GolovaRaoul 221 Report post Posted September 8, 2016 Yo everyone, So I added some CUP vehicles which I want to be able to be sold at a 'special' trader. When I add these vehicles categories to the excisting Vehicle Trader, everything works fine. However, when I try to use CommunityTraders ( which are numbered from 1 to 10 ), vehicles will appear like this: Any way to fix this? Thanks for responding Share this post Link to post Share on other sites
FatRat 5 Report post Posted November 20, 2016 Hoy M8 did u find the solution ? Share this post Link to post Share on other sites
GolovaRaoul 221 Report post Posted November 20, 2016 I didn't. Well, the boat trader now doesn't sell boats but other vehicles instead. As far as I know, you can only have 3 trader's selling vehicle's; boat, vehicle and aircraft Share this post Link to post Share on other sites
GolovaRaoul 221 Report post Posted November 20, 2016 But you can make those sell other vehicles ofc Share this post Link to post Share on other sites
FatRat 5 Report post Posted November 20, 2016 Okay damn i want to do a black market :'( Share this post Link to post Share on other sites
GolovaRaoul 221 Report post Posted November 20, 2016 It's possible How I set up my traders 'Normal' Vehicle Trader Military Aircraft Vehicle Trader Military Ground Vehicle Trader Share this post Link to post Share on other sites
FatRat 5 Report post Posted November 20, 2016 (edited) How did u add the Military one ?? ahha can u help me out ? Did u put an another Vehicle trader and u change the name or did u put a other seller like the Custom one ? Edited November 20, 2016 by FatRat Share this post Link to post Share on other sites
GolovaRaoul 221 Report post Posted November 20, 2016 Yeah sure. Everything you will need to configure traders is located in your Config.cpp . This is located in *ARMA SERVER ROOT FOLDER*\mpmissions\*YOUR_MISSION_NAME* (mine is for example Exile.Chernarus) Inside your Config.CPP, you can find the following class Class CfgTraders (just Ctrl+F to find it quickly). You will find here categories which the trader can sell. For example 'Planes' (which holds Cessna's, C130's....) Here's an example of my vehicle traders. Spoiler /** * Default Trader */ class Exile_Trader_Vehicle { name = "VEHICLE"; showWeaponFilter = 0; categories[] = { "Cars", "Trucks", "CUPUnarmed", "CUPArmed" }; }; /** * Militarised Air Trader @ North East Airfield */ class Exile_Trader_Aircraft { name = "AIRCRAFT"; showWeaponFilter = 0; categories[] = { "Planes", "PlanesArmed", "Choppers", "AttackHeli", "Jets" }; }; /** * Militarised Ground Vehicle Trader @ Topolka Dam */ class Exile_Trader_Boat { name = "BOAT"; showWeaponFilter = 0; categories[] = { "CUPArmed", "Tanks" }; }; So now we point at 'Planes' in the Aircraft Trader. Now navigate (also inside Config.cpp) inside class CfgTraderCategories. Here you will find a class 'Planes' Here's my example. Spoiler class Planes { name = "Unarmed Planes"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "Exile_Plane_Cessna", "Exile_Plane_AN2_Green", "Exile_Plane_Ceasar", "Exile_Plane_BlackfishInfantry", "Exile_Plane_BlackfishVehicle", "CUP_C_DC3_CIV", "CUP_C_C47_CIV", "CUP_B_MV22_USMC", "CUP_O_C130J_TKA" }; }; So now I have an aircraft trader which sells those planes. You can create endless Categories and add them to your trader. But just keep in your head that you only have 3 traders which can sell vehicle's. Share this post Link to post Share on other sites
FatRat 5 Report post Posted November 20, 2016 but this is for normal seller vehicle ?? right ? * Militarised Ground Vehicle Trader @ Topolka Dam */ class Exile_Trader_Boat { name = "BOAT"; showWeaponFilter = 0; categories[] = { "CUPArmed", "Tanks" }; }; Share this post Link to post Share on other sites
GolovaRaoul 221 Report post Posted November 20, 2016 Yes it is. Just the excisting boat trader Share this post Link to post Share on other sites