Lunchbox 87 Report post Posted January 25, 2016 (edited) I made a bunch of altis map edits. You're welcome to them, my favorite is NE Airstrip edits. NE airfield edits NW airfield edits SE airfield edits Kavala edits. Note: All edits are military type edits! I'm also not gonna upload any screen shots. I'm just dumping these here. I'm also not going to give any support. Download Map Edits Edited January 25, 2016 by Lunchbox Share this post Link to post Share on other sites
Severus 1 Report post Posted January 25, 2016 screens plz Share this post Link to post Share on other sites
Lunchbox 87 Report post Posted January 25, 2016 3 hours ago, Severus said: screens plz Just because I know that I'll get a bunch of requests... I'll post some in a bit. I have reversed my decision. Share this post Link to post Share on other sites
Severus 1 Report post Posted January 25, 2016 3 minutes ago, Lunchbox said: Just because I know that I'll get a bunch of requests... I'll post some in a bit. I have reversed my decision. yay! thanks buddy, can't wait to see them Share this post Link to post Share on other sites
hogansheroes 374 Report post Posted January 28, 2016 ok guys ive got this working on my server. P.S im using the mission file a3_dms for this and everything goes into the folder before you repack it also keep in mind i havnt yet added KavalaTownEdit . step 1 copy this "KavalaCastle","militaryNE","militaryNW","militarySE","TraderNEFuel","TraderNWFuel" into map_configs/altis_config folder like so into line 37 as you can see Spoiler /* Custom configs for Altis. Sample by eraser1 All of these configs exist in the main config. The configs below will simply override any config from the main config (although the majority of them are the same). Explanations to all of these configs also exist in the main config. */ DMS_findSafePosBlacklist = [ [[22500,19420],[24870,16725]] // Salt flats are blacklisted for Altis by default. ]; // These configs are the default values from the main config. Just included here as an example. DMS_PlayerNearBlacklist = 2000; DMS_SpawnZoneNearBlacklist = 2500; DMS_TraderZoneNearBlacklist = 2500; DMS_MissionNearBlacklist = 2500; DMS_WaterNearBlacklist = 500; // Altis is pretty flat, so we can make the min surfaceNormal ... stricter? more strict? Who cares, you get the idea. DMS_MinSurfaceNormal = 0.95; // Making these configs below as strict as possible will help in reducing the number of attempts taken to find a valid position, and as a result, improve performance. DMS_MinDistFromWestBorder = 2000; // There's at least 2km of ocean from the west edge to the first bit of land. DMS_MinDistFromEastBorder = 2250; // There's over 2km of ocean from the east edge to the first bit of land. DMS_MinDistFromSouthBorder = 5000; // There's about 5km of ocean from the south edge to the first bit of land. DMS_MinDistFromNorthBorder = 5200; // There's around 5km of ocean from the north edge to the first bit of land (including the island). // Add the "saltflats" and "slums" mission to the existing mission types. DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["ai_island",1],["opbackfire",1],["opslaughterhouse",1]]; // Add the "salt flats base" and "slums" to the "bases" to spawn on server startup. NOTE: "append" and "pushback" are NOT the same. DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","opbackfire","opslaughterhouse","ai_island_buildings","ai_island_bridge","KavalaCastle","militaryNE","militaryNW","militarySE","TraderNEFuel","TraderNWFuel"]; step 2 add KavalaCastle.sqf militaryNE.sqf militaryNW.sqf militarySE.sqf TraderNEFuel.sqf TraderNWFuel.sqf all this will go into objects/static folder with all the otherthings you have in it already step 3 repack it and upload into server and you are done. Share this post Link to post Share on other sites