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killerbud211

How to add lockers to traders

Question

So my group of guys and I got a new server on Esseker and we are trying to figure out how to add in the Locker (Private Stash). We just cant figure it out. Ether its just something real easy and we are just over looking it or we are just plain dumb.

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8 minutes ago, killerbud211 said:

No I don't. I've been Map editing before but haven't done custom editing.

Sorry about the Wrong subforum too.

So you've placed objects on your map with the editor in the past? 

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Ok so place the lockers in the editor and export the code,  placing it in the file with your trader objects. That's all there is to do. The game will detect the lockers and automatically give the option to deposit or withdraw.

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@Metalman10I've followed your instruction to a tee and for some reason my server wont load with the new lines added?

Basically I rent from QGS, so the server is mostly set up basic settings wise.

Ive added most mods myself, but map alterations I seem to be struggling with. Lockers being one of them

I get the mission Sqm with M3editor, add the lockers and trader boards respectively. Save with Dev tools getting the code for the objects.

Go to my unpacked mission folder and post the lines underneath in new lines in the Initserver.sqf and post the relevant lines underneath.

I then repack and reload it to my MPmisson folder it came from on my QGS game panel, restart the server, and it initially boots, but then just utterly fails and is stuck in a waiting stage?

Do you have any idea what I'm doing wrong?

Cheers for the help

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Apologies I'm on the work computer and have restricted access of what I can and cant post haha

 

Below is the following what I added to my Initserver.sqf if that helps? whenever I add these specific lines. The server just wont boot. It's stumped me.

["Exile_Locker",[9336.4,4863.53,5.55922],[[0.793515,0.608551,-0.00056939],[0.0123186,-0.0151273,0.99981]],false],
 ["Exile_Sign_Locker",[9335.1,4865.7,5.5502],[[0.766216,0.642584,0],[0,0,1]],false],
];

{
    private ["_object"];

    _object = (_x select 0) createVehicleLocal [0,0,0];
    _object setDir (_x select 2);
    _object setPosATL (_x select 1);
    _object enableSimulation false; // :)

}
forEach _objects;

 

Cheers for the help

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