TMHackSaW 63 Report post Posted December 11, 2015 Player get into safezone and triggers safezone but after 20sec or so a message apperar u left safezone... please any ideas? Share this post Link to post Share on other sites
Guest Report post Posted December 11, 2015 Sounds like lag/desync. I've had this happen to me before the update. Typically if I have a good connection to the server ping wise this never happens but if i play on a euro server well... GL to me surviving in a safezone lol Share this post Link to post Share on other sites
TMHackSaW 63 Report post Posted December 11, 2015 Thanks for the info... Strange Share this post Link to post Share on other sites
NeverAgain 81 Report post Posted December 12, 2015 (edited) 20 hours ago, Flosstradamus said: Sounds like lag/desync. I've had this happen to me before the update. Typically if I have a good connection to the server ping wise this never happens but if i play on a euro server well... GL to me surviving in a safezone lol That's exactly what's happening to me. You know how to fix it? This hapen with new update my server. Player get into safezone and triggers safezone but after 20sec or so a message apperar u left safezone... please any ideas? Edited December 12, 2015 by NeverAgain Share this post Link to post Share on other sites
NeverAgain 81 Report post Posted December 12, 2015 Player get into safezone and triggers safezone but after 20sec or so a message apperar u left safezone... please any ideas? Share this post Link to post Share on other sites
TPGDagger 51 Report post Posted December 12, 2015 Exact issue I had: Yeah, I had all of that down after digging into some config files. This was my issue: class Item4 { position[]={6331.5083,305.00452,7798.1758}; name="TraderCityMarker"; text="Mafia Trader City"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlue"; fillName="SolidBorder"; a=175; b=175; drawBorder=1; }; class Item5 { position[]={4073.3301,0,11677.6}; name="TraderCityMarker"; text="Mafia Trader City"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlue"; fillName="SolidBorder"; a=175; b=175; drawBorder=1; }; The name="TraderCityMarker" was used on every single one, which the script didn't like. So it only took the first one and actually applied to that-- meaning my Stary safezone was good, but my other three had nothing. Giving them all unique names solved it. Share this post Link to post Share on other sites
NeverAgain 81 Report post Posted December 12, 2015 4 minutes ago, TPGDagger said: Exact issue I had: Yeah, I had all of that down after digging into some config files. This was my issue: class Item4 { position[]={6331.5083,305.00452,7798.1758}; name="TraderCityMarker"; text="Mafia Trader City"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlue"; fillName="SolidBorder"; a=175; b=175; drawBorder=1; }; class Item5 { position[]={4073.3301,0,11677.6}; name="TraderCityMarker"; text="Mafia Trader City"; markerType="ELLIPSE"; type="ExileTraderZone"; colorName="ColorBlue"; fillName="SolidBorder"; a=175; b=175; drawBorder=1; }; The name="TraderCityMarker" was used on every single one, which the script didn't like. So it only took the first one and actually applied to that-- meaning my Stary safezone was good, but my other three had nothing. Giving them all unique names solved it. Here is mine.Where is error please.Many thnx class Sensors { items=6; class Item0 { position[]={6315.9854,304.99969,7815.2227}; a=100; b=100; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ExileTrader"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; class Item1 { position[]={11463.168,317.29404,11342.708}; a=100; b=100; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ExileTraderKlen"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; class Item2 { position[]={4042.0061,364.66235,11679.608}; a=100; b=100; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="ExileTraderBash"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; class Item3 { position[]={12088.009,159,12718.091}; a=200; b=200; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; text="Air Zone"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; class Item4 { position[]={4347.3564,3,2260.113}; a=20; b=20; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; text="BoatTrader1"; name="BoatTrader"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; class Item5 { position[]={13611.309,3,6338.6094}; a=20; b=20; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; text="Boat2"; name="Boatt2"; expCond="(vehicle player) in thisList"; expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; class Effects { }; }; }; }; 1 Share this post Link to post Share on other sites
TPGDagger 51 Report post Posted December 12, 2015 12 minutes ago, NeverAgain said: tons of words It does not use anymore, those sensors/triggers can all be removed. expActiv="call ExileClient_object_player_event_onEnterSafezone"; expDesactiv="call ExileClient_object_player_event_onLeaveSafezone"; In the marker area make sure: name="TraderCityMarker"; text="Mafia Trader City"; markerType="ELLIPSE"; type="ExileTraderZone"; It needs a unique name and text and the type needs to be exiletraderzone 1 Share this post Link to post Share on other sites
BetterDeadThanZed 1006 Report post Posted December 12, 2015 Always take the new files and change them when a new version comes out so you don't have things in there that don't belong like those sensors. 1 Share this post Link to post Share on other sites
NeverAgain 81 Report post Posted December 12, 2015 (edited) No Fixed yet :-/ Edited December 12, 2015 by NeverAgain Share this post Link to post Share on other sites