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Here (scroll down to V2) you have @Shix XM8 apps with Player light app from @Johno
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As the error message indicates, you are missing some mods http://www.armaholic.com/page.php?id=34359 It took exactly less than a minute to type 7y_decals.pbo to google and find the mod to which it belongs to.
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this is your problem and the solution: plus you cant use x64 with extdb2.
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have you tried to compare compiled file with the original?
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it is the original Exile file from @Exile\addons\exile_client.pbo\code\ExileClient_system_process_postInit.sqf
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I need a Dev to help me set up my server on CitadelServers hosting
Brenner replied to CryptoWorld's topic in Setup
everything you need for success -
https://github.com/redned70/ExileDynamicLocker
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@GenghisKhan it is a common issue with copying code from forum or other sources that don't display it in text only format. Use this on the file https://stackoverflow.com/questions/20889996/how-do-i-remove-all-non-ascii-characters-with-regex-and-notepad
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That is the version that is available on Steam, where did you get your Exile mod?
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https://pastebin.com/uWwMUVUc
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Database not deleting base objects after flag removal
Brenner replied to Sgt Smash's question in Serverside
If you are deleting a flag manually from db, I think you also need to delete the objects and vehicles manually. In theory (haven't been looking at files so I am not 100% sure) there is a check which checks if the territory "rent has been payed, and if not it deletes the flag and all the base objects and virtual garage vehicles after the time specified in config, but I don't know if there is any check, that checks if the flag exists in db, and deletes the objects and vehicles if it doesn't. Probably it would require a a custom override + addition to your exile.ini for such cases. -
solution is quite simple, follow this guide: Everything that is needed for successful setup is included in the package
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It is good that you shared the solution for others that will have the same issue ;p
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I can verify that this is not FuMS issue, because such things don't happen on my FuMS server. With a good weapon and with a good shot you can one shot them easily.
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got dll's in place?