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I was playing around with triggers in editor and wanted to see if it worked on exile so i put this into the SQM in exile.
class Entities { items=1; class Item0 { dataType="Trigger"; position[]={9070.1221,130.87619,16045.862}; class Attributes { onActivation="playsound""song"";"; sizeA=100; sizeB=100; repeatable=1; activationBy="ANY"; isRectangle=1; }; id=252; type="EmptyDetectorAreaR50"; atlOffset=0.40499878; }; };
Works in editor, how would I get it to work in exile? Is it even possible?
Thanks
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