Hollow 357 Report post Posted September 21, 2015 Would be great if there was more spawn positions for communities who have parachutespawn turned off 1 Share this post Link to post Share on other sites
CEN 449 Report post Posted September 21, 2015 ACD lets you add up to 5 custom spawn points Share this post Link to post Share on other sites
Hollow 357 Report post Posted September 21, 2015 ACD lets you add up to 5 custom spawn points I don't mean spawn cities, If you turn off paraspawn each player spawns in the exact same place every time. Share this post Link to post Share on other sites
CEN 449 Report post Posted September 21, 2015 you don't get the dialog that lets you select your spawn point anymore? Share this post Link to post Share on other sites
Izzer 24 Report post Posted September 22, 2015 +1 on this...Disabling the parachute option "=0" still allows players to select what city to spawn in, except it spawns the player in the exact same position every time they select to spawn in that city.For example:If I select Pygros: my position is x:170 y:125(just to get the idea across)Would like to see this randomized...spawn the player some where within a certain radius.-Izz 1 Share this post Link to post Share on other sites
Hollow 357 Report post Posted September 22, 2015 Yes exactly, it would be nice if there were multiple spawns per city Share this post Link to post Share on other sites
READTHESCROLL 203 Report post Posted September 23, 2015 +1 Was just thinking about this today. Share this post Link to post Share on other sites
TheHound 4 Report post Posted September 23, 2015 Ok guys, you are gonna love this. After spending some time poking around in there I found where the mistake was. You need to go to the file "exile_server/code/ExileServer_object_player_createBambi.sqf" and at line 18 change _spawnAreaRadius = getNumber(configFile >> "CfgSpawnZone" >> "BambiSettings" >> "spawnZoneRadius");to_spawnAreaRadius = getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "spawnZoneRadius");All the code and math was there to get the random positions but someone made a typo on the configFile reference. For the record parachute spawns were also not random but not as noticeable because of them being steerable and the wind factors. I messed around with this for about an hour until I finally hardcoded it all and it worked, then I realized that simple little typo. Anyways enjoy, hopefully I saved some people some headaches. 1 Share this post Link to post Share on other sites