doktorpeng

Craft a Ghillie

7 posts in this topic

Hello,

now i read more and more and more about custom crafting recipes ... but i have still this question.

is it possible to craft a ghillie eg from scientist cloth, a knife, zip ties and wood? Or isnt it possible cause u only can craft exile objects?
a short answer would be great. we tried it but the ghillie and the scientist clothe are not shown in recipe as a picture and the recipe doesnt work.
maybe its a stupi question and maybe we have the answer but i want to be on the safe side that is it possible or not?!

thx for ur help

best regards
doktorpeng

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we tried it, but nothing happens. but if u think it works.

could it be that my admin friend has an error. could the line "class CraftAGhillie: Exile_AbstractCraftingRecipe" be wrong?

thats was our recipe:

class CraftAGhillie: Exile_AbstractCraftingRecipe
{
    name = "Craft a Ghillie";
    pictureItem = "U_O_FullGhillie_lsh";
    returnedItems[] = 
    {
        {1, "U_O_FullGhillie_lsh"}
    };
    tools[] =
    {
        "Exile_Item_Knife"
    };
    components[] = 
    {
        {2, "Exile_Item_WoodLog"},
        {2, "Exile_Item_ZipTie"},
        {1, "Exile_Item_DuctTape"},
        {1, "U_I_C_Soldier_Bandit_3_F"},
        {1, "U_C_Scientist"}
    };
};

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I wasn't able to use any of the A3 core items and only "Exile" items for crafting, not sure why. I ultimately ended up using 2 camo tents, duct tape & a rope for my ghillie recipe. Knife was also my needed tool.

I'm also keen to know if we can use the A3 items for recipes as I had the same result - a broken recipe that returned nothing so I assumed it just couldn't work.

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In case anyone comes back to this thread.... I'm afraid I didn't re-visit it after my post above until now. Sorry about that.

Spoiler

lass CraftAridGhille: Exile_AbstractCraftingRecipe
{
    name = "Craft Arid Ghillie";
    pictureItem = "U_B_FullGhillie_ard";
    requiresFire = 0;
    returnedItems[] = 
    {
        {1, "U_B_FullGhillie_ard"}
    };
    components[] = 
    {
        {1, "Exile_Item_CamoTentKit"},
        {1, "Exile_Item_Rope"},
        {1, "Exile_Item_DuctTape"}
    };
    tools[] = {"Exile_Item_Knife", "Exile_Item_Pliers"};
    category = "Armoury";
};
class CraftSemiAridGhille: Exile_AbstractCraftingRecipe
{
    name = "Craft Semi-Arid Ghillie";
    pictureItem = "U_B_FullGhillie_sard";
    requiresFire = 0;
    returnedItems[] = 
    {
        {1, "U_B_FullGhillie_sard"}
    };
    components[] = 
    {
        {1, "Exile_Item_CamoTentKit"},
        {1, "Exile_Item_Rope"},
        {1, "Exile_Item_DuctTape"}
    };
    tools[] = {"Exile_Item_Knife", "Exile_Item_Pliers"};
    category = "Armoury";
};
class CraftLushGhille: Exile_AbstractCraftingRecipe
{
    name = "Craft Lush Ghillie";
    pictureItem = "U_B_T_FullGhillie_tna_F";
    requiresFire = 0;
    returnedItems[] = 
    {
        {1, "U_B_T_FullGhillie_tna_F"}
    };
    components[] = 
    {
        {1, "Exile_Item_CamoTentKit"},
        {1, "Exile_Item_Rope"},
        {1, "Exile_Item_DuctTape"}
    };
    tools[] = {"Exile_Item_Knife", "Exile_Item_Pliers"};
    category = "Armoury";
};

 

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