Kflo01

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Kflo01 last won the day on October 17 2018

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About Kflo01

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  • Birthday June 20

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  1. Kflo01

    How To Storage Player Bases

    Ok, so I have an old backup of my database that had a few player bases I want to restore along with its containers and objects/buildings. Now I figured out how to store the actual territory itself and that worked but its just a blank territory and the flag itself. Where in the database file (if its even in there) do I go to restore the objects, safes, buildings, walls etc? Where do I look? Thank you
  2. Script works on altis out the box with no changes.
  3. Kflo01

    mARMA - Server Monitoring, Live Map, RE...

    I used the Map feature it was actually a big selling point for me. Also of course the Dashboard being able to view my FPS and CPS. The addition of a teleport A to B would be nice also.
  4. Kflo01

    mARMA - Server Monitoring, Live Map, RE...

    Ig he is pulling it from service and it doesnt work maybe he should stop accepying payment for it, seeing its no longer working.
  5. Kflo01

    [RELEASE] Anomaly & Creatures Pack by Alias

    Its there #include "sound\sound_farty\sound.hpp" #include "sound\sound_screamer\sound.hpp" #include "sound\sound_sparky\sound.hpp" #include "sound\sound_strigoi\sound.hpp" #include "sound\sound_flamer\sound.hpp"
  6. Kflo01

    [RELEASE] Anomaly & Creatures Pack by Alias

    When the mission spawns I keep getting sound toxic_fiend not found I copied the entire directories from the Github not sure how or why this file is missing. Anyhow does anyone have it so I can drop it in the proper location?
  7. Kflo01

    a3_vemf_reloaded by IT07

    Can someone help me with Static A.I.? I am trying to use the static portion of this config file to place static A.I in custom bandit bases I created. So I know how to place objects on the map. Get their map positions etc but whenever I try to place A.I. they just never spawn at the cords I put down). For example here is a real-life position I want to use. Can anyone see what I am doing wrong here? Yes, I turned the switch from false to true. This post is similar to my occupations post because they both have the ability to place static a.i. class aiStatic // Simply spawns units at desired positions { amount[] = {5}; // How much AI units on each seperate position. Example: 1st location, 10. 2nd location, 20. 3rd location, 12. And so on.... enabled = yes; // enable/disable static AI spawning positions[] = {5490.86,20873.4,0}; // Add positions here. Each position must have { } around it and must be seperated with a comma if multiple positions present. Last position in list should NOT have a comma behind it! random = yes; // enable/disable randomization of AI units amount RPT: https://pastebin.com/f02qU84q Config: https://pastebin.com/Us0bkxXt static a.i. setting is at the bottom spwanStaticAI.sqf: https://pastebin.com/yBir1FK4
  8. Can someone help me with Static A.I.? I am trying to use the static portion of this config file to place static A.I in custom bandit bases I created. So I know how to place objects on the map. Get their map positions etc but whenever I try to place A.I. using this it breaks occupations (I can tell it is broken because the airlines just never spawn and the A.I. are never spawned in the cords I put down). For example here is a real-life position I want to use. Can anyone see what I am doing wrong here? Yes I turned the switch from false to true. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Occupy Static Setup ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// SC_staticIgnoreNearbyPlayers = true;// Spawn even if players are nearby SC_staticIgnoreAICount = true;// Ignore the AI count for Static AI Spawns SC_staticBandits = [ [[5490.86,20873.4,0],6,5,true] ]; SC_staticSurvivors = [ //[[pos],ai count,radius,search buildings] //[[3770,8791,0],8,250,true] ];
  9. Sily question. This is for Cherno but couldnt someone with a different map just change the cords to a location that could support it and it would work right?
  10. This can be closed or deleted. I figured out what I REALLY needed last night and plugged it in. Thanks guys.
  11. Kflo01

    Dynamic multi convoy for EXILE

    A few things. First I was looking for something like this for a long time. Thank you for making it. Only things are. 1) When I TP invisible to the area where the convoy spawns they are killing each other and blowing up the vehicles. 2) Some vehicles dont spawn in the convoy I verified I have the correct class name and they wont spawn. So if I have 6 vehicles in a convoy only 4 will spawn. its always the same two that dont. 3) Map markers do not update in real time as to where the convoy is and what direction it is going in.
  12. Kflo01

    Currency Exchange

    I was playing on a Cherno server and they had a Currency Exchange that you could buy gold or silver bars for pop tabs. Anyone know this script. I know I can just add gold and silver bars to the trader and do it that way just wondering if someone knows how to do this.
  13. What file is called on when you retrieve a vehicle from the virtual garage? I want vehicles to face a certain direction, the same direction each time they are retrieved. How would I go about that? This is for retrieving from the virtual garage only not when vehicles are purchased.
  14. Kflo01

    mARMA - Server Monitoring, Live Map, RE...

    I think this is broken now. I had Marma running perfectly on my server and then the dashboard stopped working. Then the map stopped working. I thought maybe it was "just me" So I spun up a new server and got the same results. No dashboard no map. Anyone else successfully using this now? When it works its great I will the dashboard and map but right now it is not working at all.
  15. Kflo01

    Last Hope Survival

    IP has changed to 144.217.10.108:2302 can someone please adjust the listing for me.