monkeybrain 1 Report post Posted November 2, 2016 i was looking at the ExileClient_object_player_event_onPlayerKilled and was trying to figure out how to execute a script for say a sound or something when the player has died. private["_respawnDelay"]; if (!(isMultiplayer)) exitWith {}; "onPlayerKilled - Player was killed..." call ExileClient_util_log; setPlayerRespawnTime 10e10; if (ExilePlayerInSafezone) then { call ExileClient_object_player_event_onLeaveSafezone; }; ExilePlayerInSafezone = false; call ExileClient_gui_toaster_removeAllToasts; _respawnDelay = _this select 3; _respawnDelay call ExileClient_object_player_death_startBleedingOut; true I thought if you could put part of this in the init which would check if a player was dead, you could execute your script after it. But I have had no luck, anyone have any ideas? Share this post Link to post Share on other sites
MGTDB 956 Report post Posted November 2, 2016 Just use a default Arma 3 sound playSound "worship"; 2 Share this post Link to post Share on other sites
monkeybrain 1 Report post Posted November 3, 2016 (edited) Nvm, I was meant to put it in ExileClient_object_player_event_onKilled not ExileClient_object_player_event_onPlayerKilled Edited November 3, 2016 by monkeybrain Share this post Link to post Share on other sites