TMHackSaW

Safe Zone Bug

24 posts in this topic

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Sounds like lag/desync. I've had this happen to me before the update. Typically if I have a good connection to the server ping wise this never happens but if i play on a euro server well... GL to me surviving in a safezone lol

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20 hours ago, Flosstradamus said:

Sounds like lag/desync. I've had this happen to me before the update. Typically if I have a good connection to the server ping wise this never happens but if i play on a euro server well... GL to me surviving in a safezone lol

That's exactly what's happening to me. You know how to fix it?

This hapen with new update my server.

Player get into safezone and triggers safezone but after 20sec or so a message apperar u left safezone... please any ideas?

Edited by NeverAgain

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Exact issue I had:

 

Yeah, I had all of that down after digging into some config files.

 

This was my issue:

		class Item4
		{
			position[]={6331.5083,305.00452,7798.1758};
			name="TraderCityMarker";
			text="Mafia Trader City";
			markerType="ELLIPSE";
			type="ExileTraderZone";
			colorName="ColorBlue";
			fillName="SolidBorder";
			a=175;
			b=175;
			drawBorder=1;
		};
		class Item5
		{
			position[]={4073.3301,0,11677.6};
			name="TraderCityMarker";
			text="Mafia Trader City";
			markerType="ELLIPSE";
			type="ExileTraderZone";
			colorName="ColorBlue";
			fillName="SolidBorder";
			a=175;
			b=175;
			drawBorder=1;
		};

The name="TraderCityMarker" was used on every single one, which the script didn't like. So it only took the first one and actually applied to that-- meaning my Stary safezone was good, but my other three had nothing.

Giving them all unique names solved it.

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4 minutes ago, TPGDagger said:

Exact issue I had:

 

Yeah, I had all of that down after digging into some config files.

 

This was my issue:


		class Item4
		{
			position[]={6331.5083,305.00452,7798.1758};
			name="TraderCityMarker";
			text="Mafia Trader City";
			markerType="ELLIPSE";
			type="ExileTraderZone";
			colorName="ColorBlue";
			fillName="SolidBorder";
			a=175;
			b=175;
			drawBorder=1;
		};
		class Item5
		{
			position[]={4073.3301,0,11677.6};
			name="TraderCityMarker";
			text="Mafia Trader City";
			markerType="ELLIPSE";
			type="ExileTraderZone";
			colorName="ColorBlue";
			fillName="SolidBorder";
			a=175;
			b=175;
			drawBorder=1;
		};

The name="TraderCityMarker" was used on every single one, which the script didn't like. So it only took the first one and actually applied to that-- meaning my Stary safezone was good, but my other three had nothing.

Giving them all unique names solved it.

Here is mine.Where is error please.Many thnx

    class Sensors
    {
        items=6;
        class Item0
        {
            position[]={6315.9854,304.99969,7815.2227};
            a=100;
            b=100;
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="ExileTrader";
            expCond="(vehicle player) in thisList";
            expActiv="call ExileClient_object_player_event_onEnterSafezone";
            expDesactiv="call ExileClient_object_player_event_onLeaveSafezone";
            class Effects
            {
            };
        };
        class Item1
        {
            position[]={11463.168,317.29404,11342.708};
            a=100;
            b=100;
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="ExileTraderKlen";
            expCond="(vehicle player) in thisList";
            expActiv="call ExileClient_object_player_event_onEnterSafezone";
            expDesactiv="call ExileClient_object_player_event_onLeaveSafezone";
            class Effects
            {
            };
        };
        class Item2
        {
            position[]={4042.0061,364.66235,11679.608};
            a=100;
            b=100;
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="ExileTraderBash";
            expCond="(vehicle player) in thisList";
            expActiv="call ExileClient_object_player_event_onEnterSafezone";
            expDesactiv="call ExileClient_object_player_event_onLeaveSafezone";
            class Effects
            {
            };
        };
        class Item3
        {
            position[]={12088.009,159,12718.091};
            a=200;
            b=200;
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            text="Air Zone";
            expCond="(vehicle player) in thisList";
            expActiv="call ExileClient_object_player_event_onEnterSafezone";
            expDesactiv="call ExileClient_object_player_event_onLeaveSafezone";
            class Effects
            {
            };
        };
        class Item4
        {
            position[]={4347.3564,3,2260.113};
            a=20;
            b=20;
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            text="BoatTrader1";
            name="BoatTrader";
            expCond="(vehicle player) in thisList";
            expActiv="call ExileClient_object_player_event_onEnterSafezone";
            expDesactiv="call ExileClient_object_player_event_onLeaveSafezone";
            class Effects
            {
            };
        };
        class Item5
        {
            position[]={13611.309,3,6338.6094};
            a=20;
            b=20;
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            text="Boat2";
            name="Boatt2";
            expCond="(vehicle player) in thisList";
            expActiv="call ExileClient_object_player_event_onEnterSafezone";
            expDesactiv="call ExileClient_object_player_event_onLeaveSafezone";
            class Effects
            {
            };
        };
    };
};

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12 minutes ago, NeverAgain said:

tons of words

It does not use anymore, those sensors/triggers can all be removed.

            expActiv="call ExileClient_object_player_event_onEnterSafezone";
            expDesactiv="call ExileClient_object_player_event_onLeaveSafezone";

 

In the marker area make sure:

			name="TraderCityMarker";
			text="Mafia Trader City";
			markerType="ELLIPSE";
			type="ExileTraderZone";

 

It needs a unique name and text and the type needs to be exiletraderzone

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