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TPGDagger

Grenade count missing/wrong

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Grenade count missing/wrong

If I have a ziptie in my inventory and have two RGO's I can click over and the ziptie changes from 1 to 0, then I hit g, and it throws a grenade.

 

This works with or without the ziptie and occurs with any throwables. Was fine previous to this exile version.

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2 answers to this question

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It is bugged

 

Preview Changelog of 0.9.41

  • Changed: Replaced "KNOCKED OUT" with more fancy messages
  • Changed: Enabled unlocking of vehicles in safe zones after restart by default
  • Removed: Obsolete " visualThreshold" from server config
  • Fixed: Players could handcuff others while being tie up
  • Fixed: Boats were spawning on sea ground instead of water surface
  • Fixed: Fly sound not always de-spawning when de-spawning a corpse 
  • Fixed: Grinder was missing in loot tables and traders (sorry!)
  • Fixed: Grenade HUD showing wrong names and values

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17 minutes ago, KampExile said:

It is bugged

 

Preview Changelog of 0.9.41

  • Changed: Replaced "KNOCKED OUT" with more fancy messages
  • Changed: Enabled unlocking of vehicles in safe zones after restart by default
  • Removed: Obsolete " visualThreshold" from server config
  • Fixed: Players could handcuff others while being tie up
  • Fixed: Boats were spawning on sea ground instead of water surface
  • Fixed: Fly sound not always de-spawning when de-spawning a corpse 
  • Fixed: Grinder was missing in loot tables and traders (sorry!)
  • Fixed: Grenade HUD showing wrong names and values

Awesome. I didn't see a post here about it so I figured I'd at least make one.


Thanks.

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