Sukkaed
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Sukkaed last won the day on October 23 2015
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As Arma has always had some troubles dealing with 7 digit numbers, this becomes a problem when database ID in player, construction, container or vehicle table reaches a million. Until someone bothers to add some formatting in Exile before using this number as variable in game, here is database query which will set the id numbers to start from 1 again: UPDATE construction JOIN (SELECT @number := 0) r SET id = @number:=@number +1; ALTER TABLE construction AUTO_INCREMENT = 1; UPDATE container JOIN (SELECT @number := 0) r SET id = @number:=@number +1; ALTER TABLE container AUTO_INCREMENT = 1; UPDATE player JOIN (SELECT @number := 0) r SET id = @number:=@number +1; ALTER TABLE player AUTO_INCREMENT = 1; UPDATE vehicle JOIN (SELECT @number := 0) r SET id = @number:=@number +1; ALTER TABLE vehicle AUTO_INCREMENT = 1; ...and stop the server before doing this.
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I made this a while ago but never ended using it. If someone finds it useful feel free use. http://www.mediafire.com/file/vyo2tezzoc5bsb6/colors.rar //On mission start [] execVM "colors\colors_init.sqf"; //description.ext #include "colors\colors.hpp" //Open [] spawn UK111_fnc_colors_dialog;
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Sukkaed started following Goodbye, Arma!
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class CraftRepairKitMetal: Exile_AbstractCraftingRecipe { name = "Craft Metal Repair Kit"; pictureItem = "Exile_Item_MetalBoard"; requiresFire = 0; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_RepairKitWood"} //Change to Exile_Item_RepairKitMetal }; components[] = { {4, "Exile_Item_MetalBoard"} }; tools[] = { "Exile_Item_Foolbox", "Exile_Item_Grinder" }; };
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Sukkaed started following 1.60 Bug Fixes/Discussion, Craft Metal Repair Kit returns Wood Repair Kit and 0.9.8 Memory Bug
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Seems like you need to pbo your mission file now or it will crash.
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Added: Support for line drawing in a map interface This is very lovely. Map is full of huge dicks already or painted in black completely. No1 troll tool.
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SQL1_1 = DELETE FROM garage WHERE id= ?
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You need to have at least one recording device enabled in windows or direct wont work.
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Run this with windows scheduler. SET BackupDir="C:\path\to\backup\folder\" SET mysqldir="C:\wamp\bin\mysql\mysql5.6.17\bin\" SET mysqlschema=yourdatabasename SET mysqluser=yourdatabaseuser SET mysqlpassword=userpassword for /F "usebackq tokens=1,2 delims==" %%i in (`wmic os get LocalDateTime /VALUE 2^>NUL`) do if '.%%i.'=='.LocalDateTime.' SET ldt=%%j set datestamp=%ldt:~0,4%-%ldt:~4,2%-%ldt:~6,2%.%ldt:~8,2%-%ldt:~10,2%-%ldt:~12,2% c: cd %mysqldir% mysqldump -u %mysqluser% -p%mysqlpassword% --databases %mysqlschema% --routines --events --triggers --quick >%BackupDir%\%mysqlschema%_backup.%datestamp%.sql
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Using cusrsorTarget is really bad idea. You can pass the object from CfgInteractionMenus. action = "_this execVM 'Scripts\Bike\Pack_bike.sqf';"; and delete.. deleteVehicle (_this select 0);
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I believe this is caused by infistar. Not sure is there update for this patch yet.
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Chernarus Building Replacement Script (Updated Dec 2017)
Sukkaed replied to JakeHekesFists's topic in Maps
I'm more worried about performance drop that comes from this as there is big difference between original map buildings and buildings spawned with createVehicle. -
Chernarus Building Replacement Script (Updated Dec 2017)
Sukkaed replied to JakeHekesFists's topic in Maps
Have you checked how many objects this creates on Chernarus? -
Hop to our TS on weekend and I can poke you to right direction if you want.