MrWeeks 2 Report post Posted July 12, 2016 Hi you beautiful people that make EXILE I love you all (nohomo) Anyhow. Why the hell do we have to re-download the Exile mod as opposed to patching any new files over it? I get that this might become a bit tedious if you want to remove content, but then you could instead fairly easily build an MSI patcher to patch from a certain version to another and effect the changes you want. This will save you LOADS of server bandwidth as far as people downloading the mod is concerned. Hope to hear back from you guys on this. R 2 Share this post Link to post Share on other sites
Apoc 102 Report post Posted July 12, 2016 To hazard a guess, I'm not sure you can do this with signed PBO files. Mission files and server functions, sure. Share this post Link to post Share on other sites
STARTairsoft780 12 Report post Posted July 12, 2016 This would be nice for server owners as well.. Share this post Link to post Share on other sites
MrWeeks 2 Report post Posted July 12, 2016 2 hours ago, Apoc said: To hazard a guess, I'm not sure you can do this with signed PBO files. Mission files and server functions, sure. No, the signed files basically just contain a checksum that makes sure they are valid according to the server (AFAIK) I just don't see why EXILE hasn't implemented this sooner. Share this post Link to post Share on other sites
Apoc 102 Report post Posted July 13, 2016 I don't believe I've seen any mod implement this kind of process. It even seems, based on the size of patches, that Arma does not follow that model. Share this post Link to post Share on other sites
Mezo 1264 Report post Posted July 13, 2016 16 hours ago, MrWeeks said: No, the signed files basically just contain a checksum that makes sure they are valid according to the server (AFAIK) I just don't see why EXILE hasn't implemented this sooner. You could make a system to do this then just pass it over Share this post Link to post Share on other sites
KamikazeXeX 82 Report post Posted July 13, 2016 I personally would be against any system that involves the player having to "know what they're doing" I have people that I have to explain how to copy @Exile to their ArmA 3 directory, do you really want to entrust people to do more than something as simple as deleting then copying and pasting? Share this post Link to post Share on other sites
MrWeeks 2 Report post Posted July 13, 2016 18 minutes ago, KamikazeXeX said: I personally would be against any system that involves the player having to "know what they're doing" I have people that I have to explain how to copy @Exile to their ArmA 3 directory, do you really want to entrust people to do more than something as simple as deleting then copying and pasting? And what is simpler than clicking install? Besides.. You could offer two versions, a patch and a complete download which would obviously be necessary for new downloaders or people that are too dumb to copy/paste and overwrite all. Share this post Link to post Share on other sites
Apoc 102 Report post Posted July 13, 2016 If the devs go forward with the public GitHub since they've hit V1, then it'll be a moot point. You can have git do all of that nonsense. Share this post Link to post Share on other sites
MrWeeks 2 Report post Posted July 13, 2016 (edited) 8 minutes ago, Apoc said: If the devs go forward with the public GitHub since they've hit V1, then it'll be a moot point. You can have git do all of that nonsense. Oh? in that case Aww yeaaa Can't wait for that. In that case... I might even be arsed to build a patcher for exile that checks for the latest version and can patch your mod for you. Edited July 13, 2016 by MrWeeks Share this post Link to post Share on other sites