DavieReid88

Adding Pop Tabs to DMS mission crates

15 posts in this topic

Hello guys, i was wondering if there was anyway to add say 10000 pop tabs to every crate in the missions? seen a few posts on here about what to do but cant seem to get it working, thanks.

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In the config.sqf around line 969 (if you haven't made changes)  /* Loot Settings */ you can try something like DMS_Box_crateMoney = 10000;

Don't know if it would work or not. But worth a shot.

*Also 10000 seems like a bit much dontcha think?

Let me know if that works

Edited by Dragonslayer10

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bit of a necro post but still here for anyone looking at this post in the future.

On 02/04/2018 at 9:02 PM, TheAngryCrouton said:

@kuplion where do we put this script to get tabs in the crate and also is there a similar script for poptabs on the ai as well?

1

DMS_Spawn_AI_With_Money is already built into DMS.

fn_FillCrate.sqf:

_moneyLootChance = 10;
// (Maybe) Add money
if(random 100 < _moneyLootChance) then
{
	_money = round(random [500,1000,2500]);
	_crate setVariable ["ExileMoney",_money ,true];
};

I added this just under the "// (Maybe) Add rare loot" section.

Edited by Leebleh

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On 04.05.2018 at 10:58 PM, Leebleh said:

bit of a necro post but still here for anyone looking at this post in the future.

DMS_Spawn_AI_With_Money is already built into DMS.

fn_FillCrate.sqf:


_moneyLootChance = 10;
// (Maybe) Add money
if(random 100 < _moneyLootChance) then
{
	_money = round(random [500,1000,2500]);
	_crate setVariable ["ExileMoney",_money ,true];
};

I added this just under the "// (Maybe) Add rare loot" section.

Hey. I don't know where exactly that needs to be added. Maybe so ?

Edited by Slonik

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