Tylor 1 Report post Posted May 9, 2016 All the players on my server can enter a safezone and it works (god mode, no bullets shoot etc) but after about 20 seconds there is a message saying "leaving safezone" and they are no longer protected. Any ideas? If you want me to post any files I can. Thanks! Share this post Link to post Share on other sites
hogansheroes 374 Report post Posted May 10, 2016 look at page one we start from here Share this post Link to post Share on other sites
Tylor 1 Report post Posted May 10, 2016 17 minutes ago, hogansheroes said: look at page one we start from here Thank you for the response. I have already added //SafeZone Fix call ExileClient_system_map_initialize to the top of my init.sqf Share this post Link to post Share on other sites
hogansheroes 374 Report post Posted May 10, 2016 add it to the bottom man Share this post Link to post Share on other sites
Tylor 1 Report post Posted May 10, 2016 1 hour ago, hogansheroes said: add it to the bottom man tried it at the bottom, same thing Share this post Link to post Share on other sites
hogansheroes 374 Report post Posted May 10, 2016 not sure if this may help i on my server created a blank .sqf ExileClient_system_map_initialize.sqf and placed this inside your mission pbo along with init, config,description and so on and then added call ExileClient_system_map_initialize to the bottom of init so here is my init file Spoiler [] execVM "effect.sqf"; execVM "R3F_LOG\init.sqf"; [] ExecVM "scarCODE\ServerInfoMenu\sqf\initLocal.sqf"; // scarCODE ServerInfoMenu [] ExecVM "VEMFr_client\sqf\initClient.sqf"; // Client-side part of VEMFr call ExileClient_system_map_initialize no harm in trying Share this post Link to post Share on other sites
Tylor 1 Report post Posted May 10, 2016 (edited) 12 hours ago, hogansheroes said: not sure if this may help i on my server created a blank .sqf ExileClient_system_map_initialize.sqf and placed this inside your mission pbo along with init, config,description and so on and then added call ExileClient_system_map_initialize to the bottom of init so here is my init file Reveal hidden contents [] execVM "effect.sqf"; execVM "R3F_LOG\init.sqf"; [] ExecVM "scarCODE\ServerInfoMenu\sqf\initLocal.sqf"; // scarCODE ServerInfoMenu [] ExecVM "VEMFr_client\sqf\initClient.sqf"; // Client-side part of VEMFr call ExileClient_system_map_initialize no harm in trying Thanks again for your time. I tried copying the @exile ExileClient_system_map_initialize in my folder and added call ExileClient_system_map_initialize to the bottom of init and it still doesn't work. After about 20 seconds I am removed from the safezone This is my init Spoiler //Service Points [] execVM "addons\service_point\service_point.sqf"; //ZCP Missions execVM "custom\zcp.sqf"; //Building Replacement #include "custom\buildingReplacement.sqf"; //Delete Animals [] execVM "custom\deleteanimals.sqf"; //SafeZone Fix call ExileClient_system_map_initialize; ExileClient_system_map_initialize looks like this Spoiler /** * ExileClient_system_map_initialize * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ ExileSpawnZoneMarkerPositions = []; ExileSpawnZoneMarkerPositionsAndSize = []; ExileTraderZoneMarkerPositions = []; ExileTraderZoneMarkerPositionsAndSize = []; { switch (getMarkerType _x) do { case "ExileSpawnZone": { ExileSpawnZoneMarkerPositions pushBack (getMarkerPos _x); ExileSpawnZoneMarkerPositionsAndSize pushBack [getMarkerPos _x, (getMarkerSize _x) select 0]; }; case "ExileTraderZone": { ExileTraderZoneMarkerPositions pushBack (getMarkerPos _x); ExileTraderZoneMarkerPositionsAndSize pushBack [getMarkerPos _x, (getMarkerSize _x) select 0]; }; }; } forEach allMapMarkers; Edited May 10, 2016 by Tylor Share this post Link to post Share on other sites
hogansheroes 374 Report post Posted May 10, 2016 (edited) ive got the map bornholm and all i have is is my normal stuff as in the pic and in the spoiler is my init Spoiler [] execVM "effect.sqf"; execVM "R3F_LOG\init.sqf"; [] ExecVM "scarCODE\ServerInfoMenu\sqf\initLocal.sqf"; // scarCODE ServerInfoMenu [] ExecVM "VEMFr_client\sqf\initClient.sqf"; // Client-side part of VEMFr call ExileClient_system_map_initialize Edited May 10, 2016 by hogansheroes Share this post Link to post Share on other sites
Heavy 142 Report post Posted May 11, 2016 5 hours ago, hogansheroes said: ive got the map bornholm and all i have is is my normal stuff as in the pic and in the spoiler is my init Hide contents [] execVM "effect.sqf"; execVM "R3F_LOG\init.sqf"; [] ExecVM "scarCODE\ServerInfoMenu\sqf\initLocal.sqf"; // scarCODE ServerInfoMenu [] ExecVM "VEMFr_client\sqf\initClient.sqf"; // Client-side part of VEMFr call ExileClient_system_map_initialize You forgot to include the ";" after the call ExileClient_system_map_initialize Needs to be... call ExileClient_system_map_initialize; Share this post Link to post Share on other sites
Tylor 1 Report post Posted May 11, 2016 9 hours ago, Metalman10 said: I had the same issue with this, im not home currently and ill take a look at what i did to fix it. yes, if you could please get back. thanks! Share this post Link to post Share on other sites