READTHESCROLL 203 Report post Posted September 16, 2015 I would like to disable thermals on HMG vehicles purchased at the trader and when they respawn in. I was hoping to use _vehicleObject disableTIEquipment true; but apparently that will also disable NVG which I dont want to do. Is there a way I can only disable thermals in vehicles and keep the NVG feature? Share this post Link to post Share on other sites
SLB2k11 212 Report post Posted September 17, 2015 (edited) Yes it's possible we did that in Altis life I must search for the old files I hope I still have it Maybe it works with something like this if !(_class isKindOf "AllVehicles") exitWith {}; // goodbye everything that isnt a vehicle if !(_vehicle isKindOf "CLASSES_OF_VEHICLES_YOU_WANT_THERMAL_IMAGING_ON") then { _vehicle disableTIEquipment true; // This is the line you want to put into places and things }; Edited September 17, 2015 by SLB2k11 Share this post Link to post Share on other sites
Rod Serling 59 Report post Posted September 17, 2015 No, there is no way to disable thermals but not NVG currently. Share this post Link to post Share on other sites
READTHESCROLL 203 Report post Posted September 17, 2015 Damn.. If only we could overwrite config files.. Share this post Link to post Share on other sites
Bushwookie.net 33 Report post Posted September 18, 2015 Is there a way to do this for scopes? I'm guessing not... Share this post Link to post Share on other sites
humpabry 5 Report post Posted September 18, 2015 this disableTIEquipment true; should answer your question Share this post Link to post Share on other sites
READTHESCROLL 203 Report post Posted September 18, 2015 I read that disableTIEquipment also disabled NV as well... Interesting.. Share this post Link to post Share on other sites
Captainjack 53 Report post Posted September 18, 2015 I used this in A2 it maywork still if (_object isKindof "AH64D") then { _object disableTIEquipment true; }; Share this post Link to post Share on other sites
Captainjack 53 Report post Posted September 18, 2015 well if video is correct add this to ExileServer_object_vehicle_database_load.sqfif(_lock isEqualTo -1)then { _vehicleObject setVariable ["ExileIsLocked",-1]; _vehicleObject lock 2; _vehicleObject enableRopeAttach false; _vehicleObject disableTIEquipment true; } else { _vehicleObject setVariable ["ExileIsLocked",0]; _vehicleObject lock 0; _vehicleObject disableTIEquipment true; }; _vehicleObject setFuel (_data select 5); _vehicleObject setDamage (_data select 6); { _vehicleObject setHitPointDamage [_x select 0, _x select 1]; } forEach (_data select 7); Share this post Link to post Share on other sites
SLB2k11 212 Report post Posted September 18, 2015 I read that disableTIEquipment also disabled NV as well... Interesting..yeah but in the script it is only used for the vehicle not for all Share this post Link to post Share on other sites