MudBone 30 Report post Posted September 19, 2016 I'm trying to add some custom icons to our mission that will appear on the map. I understand that they need to be client side (so in the mission) but I'm unsure how to call them for display as markers. For example Zupas Capture Points calls for an Exile icon as such: _ZCP_CM_dot setMarkerType "ExileMissionCapturePointIcon"; ExileMissionCapturePointIcon is located in the @Exile mod directory. Funny thing is the icon referenced above isn't named "ExileMissionCapturePointIcon". What I need help with is how to call my custom icons from my mission file. Share this post Link to post Share on other sites
☢Джони Базука☢ 3 Report post Posted September 22, 2016 On 19.09.2016 at 9:06 PM, MudBone said: I'm trying to add some custom icons to our mission that will appear on the map. I understand that they need to be client side (so in the mission) but I'm unsure how to call them for display as markers. For example Zupas Capture Points calls for an Exile icon as such: _ZCP_CM_dot setMarkerType "ExileMissionCapturePointIcon"; ExileMissionCapturePointIcon is located in the @Exile mod directory. Funny thing is the icon referenced above isn't named "ExileMissionCapturePointIcon". What I need help with is how to call my custom icons from my mission file. I may be wrong, but _ZCP_CM_dot is just an variable containing markerType named ExileMissionCapturePointIcon. Its just name of the type not of the icon For reference check mission.sqm inside YOURMAP.pbo in mpmissions folder There are some of the lines with markertype. Think it will clarify my suggestion Share this post Link to post Share on other sites
MudBone 30 Report post Posted September 22, 2016 4 hours ago, ☢Джони Базука☢ said: I may be wrong, but _ZCP_CM_dot is just an variable containing markerType named ExileMissionCapturePointIcon. Its just name of the type not of the icon For reference check mission.sqm inside YOURMAP.pbo in mpmissions folder There are some of the lines with markertype. Think it will clarify my suggestion What I learned is that every icon is referenced in the Exile mod (@Exile). For example: class ExileMissionStrongholdIcon { scope = 0; name = "Exile Stronghold Icon"; icon = "exile_assets\texture\marker\stronghold_ca.paa"; color = {1, 1, 1, 1}; size = 32; shadow = 0; markerClass = "ExileEvents"; showEditorMarkerColor = 0; }; This is from the config.bin. @Exile>addons>exile_client.pbo>config.bin The only way I believe I could add my custom icons would be to include them in the mission.pbo somehow with the same type of referencing above so that every player had the icons locally when they download the mission. If this is possible I don't know. The other option is to create a mod which everyone would have to download and that's not practical for a single server. 1 Share this post Link to post Share on other sites
☢Джони Базука☢ 3 Report post Posted September 22, 2016 1 minute ago, MudBone said: What I learned is that every icon is referenced in the Exile mod (@Exile). For example: class ExileMissionStrongholdIcon { scope = 0; name = "Exile Stronghold Icon"; icon = "exile_assets\texture\marker\stronghold_ca.paa"; color = {1, 1, 1, 1}; size = 32; shadow = 0; markerClass = "ExileEvents"; showEditorMarkerColor = 0; }; This is from the config.bin. @Exile>addons>exile_client.pbo>config.bin The only way I believe I could add my custom icons would be to include them in the mission.pbo somehow with the same type of referencing above so that every player had the icons locally when they download the mission. If this is possible I don't know. The other option is to create a mod which everyone would have to download and that's not practical for a single server. Think you are right. I saw some servers with custom icons and there was no any custom addons on it... If you will find a simple solution post your results for community) I will add it to my server later... I'm on testing custom contaminated zones stage now... I decided to set aside icons and other decor stuff for later... Share this post Link to post Share on other sites
WolfkillArcadia 758 Report post Posted September 22, 2016 In description.ext class CfgMarkerClasses { class Test_marker { displayName = "This is a marker"; }; }; class CfgMarkers { class Test_marker { scope = 0; name = "This is a marker"; icon = ""; //\A3\ui_f\data\map\VehicleIcons\iconparachute_ca.paa color[] = {0.7,0.93,0,1}; size = 16; shadow = 1; markerClass = "Test_marker"; showEditorMarkerColor = 0; }; }; This is untested config, but it should allow you to custom markers. MarkerClass must match the entry in CfgMarkerClasses. Share this post Link to post Share on other sites
Aristo 0 Report post Posted August 18, 2017 On 22.9.2016 at 6:23 PM, WolfkillArcadia said: In description.ext class CfgMarkerClasses { class Test_marker { displayName = "This is a marker"; }; }; class CfgMarkers { class Test_marker { scope = 0; name = "This is a marker"; icon = ""; //\A3\ui_f\data\map\VehicleIcons\iconparachute_ca.paa color[] = {0.7,0.93,0,1}; size = 16; shadow = 1; markerClass = "Test_marker"; showEditorMarkerColor = 0; }; }; This is untested config, but it should allow you to custom markers. MarkerClass must match the entry in CfgMarkerClasses. Is this already the marker basically or would I have to place it somewhere else? Share this post Link to post Share on other sites
WURSTKETTE 212 Report post Posted August 23, 2017 (edited) 12:04:40 Warning Message: No entry 'bin\config.bin/CfgMarkers.Test_marker'. 12:04:40 Warning Message: No entry '.icon'. 12:04:40 Warning Message: '/' is not a value 12:04:40 Warning Message: No entry '.size'. 12:04:40 Warning Message: '/' is not a value I could be terrible wrong but i don't think that's working thru description.ext. It uses the same syntax and structure as the Config.cpp file, but supports only a limited number of the full set of Config.cpp classes. Many, such as CfgVehicles, won't work. https://community.bistudio.com/wiki/Description.ext https://feedback.bistudio.com/T81713 https://forums.bistudio.com/forums/topic/176610-custom-designed-markers-for-map/?do=findComment&comment=2770497 https://forums.bistudio.com/forums/topic/127333-custom-marker-for-mission/?do=findComment&comment=2106938 Edited August 23, 2017 by WURSTKETTE Share this post Link to post Share on other sites
BIG-K 0 Report post Posted May 19, 2018 I'm trying to use this to update the mission icons for Bigfoot's ship wreck and am having no luck. I added the marker class to the config file for the bigfoot mod and called the class in the createshipwreckmarker.sqf. When I launch I'm getting no icon at all. Share this post Link to post Share on other sites
geekm0nkey 144 Report post Posted May 30, 2018 (edited) I have read all over that a mod is required to add custom map markers? Yet, its fairly easy to add watermark graphics, flags and custom billboards to the mission file that can be seen by every client? Why is it that the same cannot be done for custom mission map marker icons? Edited May 30, 2018 by geekm0nkey Share this post Link to post Share on other sites