Nebg

Help! addtions not spawning

5 posts in this topic

So i am having issues getting custom buildings to spawn, I initially had a wip area implemented and working on the server. I have finally finished editing the area and have redone the sqf, I have also checked the sqf and no syntax errors,

looking in my rpt im seeing some problems which im not sure on how to go about fixing. Im guessing that it dosen't like some of the objects i put down but is there anyway for me to know which ones exactly? Im thinking its A2 buildings from cup mod.

any suggestions appreciated.

22:33:23 Error in expression
};
} foreach _objects;>
22:33:23 Error position: <_objects;>
22:33:23 Error Undefined variable in expression: _objects
22:33:23 File custom_buildings\Starry.sqf, line 198
22:33:23 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
22:33:24 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
22:33:24 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
22:33:24 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
22:33:24 Error: Bone stred doesn't exist in skeleton CraneCon
22:33:24 Error: Bone vrch doesn't exist in skeleton CraneCon
22:33:24 Error: Bone predok doesn't exist in skeleton CraneCon
22:33:24 Error: Bone zadok doesn't exist in skeleton CraneCon
22:33:24 Error: Bone lano predok doesn't exist in skeleton CraneCon
22:33:24 Error: Bone lano zadok doesn't exist in skeleton CraneCon
22:33:24 Error: Bone lano hak doesn't exist in skeleton CraneCon
22:33:24 Error: Bone hak doesn't exist in skeleton CraneCon
22:33:24 Error: Bone predok predoku doesn't exist in skeleton CraneCon
22:33:25 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
22:33:25 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
22:33:25 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
22:33:26 "ExileServer - Spawning Dynamic Vehicles. GridSize: 2200 Vehs/Grid : 2"
22:33:27 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
22:33:28 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
22:33:29 "ExileServer - Dynamic vehicles spawned. Count : 96"
22:33:29 "ExileServer - Game world initialized! Let the fun begin!"

Edited by Nebg

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Iam a bit hesitant as i don't want anybody loading my content, i want this to be unique.

 

{
    private ["_object"];
    _object = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"];
    if (_x select 4) then {
        _object setDir (_x select 2);
        _object setPos (_x select 1);
    } else {
        _object setPosATL (_x select 1);
        _object setVectorDirAndUp (_x select 3);
    };
} foreach _objects;           >>Line 198<<

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so i dont think its to do with the objects itself i have reduced the sqf to one item that i know spawns and its still the same problem in rpt.

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