Noperaattori 0 Report post Posted July 8, 2016 In the config.cfg it says: // do NOT use custom difficulties! // Use either ExileRegular or ExileHardcore // or you will break Exile! So what is the proper way of tweaking difficulties? Is it simply the ArmAProfile (although I can't really see how it differs from just tweaking the config.cfg and possibly breaking Exile), or do I have to override the actual code using the CfgExileCustomCode class? Share this post Link to post Share on other sites
Jack Marshal 0 Report post Posted August 4, 2016 Bump Share this post Link to post Share on other sites
CEN 449 Report post Posted August 4, 2016 Save this as your custom settings: Spoiler class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=0; waypoints=0; weaponInfo=2; stanceIndicator=0; reducedDamage=0; staminaBar=0; weaponCrosshair=0; visionAid=0; thirdPersonView=1; cameraShake=1; scoreTable=1; deathMessages=0; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.75; precisionAI=0.25; }; }; singleVoice=0; maxSamplesPlayed=96; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3800; preferredObjectViewDistance=3200; terrainGrid=3.125; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; vonRecThreshold=0.029999999; Then in config.cfg difficulty = "Custom"; // ExileRegular or ExileHardcore 2 Share this post Link to post Share on other sites
cannibalmerk 4 Report post Posted August 14, 2017 On 8/4/2016 at 7:56 AM, CEN said: Save this as your custom settings: Hide contents class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=0; waypoints=0; weaponInfo=2; stanceIndicator=0; reducedDamage=0; staminaBar=0; weaponCrosshair=0; visionAid=0; thirdPersonView=1; cameraShake=1; scoreTable=1; deathMessages=0; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.75; precisionAI=0.25; }; }; singleVoice=0; maxSamplesPlayed=96; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3800; preferredObjectViewDistance=3200; terrainGrid=3.125; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; vonRecThreshold=0.029999999; Then in config.cfg difficulty = "Custom"; // ExileRegular or ExileHardcore Where do you save that? Do you add it to the config.cfg file? Share this post Link to post Share on other sites
kuplion 1785 Report post Posted August 18, 2017 https://github.com/kuplion/Exile-Custom-Difficulty Use this instead. Share this post Link to post Share on other sites
Kurewe 133 Report post Posted August 20, 2017 On 8/17/2017 at 10:32 PM, kuplion said: https://github.com/kuplion/Exile-Custom-Difficulty Use this instead. It's late, I'm tired, and this may be a dumb question... But, run this as a mod? Share this post Link to post Share on other sites
SLIMDOG_187 10 Report post Posted November 23, 2017 Where do these files get implemented at? Share this post Link to post Share on other sites
~EL BARTO~ 55 Report post Posted November 23, 2017 14 minutes ago, SLIMDOG_187 said: Where do these files get implemented at? Put this exile_custom_difficulty.pbo in ur @ExileServer/addons folder and restart ur server....for edititng to ur linking look in the config.cpp in the .pbo folder Share this post Link to post Share on other sites
~EL BARTO~ 55 Report post Posted November 23, 2017 On 20.8.2017 at 7:21 AM, Kurewe said: It's late, I'm tired, and this may be a dumb question... But, run this as a mod? It's a serverside script running Share this post Link to post Share on other sites
SLIMDOG_187 10 Report post Posted November 23, 2017 Awesome brotha! thank you... 1 Share this post Link to post Share on other sites