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Paul

A3XAI - Custom Vehicle Patrol

11 posts in this topic

Hey Guys

Does anyone know what format custom vehicle patrols have to be in using calling them using A3XAI?

When setting up custom infantry, I use:

["Squad 1",[27041.5,23125.4,0],20,3,1,FALSE,0] call A3XAI_createCustomInfantryQueue;

Reading the docs on doing vehicle patrols, it says to use:

["Name","VehicleType",100,[1,1],2,FALSE,0] call A3XAI_generateArea;

But that doesn't show any co-ordinates.

Does anyone do this already? If so, can you show me one of your lines for creating a vehicle please?

Thanks,
Paul

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Yes, hence my quote from it above. But, it says to use the editor tool from the download, which I don't have in my download

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57 minutes ago, Paul said:

Yes, hence my quote from it above. But, it says to use the editor tool from the download, which I don't have in my download

Well, that's how you get the coordinates. You'll need to find someone with the editor tool.

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Karma - that works perfectly for offroads, but doesn't seem to spawn static .50 cals. Do you know how I would get those to work?

I've got:

["Molos 50cal 1",[27075.2,23185.8,0],"B_HMG_01_high_F",0,[1,1],1,false] call A3XAI_createCustomVehicleQueue;

The logs are erroring with:

20:01:34 "A3XAI Error: A3XAI\compile\A3XAI_utilities\A3XAI_createCustomVehicleQueue.sqf attempted to spawn unsupported vehicle type B_HMG_01_high_F."

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