnits, _damage, _wallet, _hunger, _thirst, _serverFPS, _energyP" #0: "Group); _grpOriginalWP = createGroup Civilian; "C_man_1" createUnit [(position leader _stalkerGroup),_grpOriginalWP]; _grpOrig" At the moment I am only running a few mods. Specifically these: I'm running: EXILE: Ryan Zombies EXILE: DMS Missions + Occupation EXILE: Status Bar (this is where my script restriction #46 came from, I think) EXILE: Extended Base Mod Any help would be much appreciated! Thanks Share this post Link to post Share on other sites
Tobias Solem 559 Report post Posted December 30, 2016 Battleye-forum is here: http://exile.majormittens.co.uk/forum/42-battleye/ My suggestion is that you look at the thread here: Share this post Link to post Share on other sites
CosmicPanda84 0 Report post Posted December 30, 2016 I've looked. I've done everything I know how to try and fix it up but I can't get it. Share this post Link to post Share on other sites
hogansheroes 374 Report post Posted December 30, 2016 so what error are you having problems with Share this post Link to post Share on other sites
CosmicPanda84 0 Report post Posted December 30, 2016 @hogansheroes I've been having problems mainly with script restriction #14. I thought I fixed it, as I was able to get into my server, but then I left and it started happening again. So I sat for about an hour and combed through every single #14 in the script.log and tried to make exceptions for each one to add into the script.txt file. Apparently I failed. Would you mind taking a look at them both to tell me what I did wrong and help me fix it? Here's the link to the files: https://drive.google.com/open?id=0B2TtGcwq4aNldk9xM1U4NktyQmM Share this post Link to post Share on other sites
NeverAgain 81 Report post Posted December 30, 2016 CosmicPanda84 This is best for you: Share this post Link to post Share on other sites
CosmicPanda84 0 Report post Posted December 30, 2016 You, sir, may be a life saver! I absolutely loath doing these. Thanks! Share this post Link to post Share on other sites
CosmicPanda84 0 Report post Posted December 30, 2016 @NeverAgain sadly that did not work. I was still kicked for #14 and I combed through every single #14 restriction Share this post Link to post Share on other sites
NeverAgain 81 Report post Posted December 31, 2016 (edited) On 30. 12. 2016 at 1:13 AM, CosmicPanda84 said: Hey all. I've been trying for the past day or two to get my server running fine. It was working great for a while, infiSTAR was installed, Ryan's Zombies and Demons, plus all the other fun stuff that I was looking forward to. I'm in my server testing infiSTAR as I'm new to it and was learning everything. Suddenly I was kicked. "Battleye script restriction #0" it says. So I try to join into my server. I get back in, the minute I open infiSTAR I get #0 again. I try joining again. This time I'm hit with "Battleye script restriction #14." So I give it a few more shots only to be greeted by #14 a few more times and then #46. I've done everything I can to fix this but I can't get it. So far I'm only being hit with #14 now. Here is what they look like: #14: "ormal'] execVM "ryanzombies\acedamage.sqf"} else {_target setdamage (damage _target + Ryanzombiesdamageplayer)};if (!(alive _t" #46: "restart.paa' color='%10'/>%18:%19</t>", "%", count playableUnits, _damage, _wallet, _hunger, _thirst, _serverFPS, _energyP" #0: "Group); _grpOriginalWP = createGroup Civilian; "C_man_1" createUnit [(position leader _stalkerGroup),_grpOriginalWP]; _grpOrig" At the moment I am only running a few mods. Specifically these: I'm running: EXILE: Ryan Zombies EXILE: DMS Missions + Occupation EXILE: Status Bar (this is where my script restriction #46 came from, I think) EXILE: Extended Base Mod Any help would be much appreciated! Thanks This add to line 18 (script.txt) !="ormal'] execVM \"ryanzombies\acedamage.sqf\"} else {_target setdamage (damage _target + Ryanzombiesdamageplayer)};\nif (!(alive _t" This add to line 48 (scripts.txt) != \"restart.paa' color='%10'/>%18:%19\",\n\n\"%\", \ncount playableUnits,\n_damage,\n_wallet, \n_hunger, \n_thirst, \n_serverFPS, \n_energyP\" and this is setvariable.log? : #0: "Group); _grpOriginalWP = createGroup Civilian; "C_man_1" createUnit [(position leader _stalkerGroup),_grpOriginalWP]; _grpOrig" Edited December 31, 2016 by NeverAgain Share this post Link to post Share on other sites