Warsheep 126 Report post Posted May 18, 2016 (edited) this enabled Huron mohawk taru for mount a supplybox and fix the tempest/van bug in your exile.altis/config.cpp overwrite the class CfgVehicleTransport with my content Spoiler class CfgVehicleTransport { class Exile_Container_SupplyBox { vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Taru_Transport_Abstract","Exile_Chopper_Mohawk_FIA","Exile_Chopper_Huron_Abstract"}; class Exile_Car_Van_Abstract { attachPosition[] = {0, -1.1, 0.2}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0, -4.5}; }; class Exile_Car_Offroad_Abstract { attachPosition[] = {0, -1.6, 0.4}; cargoIndizes[] = {1, 2, 3, 4}; detachPosition[] = {0, -4}; }; class Exile_Car_Zamak_Abstract { attachPosition[] = {0.03, 0.3, 0}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0.03, -4.8}; }; class Exile_Car_HEMMT_Abstract { attachPosition[] = {0.05, -0.1, 0.3}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -6.1}; }; class Exile_Car_Tempest_Abstract { attachPosition[] = {0, -4, 0.4}; cargoIndizes[] = {1, 6, 7, 9}; detachPosition[] = {0, -6, -1.4}; }; class Exile_Chopper_Taru_Transport_Abstract { attachPosition[] = {0, 0.5, -1.5}; cargoIndizes[] = {1, 6, 7, 9}; detachPosition[] = {0, 0.5, -2}; }; class Exile_Chopper_Mohawk_FIA { attachPosition[] = {0, -0.85, -1.4}; cargoIndizes[] = {1, 6, 7, 9}; detachPosition[] = {0, -6, -2.7}; }; class Exile_Chopper_Huron_Abstract { attachPosition[] = {0, -4.4, -1}; cargoIndizes[] = {1, 6, 7, 9}; detachPosition[] = {0, -8, -2.3}; }; }; }; have fun Download GUIDE Edited May 27, 2016 by Warsheep 5 Share this post Link to post Share on other sites
1Man 100 Report post Posted May 22, 2016 Any chance to have them drop from the heli's and attach a parachute? Like an airdrop? Share this post Link to post Share on other sites
Warsheep 126 Report post Posted May 22, 2016 no i just added the helis to the main mount code from exile devs and fixed the tempest position Share this post Link to post Share on other sites
Kurewe 133 Report post Posted September 28, 2016 On 9/11/2016 at 8:50 AM, Crazy Mike said: what would be a good method of getting the position on the vehicle? I set them for urals but I just copied over one of the other trucks then kept adjusting the coords until it was right, has to be a better way lol @Crazy Mike Would you be willing to share what you came up with for the Urals? I'm not looking forward to the hard way. 1 Share this post Link to post Share on other sites
Kurewe 133 Report post Posted September 28, 2016 @Crazy Mike Thank you SO much! That's going to save me a lot of time. You're awesome! Share this post Link to post Share on other sites
Warsheep 126 Report post Posted October 16, 2016 On 11.9.2016 at 3:50 PM, Crazy Mike said: what would be a good method of getting the position on the vehicle? I set them for urals but I just copied over one of the other trucks then kept adjusting the coords until it was right, has to be a better way lol i do it the selm way but i do it in vr with the debugconsole, and changed the coords onfly 1 Share this post Link to post Share on other sites
JakeHekesFists 58 Report post Posted November 21, 2016 For anyone wondering how to test out attach positions. Fire up the editor. jump into the VR map. and try this. i just threw it together for this purpose. i'm trying to jury-rig a quick and dirty cfg for all the cup vehicles that i use. just change _vehicleType to whatever car/truck you're testing. change _testAttPos to whatever co-ords you're trying. the 3rd element is height. player setDir 270; _vehicleType = "Exile_Car_Golf_Red"; _testAttPos = [0,-1.4,0.9]; _pos = getPosATL player; _newPos = [(_pos select 0) - 10, (_pos select 1), 0]; _testVehicle = createVehicle [_vehicleType, _newPos, [], 0, "NONE"]; _testVehicle setDir 0; _testVehicle setPosATL _newPos; _testCrate = createVehicle ["Exile_Container_SupplyBox", [0,0,0], [], 0, "NONE"]; _testCrate attachTo [_testVehicle, _testAttPos]; copy/paste the code into the debug console. if it looks good. then use those coords in your cfgvehiclestransport section of config.cpp like so... have fun testing. 3 Share this post Link to post Share on other sites
BetterDeadThanZed 1006 Report post Posted January 8, 2017 On 5/18/2016 at 3:14 PM, Warsheep said: and fix the tempest/van bug What exactly is this bug? Share this post Link to post Share on other sites
Warsheep 126 Report post Posted January 12, 2017 (edited) On 8.1.2017 at 4:22 AM, BetterDeadThanZed said: What exactly is this bug? The bugs was: Tempest: thats u cant aim the box to become the detache menu. Van: some times it detached to closed the van and the van explodet idk if this bug is fixes ,in the newer versions now. Edited January 12, 2017 by Warsheep Share this post Link to post Share on other sites
sCorporation 6 Report post Posted January 12, 2017 1. i cannot unmount the box? I have mount it on my Hemmt but cannot offload it? How can i do that? 2. Is it possible to have more like 1 Cargo on my Hemmt? Share this post Link to post Share on other sites