Guest Report post Posted April 21, 2016 Discussion of bug fixes in here until the devs can implement some kind of patch. Known Issues: Safezone not working CFG difficulties Update 1 1.58.135673 profiling & performance v0 server and client, windows/linux * sync with stable branch, some stuff ahead of main stable branchhttps://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm David Foltyn posted a new perf build. Update 2 1.58.135689 profiling & performance v1 server and client, windows/linux * more fixes of crashes, joining mp game and VONhttps://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm Update 3 1.58.135712 profiling & performance v2 server and client, windows/linux * fixed system allocator related crashes / issues * fixed Difficulty tab no longer disabled after first mission on dedicated serverhttps://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGmhttps://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs Share this post Link to post Share on other sites
Mikeeeyy 73 Report post Posted April 21, 2016 SAFEZONE FIX Create a file in your mission file at the same location as description.ext called init.sqf. Then in that file paste this: call ExileClient_system_map_initialize 13 Share this post Link to post Share on other sites
astrochimp 1 Report post Posted April 21, 2016 Having some weird bugs on our server as well. If I scope out a player or AI it displays their name, and then it will also display them on the map for a short period of time. Also every player v player kill says (Friendly fire). 1 Share this post Link to post Share on other sites
Kappa Slappa 43 Report post Posted April 21, 2016 hey guys, My Exile was fine until the update now my server cfgdifficulties are now not working correctly. It was originally set to veteran and tweaked so curser and death message was deactivated. After the update/ restart I was unable to use 3rd person mode which was previously working before the update. And have reverted back to regular where players names show when pointed at and appear on the map. This sucks =[ Kappa Share this post Link to post Share on other sites
Eichi 4505 Report post Posted April 21, 2016 26 minutes ago, Mikeeeyy said: SAFEZONE FIX Create a file in your mission file at the same location as description.ext called init.sqf. Then in that file paste this: call ExileClient_system_map_initialize But that would mean the preInit of Arma mods is now seriously fucked? o___O Share this post Link to post Share on other sites
kimse 42 Report post Posted April 21, 2016 looks like you need alot of pizza and beer 2 Share this post Link to post Share on other sites
Mikeeeyy 73 Report post Posted April 21, 2016 5 minutes ago, Eichi said: But that would mean the preInit of Arma mods is now seriously fucked? o___O I think allMapMarkers is firing too early, but idk why that would have changed. I remember trying to use it on preInit on server side and it returned an empty array. Share this post Link to post Share on other sites
Eichi 4505 Report post Posted April 21, 2016 But the preInit is called after the mission was loaded. Did they change that? Didn't see anything in the changelogs that requires action from our side. Share this post Link to post Share on other sites
Hoschi 18 Report post Posted April 21, 2016 5 minutes ago, Mikeeeyy said: I think allMapMarkers is firing too early, but idk why that would have changed. I remember trying to use it on preInit on server side and it returned an empty array. Goodbye good old 2D Editor... That sucks! 3 Share this post Link to post Share on other sites
Mikeeeyy 73 Report post Posted April 21, 2016 4 minutes ago, Eichi said: But the preInit is called after the mission was loaded. Did they change that? Didn't see anything in the changelogs that requires action from our side. It must be calling before hand now then, either that or allMapMarkers has become lazy Either way the problem is that allMapMarkers is being called too early. Share this post Link to post Share on other sites