Pyre

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About Pyre

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  1. Pyre

    Server not showing In A3 Launcher

    @ExileServer is also a -servermod= I'd set that up like: -mod=@Exile;@CUP_Core;@CUP_Maps;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@CBA_A3;@Ryanzombie -servermod=@ExileServer;@enigma_exile;@infiSTAR_Exile
  2. Pyre

    Server not showing In A3 Launcher

    @enigma_exile needs to be a servermod try going to this sit and putting in your ip and STEAM QUERY PORT (typically 1 port higher than server port, 2302 become steam query port 2303 for example). http://data.a3launcher.com/home/sponsor
  3. Pyre

    Server not showing In A3 Launcher

    -Mod=@Exile;@CUP_Core;@CUP_Maps;@TavianaA3;@NATO_Rus_Vehicle;@NATO_Rus_Weapons;@TRYK -servermod=@a3_dms;@A3XAI
  4. make sure you have "disabledAI = true;" in you're description.ext
  5. Pyre

    [CLOSED] Advanced Banking

    Thanks for the reply, I was looking forward to installing advanced banking but i'll hold off an contact ole about compatability.
  6. Pyre

    [CLOSED] Advanced Banking

    So atm If I'm using scratchies through XM8Apps it wouldn't work dropping advanced banking over the top?
  7. Pyre

    Money and how it SHOULD work

    I completely agree with the sentiment here. Most of my players want huge features added to our server, but when I question them over why, it essentially comes down to *risk*, increasing risk verses increased reward. The players are asking for more ways to screw over their fellow convicts and increase their stake in the territory, thats basically what this game is at its core right?
  8. Hmmm, having an issue since installed this. Server Rpt appears to say its running fine; at least its posting this regarding Enigma; Line 1085: 15:13:36 "Enigma Exile: fn_init 0" Line 1086: 15:13:36 "Enigma Exile: Compiles Started - 0" Line 1111: 15:13:37 "Enigma Exile: postinit 0" Line 1226: 15:13:37 "Initializing Enigma Revive!" Line 1240: 15:13:38 "Enigma Exile: server_init 0.384" Line 1241: 15:13:38 "Enigma Exile: publicEH 0.384" Line 1242: 15:13:38 "ENIGMA: Init PublicEH" I have @enigma_exile running as a server mod, I can only assume this is correct? Client rpt is reporting no errors. However on connecting the the server I get a joined group channel indication however the lobby screen does not load. The only changes made since stable was the addition of this script. Clearly I've balls something up along the line, I have after all only had 90 mins sleep in the last 30 hours (don't ask). Can anyone be a darling and point me in the right direction?
  9. Pyre

    Help! addtions not spawning

    hi, would like to help but we'd need to see starry.sqf to know what was going on.
  10. Let the man bleed, its an enjoyable read
  11. Pyre

    Well we are lost

    Well for me its C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server\@infiSTAR_Exile\addons\a3_infiSTAR_Exile on my dedi. It's likely to be different for others as poeple don't always install default. in \@infiSTAR_Exile\addons\ you'll find a pbo you'll need to open inorder to get at the folder.
  12. Pyre

    Well we are lost

    So to whitelist these vehicles your looking to edit EXILE_AHAT_CONFIG.sqf search for _UVC = true; /* Use Vehicle Check(s) - recommended but I am not sure if all existing vehicles are already in this white-list below. "EXILE" ones are white-listed anyways */ _VehicleWhiteList = [ 'Steerable_Parachute_F', 'I_Parachute_02_F', 'I_UAV_01_F', 'B_HMG_01_high_F', Either add your vics to this list, or change _UVC=true to read false
  13. Pyre

    Well we are lost

    Hi, So your cooking problems might be resolved here http://exile.majormittens.co.uk/topic/9136-0941-emergency-fixes/ Are you using infistar? if so the vehicles vanishing and kicks on trader purchase sound like they could be relating to needing to be whitelisted in the infi config, if your using infistar and can't find where to whitelist those vics let me know and i'll dig out the right place.
  14. Pyre

    Chernarus trader

    Don't worry, we all do it at some point and kick ourselves for it!
  15. Pyre

    Chernarus trader

    You are missing an ; after statusbar.sqf :-)