Lunchbox

Altis Map Edits (Military) - Release

5 posts in this topic

I made a bunch of altis map edits. You're welcome to them, my favorite is NE Airstrip edits.

NE airfield edits

NW airfield edits

SE airfield edits

Kavala edits.

Note: All edits are military type edits! I'm also not gonna upload any screen shots. I'm just dumping these here. I'm also not going to give any support. 

Download Map Edits

 

 

Edited by Lunchbox

Share this post


Link to post
Share on other sites
Advertisement
3 minutes ago, Lunchbox said:

Just because I know that I'll get a bunch of requests... I'll post some in a bit. I have reversed my decision.  

:D yay! thanks buddy, can't wait to see them

Share this post


Link to post
Share on other sites

ok guys ive got this working on my server.

P.S im using the mission file a3_dms for this and everything goes into the folder before you repack it also keep in mind i havnt yet added KavalaTownEdit .

step 1 copy this

"KavalaCastle","militaryNE","militaryNW","militarySE","TraderNEFuel","TraderNWFuel"            into map_configs/altis_config folder like so into line 37 as you can see

Spoiler

/*
    Custom configs for Altis.
    Sample by eraser1

    All of these configs exist in the main config. The configs below will simply override any config from the main config (although the majority of them are the same).
    Explanations to all of these configs also exist in the main config.
*/

DMS_findSafePosBlacklist =
[
    [[22500,19420],[24870,16725]]        // Salt flats are blacklisted for Altis by default.
];

// These configs are the default values from the main config. Just included here as an example.
DMS_PlayerNearBlacklist                = 2000;
DMS_SpawnZoneNearBlacklist            = 2500;
DMS_TraderZoneNearBlacklist            = 2500;
DMS_MissionNearBlacklist            = 2500;
DMS_WaterNearBlacklist                = 500;

// Altis is pretty flat, so we can make the min surfaceNormal ... stricter? more strict? Who cares, you get the idea.
DMS_MinSurfaceNormal                = 0.95;


// Making these configs below as strict as possible will help in reducing the number of attempts taken to find a valid position, and as a result, improve performance.

DMS_MinDistFromWestBorder            = 2000;    // There's at least 2km of ocean from the west edge to the first bit of land.
DMS_MinDistFromEastBorder            = 2250;    // There's over 2km of ocean from the east edge to the first bit of land.
DMS_MinDistFromSouthBorder            = 5000;    // There's about 5km of ocean from the south edge to the first bit of land.
DMS_MinDistFromNorthBorder            = 5200;    // There's around 5km of ocean from the north edge to the first bit of land (including the island).


// Add the "saltflats" and "slums" mission to the existing mission types.
DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["ai_island",1],["opbackfire",1],["opslaughterhouse",1]];

// Add the "salt flats base" and "slums" to the "bases" to spawn on server startup. NOTE: "append" and "pushback" are NOT the same.
DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","opbackfire","opslaughterhouse","ai_island_buildings","ai_island_bridge","KavalaCastle","militaryNE","militaryNW","militarySE","TraderNEFuel","TraderNWFuel"];

step 2 add

KavalaCastle.sqf

militaryNE.sqf

militaryNW.sqf

militarySE.sqf

TraderNEFuel.sqf

TraderNWFuel.sqf

all this will go into   objects/static folder with all the otherthings you have in it already

 

step 3    repack it and upload into server and you are done.

 

 

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.