- 0
Sign in to follow this
Followers
0
[CLOSED] How to Indicate required mods
Asked by
souredsoup,
-
Recently Browsing 0 members
No registered users viewing this page.
Asked by
souredsoup,
No registered users viewing this page.
I have a server hosted with ViLayer.
Besides the obviously required Exile mod, was also run Ryan Zombies. We have several addons too for missions: DMS, VEMFr, ExileZ 2.0 and also R3F Tow script, but no other mods per-say.
We have noticed several players who are able to join the server successfully (because they have Exile installed properly), but they do not see or hear any of the zombies and as a result they are killed by an unseen foe. We have tried to let these players know that Ryan Zombies is required, but some of them still struggle with getting it properly installed and activated with launch parameters. You know...the usual advanced stuff that not all players know how to do.
While looking to see how this could be fixed to make it easier for players to join our server, I noticed some differences between our server listing within A3 Launcher and other servers that also ran Ryan Zombies. The server listings are displayed in the following format:
Server Name First | Other info such as map name or PvP / PvE server type, etc, etc. IP address for server | Exile | **other required mods including Ryan Zombies listed for other servers
It is in this section of the server info (marked with ** above) that it is different about our server from others I see in the server list in A3 Launcher. Having used A3 Launcher to join and play on other servers I know that it can detect if you have any required mods installed and will activate them for you when you click on the big triangle icon to play on a server. If you do not have a required mod, A3 launcher will ask if you wish to install any missing mods in order to play on the server you attempted to join. Our server displays as such:
NATO SuperMax Outbreak NX305 | PVE | @Exile | @RyanZombies 208.115.205.4:2302 | Exile
Does anyone have any knowledge on how to set any additional mods beyond Exile to be considered a required mod so A3 Launcher will activate them or force the player to install them in order to join?
Share this post
Link to post
Share on other sites