TheAmazingTaco 0 Report post Posted November 17, 2016 (edited) I've noticed on a couple of servers lately that bases are being painted with camo. Is this a separate mod or is it somehow in vanilla? If anyone happens to know what script or mod it is, it would be greatly appreciated. Edited November 17, 2016 by TheAmazingTaco Share this post Link to post Share on other sites
Sgt. ScrapMetal 153 Report post Posted November 17, 2016 i think he means something like that but the frames died with this ^^ 1 Share this post Link to post Share on other sites
TheAmazingTaco 0 Report post Posted November 18, 2016 Thats the [EXO] Mod which I looked at, its not the script itself but only the textures used in the script. I'm either looking how to do it myself or find someone that already has one and is willing to share. (script, I can make my own textures) Share this post Link to post Share on other sites
Raven-DMW 7 Report post Posted December 14, 2016 Hey @TheAmazingTaco, did you find a script or someone who will share? I found a script used in epoch and was going to try and tweak it, hopefully get time over the xmas for this Cheers Share this post Link to post Share on other sites
Skryp _ LotzoTheUltraBear 52 Report post Posted December 14, 2016 3 hours ago, Raven-DMW said: Hey @TheAmazingTaco, did you find a script or someone who will share? I found a script used in epoch and was going to try and tweak it, hopefully get time over the xmas for this Cheers can u give me the link so i can work for my self? Share this post Link to post Share on other sites
Z80CPU 527 Report post Posted December 14, 2016 Be forewarned! These 'paints' jobs will cost you and your players FPS! #1 - These 'images' must be downloaded from the DB #2 - These 'images' are overlaid on every piece in a base - the bigger the base, the slower and lower FPS #3 - Every time a player looks/moves, will be slower due to the redrawing of these images. A better solution would be to change the actual texture on the piece itself. As an example would be to have 3 types of floors: camo, normal, dark green. 1 Share this post Link to post Share on other sites
Raven-DMW 7 Report post Posted December 14, 2016 10 hours ago, Z80CPU said: Be forewarned! These 'paints' jobs will cost you and your players FPS! #1 - These 'images' must be downloaded from the DB #2 - These 'images' are overlaid on every piece in a base - the bigger the base, the slower and lower FPS #3 - Every time a player looks/moves, will be slower due to the redrawing of these images. A better solution would be to change the actual texture on the piece itself. As an example would be to have 3 types of floors: camo, normal, dark green. Agree creating new objects with the texture would be the best idea but that's way past my skills in arma Say you only wanted to add RGB values to the objects, that wouldn't hurt FPS that much? Cheers Share this post Link to post Share on other sites
Raven-DMW 7 Report post Posted December 14, 2016 10 hours ago, Skryp _ LotzoTheUltraBear said: can u give me the link so i can work for my self? I found the download in this topic Has anyone made this work yet? or even created new one, EXO? would they share the script? Share this post Link to post Share on other sites
Z80CPU 527 Report post Posted December 15, 2016 Well from what I can tell, it pulls in the piece with the original color, then replaces it. I have seen this 'painting' code that is used with some of the vector building code, and this is how they do it. I suspect if I did it, it would be the same way as the original piece already has a color 'assigned' to it. This is almost a tad over my head though... Share this post Link to post Share on other sites
Shix 379 Report post Posted December 17, 2016 (edited) On 14/12/2016 at 1:48 PM, Z80CPU said: Be forewarned! These 'paints' jobs will cost you and your players FPS! #1 - These 'images' must be downloaded from the DB #2 - These 'images' are overlaid on every piece in a base - the bigger the base, the slower and lower FPS #3 - Every time a player looks/moves, will be slower due to the redrawing of these images. A better solution would be to change the actual texture on the piece itself. As an example would be to have 3 types of floors: camo, normal, dark green. #1 - These 'images' must be downloaded from the DB - Wrong the textures are stored in a separate mod and all the database does it tell the server what texture is assigned to that object. And this is only done once on server start. #2 - These 'images' are overlaid on every piece in a base - the bigger the base, the slower and lower FPS - Wrong again. All it is doing is reassigning a texture. All base objects already have a texture assigned to them so all this does is change what you see. So why would it affect fps. #3 - Every time a player looks/moves, will be slower due to the redrawing of these images. - Still the exact same situation with normal base objects. Source ... I'm the guy that made it for EXO. Edited December 17, 2016 by Shix 6 Share this post Link to post Share on other sites