Irok

[SOLVED] Prevent players from joining if they not have the correct mods

17 posts in this topic

How is this possible??

I tryed to put in mod name in the config inside "exile_server_config.pbo" Where it says requierd addons.

But this dosent work.. Players can still join even if they do not have correct mods installed

Anyone got a sulotion on this?

 

/Irok

Edited by Irok

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You can do this easily in Server\@ExileServer\config.cfg

onUnsignedData                         = "kick (_this select 0)";    
onHackedData                         = "kick (_this select 0)";
onDifferentData                     = "kick (_this select 0)"; // This one kicks players that aren't running with same mods as server under -mod=

 

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Ok i tryed to put like this: 

onDifferentData                     = "kick (_this select 1)";

But it dosent work.. Do i have to put in something else?

I found one thing and that is line 20..

equalModRequired                     = 0;   I tryed to put this to 1 but then no one can join even with the right mods.. :(

Edited by Irok

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You need to have the keys for the mods you want in the keys folder and leave out keys for mods you dont want.

equalModRequired                     = 1;

 

if players getting kicked they have wrong mod version or corrupt data

 

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Ok, tryed that

Couldent get that to work either :(

Im trying to Join my self and it dosent work.. And i know i have the correct mods. Couse i downloaded them from armaholic both for me and the server..

/Irok

Edited by Irok

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you need to configure the mission file (mission.sqm) to specify which mods are required

 

eg. for the All in Arma Chernarus map:

    addOns[] = {"aia_desert2_config","aia_misc_config","exile_client","aia_misc3_config","aia_buildings_config","aia_misc_e_config","aia_misc_data","cabuildings_misc"};
    addOnsAuto[] = {"exile_client"};

 

Edited by second_coming

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YEAH THIS IS THE WAY I WANT TO DO IT!!!

But i dont know what words tp put in.. I have Tryk uniforms, Cup Weapons, asdg_jr and Ryan Zombies..

Do you know what words i need to put in for thoose addons??

Thx for answering second_coming

/Irok

[SOLVED]

I just grabbed words from pbo's that are inside mod/addons :) And now it is working!!!

YAAAAY!!

Thx for the help everyone!!

/Irok

Edited by Irok

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you need to configure the mission file (mission.sqm) to specify which mods are required

 

eg. for the All in Arma Chernarus map:

    addOns[] = {"aia_desert2_config","aia_misc_config","exile_client","aia_misc3_config","aia_buildings_config","aia_misc_e_config","aia_misc_data","cabuildings_misc"};
    addOnsAuto[] = {"exile_client"};

 

What is the difference between addOns and addOnsAuto?

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