olke 17 Report post Posted January 11, 2016 (edited) [RELEASED 2.0 ] (01.03.2016) WARNING!!!!!! 1. This project tested on vanila Exilemode without Battleye filters and in Kally infistarmod... all worked good!!! if you using Battleye and ifistar you need setup it and make filter for you. 2. This code using class CfgSounds and RscTitles in EQP_anmMedia.hpp change it if you using this config another mods..!!!! 3. Particle animation and this code is copyrighted , it can be used freely only with the mod Exile. Do not modify! No modifications in their use! Author animation: olke aka vitacite 2014-2015 , Author script code: SteelRat & olke aka vitacite 2016 INSTALL: 1. Download and copy EQP_Anomaly unpack in for you mission folder... 2. change... you mission folder init bottom description.ext -> #include "EQP_Anomaly\EQP_anmmedia.hpp" top init.sqf -> [] execVM 'EQP_Anomaly\EQP_zonespawn.sqf'; bottom initPlayerLocal.sqf -> [] execVM 'EQP_Anomaly\EQP_Hazard.sqf'; [] execVM 'EQP_Anomaly\EQP_gazMask.sqf'; 3. Know problems ... if you restart you server or players exit step quest dropped... need save in base.. Project github NEW: 1. Fully customizable anomaly zone, spawn radioactive wrack and waste in center, spawn damaged two fased anomaly, and warning sign.... customize it in EQP_zonespawn.sqf 2. Protect suite (gazmask with GUI for gazmask class and antiradiation set 'H_PilotHelmetFighter_O' and 'U_O_CombatUniform_ocamo' customize it in EQP_Hazard.sqf and EQP_gazMask.sqf 3. Media - ogg sound for anomaly, gazmask and geiger... paa - gazmask gui and sing warning... 4. No download any mods, no server files all work in mission folder... 5. Roleplay quest npc with prize - gazmask and protect cloth, reputation and money (using Enigma_Exile_Custom.pbo for save in database money and reputation) 6. Taken from the current server as is. Claims will only be accepted for use in the form of your additions to the code.... Edited March 1, 2016 by olke massive update 10 Share this post Link to post Share on other sites
bombajack 23 Report post Posted January 11, 2016 Veery nice! Its tested and its worked? Share this post Link to post Share on other sites
ChuMa 1 Report post Posted January 11, 2016 c) забыл назвать detect.sqf Share this post Link to post Share on other sites
olke 17 Report post Posted January 11, 2016 (edited) Привет Чума. Tnx i fixed Edited January 11, 2016 by olke Share this post Link to post Share on other sites
olke 17 Report post Posted January 11, 2016 (edited) 49 minutes ago, bombajack said: Veery nice! Its tested and its worked? Yes i tested in my Exile server and vanila Arma3 on Stratis map. But i not use Battleye filtre. If you use Battleye need change filters for addaction and maybe particle system. For Exile Altis map you need change position coord in mission.sqf in x.z.y format for anomaly sensor and spanw and for npc (just set any npc on map Altis in editor and copy his position in format x.z.y If you need more anomaly just create new sensor and anomaly (select name in addons and copy on name_anomlay_file.sqf) like sensor gravi.sqf ) and write expActiv="XC=[thistrigger,10]execvm ""anomaly\name_anomaly_file.sqf"""; and copy his coord and next sensors with expCond="(vehicle player) in thislist;"; expActiv="init = execVM ""anomaly\detect.sqf"";"; Edited January 11, 2016 by olke Share this post Link to post Share on other sites
bombajack 23 Report post Posted January 11, 2016 10 hours ago, olke said: UPDATED ver 1.1 added coords for Altis map. Added 50 exRep. hi all... my small idea RPG quest for Exile ver. 1.1 it's principled quest script and anomaly animation. Credits free for all:) This script just simple quest you need talk npc in Airport Altis trade safe zone, search anomaly (10m around safe zone board) and take 500 Exilemoney and 50 exp:) Goto https://github.com/olkeakavitacite/EQP_Anomaly for last update. Installation: 1) Soft Need: pbomanager, notepad++ or farmanager 2) You need: а) Unpack you mission file Exile.Altis.pbo use pbomanager b) Create Folder Anomaly like /Exile.Altis/Anomaly c) Copy file gravi.sqf , quest.sqf ,detect.sqf, and any anomaly sound like this https://yadi.sk/d/zWnh3GrLmnvb3 with name: anm.ogg in /Exile.Altis/Anomaly folder d) Insert in you Desctription.ini link to ogg sound: class CfgSounds { class anm { // how the sound is referred to in the editor (e.g. trigger effects) name = "anm"; // filename, volume, pitch sound[] = {"anomaly\anm.ogg", 1, 1}; titles[] = {}; }; }; e) Goto class in mpmission.sqf -> class Item 99 in vanila Exilemod Altis map and change class Item99 like this: class Item99 { position[]={14642.1,0,16888.2}; azimut=135; id=1; side="CIV"; vehicle="C_Nikos"; leader=1; skill=0.60000002; init= "this addAction[""<t color='#068600'>Anomaly research quest</t>"",""anomaly\quest.sqf""];"; }; }; }; }; class Sensors { items=2; class Item0 { position[]={14514.4,0,17005.1}; a=10; b=10; angle=14.143009; activationBy="ANY"; interruptable=1; age="UNKNOWN"; expCond="true"; expActiv="XC=[thistrigger,10]execvm ""anomaly\a3gravi.sqf"""; class Effects { }; }; class Item1 { position[]={14514.4,0,17005.1}; a=30; b=30; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="rad1_2"; expCond="(vehicle player) in thislist;"; expActiv="init = execVM ""anomaly\detect.sqf"";"; class Effects { }; }; }; Small correction in your install instructions -- mission.sqm , destcription.ext 1 Share this post Link to post Share on other sites
red_ned 658 Report post Posted January 11, 2016 (edited) Error message Warning Message: Script anomaly\a3gravi.sqf not found I presume this should be something else as the file doesn't exist so this would be wrong in any case expActiv="XC=[thistrigger,10]execvm ""anomaly\a3gravi.sqf"""; should be expActiv="XC=[thistrigger,10]execvm ""anomaly\gravi.sqf"""; I think Edited January 11, 2016 by red_ned Share this post Link to post Share on other sites
bombajack 23 Report post Posted January 11, 2016 27 minutes ago, red_ned said: Error message Warning Message: Script anomaly\a3gravi.sqf not found I presume this should be something else as the file doesn't exist so this would be wrong in any case expActiv="XC=[thistrigger,10]execvm ""anomaly\a3gravi.sqf"""; should be expActiv="XC=[thistrigger,10]execvm ""anomaly\gravi.sqf"""; I think Yes...olke have bad instructions for this script... Share this post Link to post Share on other sites
red_ned 658 Report post Posted January 11, 2016 haven't managed to find the starting AI yet in Altis although it does now load Share this post Link to post Share on other sites
olke 17 Report post Posted January 11, 2016 see Github all fix it and all work.:) but i need correct prize (save money and reputation in database) and notification on player. Help me please:) Share this post Link to post Share on other sites