DivineHoliness 0 Report post Posted July 16, 2016 I am unable to repair the blackfish with tape, I have tried on top, under, left side, right side and even stood up in it.. no matter what I get the error message of being too far away. Share this post Link to post Share on other sites
John Lemon 14 Report post Posted July 16, 2016 same here... only happens with the blackfish Share this post Link to post Share on other sites
John Lemon 14 Report post Posted July 16, 2016 there must be a way to repair this vehicle!!! Any Ideas???? someone?? Share this post Link to post Share on other sites
brawnkoh 29 Report post Posted July 16, 2016 (edited) 54 minutes ago, John Lemon said: there must be a way to repair this vehicle!!! Any Ideas???? someone?? Does the repair option show up and it doesn't work, or does it not show up at all? *Edited because I'm illiterate and just had to read the OP* Edited July 16, 2016 by brawnkoh Share this post Link to post Share on other sites
brawnkoh 29 Report post Posted July 16, 2016 (edited) 38 minutes ago, brawnkoh said: Does the repair option show up and it doesn't work, or does it not show up at all? Just investigated it a bit further. It's telling you it's too far away. My guess is the radius for the repair range is too small. This is located in ExileClient_Action_repairVehicle_condition.sqf (In the client files). Quick fix solution To change this extract the exile_client PBO copy all the code from ExileClient_action_repairVehicle_condition.sqf add it to your mission file under fixes/repairFix.sqf (or wherever you want to put it for that matter). Then edit this section of your new file: if ((_vehicle distance player) > 5) then { throw "You are too far away!"; }; You'd want to increase 5 as this is the distance allowed. Next you'll want to edit your config.cpp in your mission file to overwrite the client file. class CfgExileCustomCode { ExileClient_action_repairVehicle_condition = "fixes\repairFix.sqf"; }; Hypothetically increasing the distance should stop the issue until it's fixed by the big dogs. I don't have blackfish on my server, so I'm not going to test it. However, this is going to increase the repair distance on all of your vehicles, not just the blackfish. Ideally you'd want to create a specific exception for the blackfish since that's the only vehicle it's for. Edited July 16, 2016 by brawnkoh Share this post Link to post Share on other sites
Apoc 102 Report post Posted July 16, 2016 I'd add a step in there to determine if the cursorTarget is a blackfish, then extend the range. That way you're not repairing smaller vehicles from really far away. Share this post Link to post Share on other sites
brawnkoh 29 Report post Posted July 16, 2016 7 minutes ago, Apoc said: I'd add a step in there to determine if the cursorTarget is a blackfish, then extend the range. That way you're not repairing smaller vehicles from really far away. ^this Share this post Link to post Share on other sites
John Lemon 14 Report post Posted July 17, 2016 thx, ill try that later and let u know about the results!! Share this post Link to post Share on other sites
John Lemon 14 Report post Posted July 17, 2016 @brawnkoh @Apoc works like a charm, thx again! Share this post Link to post Share on other sites
Chipping 0 Report post Posted August 6, 2016 Hi everyone ,thanks brawnkoh and Apoc for the tips but we have the same probleme and i dont know how write it . can you post the step to add in the ExileClient_action_repairVehicle_condition.SQF ? Share this post Link to post Share on other sites