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| Sneaky.amxx | PVP.World |

Ryan Zombies + Exile-Z (invisible zombie glitch)

Question

So i just got my server up and running with exile + ryan zombies + exile-z ...

The zombies spawn fine, but it seems there's 1 type of zombie which once youre like maybe 10-20m away it either just goes invisible or is glitching into the ground, and it just appears again when you run back to where you saw it go invisible.. once you get like a meeter or 2 away, it appears and just wrecks your face lol.. any idea what is causing this or how to fix it?

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9 answers to this question

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I take it you are using ExileZ? If so try changing

 

MinSpawnDistance             = 20;               // Closest distance from any player to spawn a zombie.
MaxSpawnDistance             = 50;              // Max distance a zombie should spawn from a player.

Also look at

 

_ryanzombiesstartinganim               = 1;      // Enable Spawning animation

 

These should all be in your fn_init.sqf.

 

It looks like they are spawning using the animation but are far to close..... Only can gauge by what the video looks like it is doing.

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hmm there isn't any lines in  fn_init.sqf that say minspawn distance or max spawn distance

these are simular?

    ZOMdistancepop = 200;    // distance trigger pops lower it for better FPS smaller zone = less zeds
    ZOMgroupsize = 4;        // Number max random to group spawn in a trigger zone keep it under 5 for better FPS
    ZOMdistancemove = 300;   // zombie group movement area max is 800 or what ever your ZOMdistancepop is

Edited by [GR] Daz

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On that version you can set frequency of horde, horde zombies type, horde zombie size, and horde zombie loot type. I recomend that version. If you need help configuring it, drop me a PM and we can talk in TS

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