Sloveni4n 7 Report post Posted December 11, 2016 Community, I'm trying to add the bridge modeled by AhoyWorld found here into my mission.sqm. Using the Eden Editor, I was able to merge the sqm from the bridge into my Tanoa mission.sqm. I can see the bridge in the Eden editor when I play my server's mission.sqm scenario in Single Player mode through the editor. I packed the new mission.sqm into the Tanoa PBO and uploaded it to my server, however, the bridge is not visible when I log into the server in the mp mode. It should be noted I used the Eden Editor, not the Exile Editor plug in, and I didn't make the objects that make up the bridge 'simple objects'. What am I doing wrong? Am I missing an obvious step? Do I need to add the objects such as 'class Land_PierConcrete_01_16m_F' to any other files? Any help would be awesome, thanks!! Share this post Link to post Share on other sites
Z80CPU 527 Report post Posted December 12, 2016 Hello Sloveni4n, Make your life EASIER! Use this: Simple, very easy to install, and best part, IT WORKS! Share this post Link to post Share on other sites
Sloveni4n 7 Report post Posted December 12, 2016 Are you able to pass underneath in boats/watercraft? Share this post Link to post Share on other sites
Z80CPU 527 Report post Posted December 12, 2016 ...Yes you can... Share this post Link to post Share on other sites
Sloveni4n 7 Report post Posted December 12, 2016 1. I figured out the original issue...apparently making sure you are FTP'd to your main server and not the headless client is something you double-check. Duh! 2. @Z80CPU thanks for the replies, I was considering adding these as well, or in place of AhoyWorld's. The only thing keeping me from doing so was not knowing if watercraft could pass freely underneath. I think you just sold me on them! Share this post Link to post Share on other sites
Z80CPU 527 Report post Posted December 12, 2016 This bridge was made for exile. It works, quick to install (<30 seconds) and things can go under, boats, people, and you can FLY under it! Another nice feature is that you can use this 'script' on any Tanoa based map, even in a SP mission. It is just a script that you place in your mission folder and 'exec' it from somewhere (forget w/o looking) and that is IT! I had no issues with trees or anything. As stated: get it, put it in, and it works! Simple as can be! Share this post Link to post Share on other sites
Sloveni4n 7 Report post Posted December 12, 2016 Excellent. Share this post Link to post Share on other sites