Sign in to follow this  
XxRTEKxX

Waiting For Server To Load

18 posts in this topic

http://puu.sh/klWrg/797df9832c.rpt RPT log. 

http://puu.sh/klWBk/7798c595a1.log extDB log.

http://puu.sh/klWGX/d9a537d975.cpp exile_cerver_config

http://puu.sh/klWJt/640e468bf3.sqm mission.sqm

http://puu.sh/klWLf/e1da0112e6.cpp Exile.Altis config

I am now stuck at waiting for server to load. Any ideas what's going on here?

edit------------------------------------------------------------------------------------------------------------

19:57:54 Error: Bone world root doesn't exist in skeleton OFP2_ManSkeleton
19:57:54 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
19:58:03 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
19:58:03 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
19:58:03 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
19:58:03 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
19:58:03 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
19:58:03 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton

http://puu.sh/klYqC/7147375e60.rpt current rpt. I found out that the suv_01 clock sqf error had to do with 2 vehicles in the massi vehicles mod. I commented those 2 vehicles out of the loot tables. 

Anyone know what could be going on?

Edited by XxRTEKxX

Share this post


Link to post
Share on other sites

Might have something to do with this.

19:16:36 Error in expression <igFile >> "CfgSettings" >> "Weather" >> _keyframeName;
_interval setFog getNumbe>
19:16:36   Error position: <_keyframeName;
_interval setFog getNumbe>
19:16:36   Error Undefined variable in expression: _keyframename
19:16:36 File exile_server\code\ExileServer_system_weather_thread_weatherSimulation.sqf, line 14

It looks like your config.cpp has fog set to 5, and I believe the max number would be 1 

 

Also curious about this:

class Time
	{
		// Uses Dedicated Server time as ingame Time
		useRealTime = 1;

		// Will overide RealTime
		useStaticTime = 1;

		// time in ARMA FORMAT << CONFIG
		// https://community.bistudio.com/wiki/setDate

		staticTime[] = {2039,10,24,12,0};

The UseStaticTime overrides the RealTime, so you may want to set one or the other to 0 

Edited by Lenymo
More information

Share this post


Link to post
Share on other sites
Advertisement

I don't have access to my config.cpp to double check everything, but I would download a fresh server version and check the keyframes[] = line. I seem to recall there was a value in there

Also check

19:16:20 Mission Exile.Altis: Number of roles (103) is different from 'description.ext::Header::maxPlayer' (100)
Edited by Lenymo

Share this post


Link to post
Share on other sites

Downloaded a fresh file, and the setting were the same. With fogBase set at 5; on sunny cloudy and thunderstorm. 

Even got a fresh exile_server pbo too, where the ExileServer_system_weather_thread_weathersimulation.sqf is at. I still get the error. 

I fixed the time error. 

I also noticed there was a }; in the wrong place http://puu.sh/km0La/a5d0abe20b.png

I removed that, and the weather error went away. 

However, I'm still getting Waiting For server http://puu.sh/km1dN/5ba0f8518b.rpt <--most recent RPT log

 

Edited by XxRTEKxX

Share this post


Link to post
Share on other sites
Glad you got the error out of the way, but that was my only idea other than disabling zombies to see if it loads, those can be a huge drain on resources.

 

Just a word of advice, looking through all your code you have all variants of rifles including:

arifle_mas_hk416_m203_sd

which is the same as 

arifle_mas_hk416_m203 

Just with a suppressor. There are additional ones with different attachements (optics) May want to think about increasing the price of these ones =)

Share this post


Link to post
Share on other sites

Yeah I plan to change all the prices. I've just been trying to get the server to start since I added all those to the traders. 

This is just a home test server. Building it up till it's complete, then i'll go live on a dedicated with NFO. 

Share this post


Link to post
Share on other sites

The mission i'm using was one someone on here uploaded where they had a headless client and they used the zombie modules on it. I wonder if it's the headless client that's causing issues. 

Edited by XxRTEKxX

Share this post


Link to post
Share on other sites

It possible, there is apparently an issue with HC on the 1.50 version.

Personally, since it isn't loading in properly, I would run the vanilla files to ensure everything is set up and then add everything in 1 by 1.

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.