TheHound

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About TheHound

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    Bambi

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  1. TheHound

    Esseker pbo

    I don't believe we are allowed to distribute them on here. I can give a basic how to if that's not against the rules though. Can a moderator weigh in here please.
  2. TheHound

    Esseker pbo

    Skype me with the details, I think I still have you on there right?
  3. TheHound

    Custom Flags Not Working Since Update

    The custom flags from CfgFlags stopped working for me either this update or during 1.52. Can't confirm either for sure, I just noticed today but never checked after the Arma 1.52 update. The CfgFlagsNative flags still work, just the custom flags from CfgFlags aren't working. Any workaround or is this a known issue?
  4. TheHound

    ADD Watermark LOGO to Screen

    Can confirm, not working for me anymore after the update also.
  5. TheHound

    Custom Buildings from Arma2

    Yes, only run those addons when you are adding the objects. Remove them when on the actual server.
  6. TheHound

    Custom Buildings from Arma2

    No problem, glad to help.
  7. TheHound

    Custom Buildings from Arma2

    http://www.armaholic.com/page.php?id=5932 run that with M3editor, also a few others I use http://www.armaholic.com/page.php?id=20427 Edit: forgot one http://www.armaholic.com/page.php?id=6194
  8. TheHound

    Rotation Menu System

    I would absolutely love to see this https://forums.bistudio.com/topic/184976-rotation-menu-system-a-fluid-external-action-menu-system/ implemented. It would compliment Exile so well since there are so many addActions for everything. It would really clean it all up.
  9. Wasn't sure where else to put this guys, anyways I found the reason random spawn positions weren't working inside the spawn position markers. Line 18 of Exileserver_object_player_createBambi.sqf needs to be changed to _spawnAreaRadius = getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "spawnZoneRadius");Hopefully this will make it into the next server file update, also wasn't really sure where else to put bug fixes.
  10. TheHound

    Random spawn positions for parachutespawn = 0

    Ok guys, you are gonna love this. After spending some time poking around in there I found where the mistake was. You need to go to the file "exile_server/code/ExileServer_object_player_createBambi.sqf" and at line 18 change _spawnAreaRadius = getNumber(configFile >> "CfgSpawnZone" >> "BambiSettings" >> "spawnZoneRadius");to _spawnAreaRadius = getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "spawnZoneRadius");All the code and math was there to get the random positions but someone made a typo on the configFile reference. For the record parachute spawns were also not random but not as noticeable because of them being steerable and the wind factors. I messed around with this for about an hour until I finally hardcoded it all and it worked, then I realized that simple little typo. Anyways enjoy, hopefully I saved some people some headaches.
  11. TheHound

    New Building Parts

    How did you manage to add them to the default build system? Add to the CfgConstruction in on of the server configs?
  12. TheHound

    Taviana Exile in the US

    I'm considering starting one but I'm concerned that the all in arma requirement and the lack of players on the current taviana maps will lead to little to no population.
  13. TheHound

    Adding different tree models

    I haven't looked through the code for exile extensively yet but you should follow what On4fox said look for where it defines what can be chopped and add the lingor trees to that array. That way the only changes will be made will be in the server files. Anyways good luck and make sure to post back if you get it work to help the next person tryin to port to lingor.