Irok 11 Report post Posted September 26, 2015 (edited) How is this possible??I tryed to put in mod name in the config inside "exile_server_config.pbo" Where it says requierd addons.But this dosent work.. Players can still join even if they do not have correct mods installedAnyone got a sulotion on this? /Irok Edited October 1, 2015 by Irok Share this post Link to post Share on other sites
ka0s 457 Report post Posted September 26, 2015 You can do this easily in Server\@ExileServer\config.cfgonUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)";onDifferentData = "kick (_this select 0)"; // This one kicks players that aren't running with same mods as server under -mod= Share this post Link to post Share on other sites
Irok 11 Report post Posted September 26, 2015 (edited) Ok i tryed to put like this: onDifferentData = "kick (_this select 1)";But it dosent work.. Do i have to put in something else?I found one thing and that is line 20..equalModRequired = 0; I tryed to put this to 1 but then no one can join even with the right mods.. Edited September 26, 2015 by Irok Share this post Link to post Share on other sites
coftsock 90 Report post Posted September 26, 2015 You need to have the keys for the mods you want in the keys folder and leave out keys for mods you dont want.equalModRequired = 1; if players getting kicked they have wrong mod version or corrupt data Share this post Link to post Share on other sites
Irok 11 Report post Posted September 28, 2015 (edited) Ok, tryed thatCouldent get that to work either Im trying to Join my self and it dosent work.. And i know i have the correct mods. Couse i downloaded them from armaholic both for me and the server../Irok Edited September 28, 2015 by Irok Share this post Link to post Share on other sites
Guest Report post Posted September 29, 2015 moved to serverside problems Share this post Link to post Share on other sites
second_coming 836 Report post Posted September 29, 2015 (edited) you need to configure the mission file (mission.sqm) to specify which mods are required eg. for the All in Arma Chernarus map: addOns[] = {"aia_desert2_config","aia_misc_config","exile_client","aia_misc3_config","aia_buildings_config","aia_misc_e_config","aia_misc_data","cabuildings_misc"}; addOnsAuto[] = {"exile_client"}; Edited September 29, 2015 by second_coming Share this post Link to post Share on other sites
Irok 11 Report post Posted October 1, 2015 (edited) YEAH THIS IS THE WAY I WANT TO DO IT!!!But i dont know what words tp put in.. I have Tryk uniforms, Cup Weapons, asdg_jr and Ryan Zombies..Do you know what words i need to put in for thoose addons??Thx for answering second_coming/Irok[SOLVED]I just grabbed words from pbo's that are inside mod/addons And now it is working!!!YAAAAY!!Thx for the help everyone!!/Irok Edited October 1, 2015 by Irok Share this post Link to post Share on other sites
READTHESCROLL 203 Report post Posted October 1, 2015 you need to configure the mission file (mission.sqm) to specify which mods are required eg. for the All in Arma Chernarus map: addOns[] = {"aia_desert2_config","aia_misc_config","exile_client","aia_misc3_config","aia_buildings_config","aia_misc_e_config","aia_misc_data","cabuildings_misc"}; addOnsAuto[] = {"exile_client"}; What is the difference between addOns and addOnsAuto? Share this post Link to post Share on other sites
second_coming 836 Report post Posted October 1, 2015 No idea, all I know is that doing the way I posted works...lol Share this post Link to post Share on other sites